Troglodon
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LIVING SHIPS - LIZARDMEN
Living ships were gigantic aquatic or amphibious creatures used by some races of the Warhammer world - particularly the Lizardmen of Lustria and the Southlands - to carry their warriors across the oceans like ships.
Living ships moved by means of fins, webbed feet or fins, which worked similarly to the locomotion of rowed ships. However, there were significant differences in "water vehicles" made of flesh, muscles, bones, scales or fur.
Since living ships were basically sea monsters with a deck, platform or litter built on their back or head, they had a mind or instinct and will of their own. A living ship could not be steered directly, for example to make it turn. Its master or captain could only control it by subduing it with a stronger will. If such an attempt to steer a living ship remained unsuccessful, it simply continued to move in its original direction and speed. Monsters can be quite stubborn. While other ships with less than half the minimum crew began to drift, living ships in such a case reacted instinctively and unpredictably, like other animal-like creatures that have escaped the will of their master.
But because a deck installed on the back of a living creature offered only very limited space, Living Ships could accommodate fewer crew members than normal ships of the same size. In addition, Living Ships could not carry war machines because they would cause such a creature too much stress and worry due to their noise and weight. However, some of these creatures had a breath of flame or poison like a dragon, for example, and not infrequently possessed horns, fangs and bony outgrowths akin to a ram's spur. Living ships were horrific monsters in the eyes of most seafarers. Like any other living creature, they could be affected by spells and attack enemies. If a living ship was too seriously injured, it could panic and lash out uncontrollably, harming crew and enemy alike.
Besides the living ships of the Lizardmen, similar sea dragons of the Dark Elves with stone towers on their backs and giant bilge rats created by the breeder clan of the Skaven were also known. Some orc tribes were rumoured to have discovered a gigantic sea squig with which they haunted the shipping lanes, and one of the tomb kings of Khemri commanded a crocodile made of mummified bones.

Lizardmen Living Ship or Sea Dragon - modelled by: Bill Ard and Shawn Chavis (GW USA)
"Source"
https://whfb-de.lexicanum.com/wiki/Lebende_Schiffe
White Dwarf, German, 125 (May 2006) - second part of the translation of the ship rules
The Black Gobbo contains the original text in English.
Living ships were gigantic aquatic or amphibious creatures used by some races of the Warhammer world - particularly the Lizardmen of Lustria and the Southlands - to carry their warriors across the oceans like ships.
Living ships moved by means of fins, webbed feet or fins, which worked similarly to the locomotion of rowed ships. However, there were significant differences in "water vehicles" made of flesh, muscles, bones, scales or fur.
Since living ships were basically sea monsters with a deck, platform or litter built on their back or head, they had a mind or instinct and will of their own. A living ship could not be steered directly, for example to make it turn. Its master or captain could only control it by subduing it with a stronger will. If such an attempt to steer a living ship remained unsuccessful, it simply continued to move in its original direction and speed. Monsters can be quite stubborn. While other ships with less than half the minimum crew began to drift, living ships in such a case reacted instinctively and unpredictably, like other animal-like creatures that have escaped the will of their master.
But because a deck installed on the back of a living creature offered only very limited space, Living Ships could accommodate fewer crew members than normal ships of the same size. In addition, Living Ships could not carry war machines because they would cause such a creature too much stress and worry due to their noise and weight. However, some of these creatures had a breath of flame or poison like a dragon, for example, and not infrequently possessed horns, fangs and bony outgrowths akin to a ram's spur. Living ships were horrific monsters in the eyes of most seafarers. Like any other living creature, they could be affected by spells and attack enemies. If a living ship was too seriously injured, it could panic and lash out uncontrollably, harming crew and enemy alike.
Besides the living ships of the Lizardmen, similar sea dragons of the Dark Elves with stone towers on their backs and giant bilge rats created by the breeder clan of the Skaven were also known. Some orc tribes were rumoured to have discovered a gigantic sea squig with which they haunted the shipping lanes, and one of the tomb kings of Khemri commanded a crocodile made of mummified bones.

Lizardmen Living Ship or Sea Dragon - modelled by: Bill Ard and Shawn Chavis (GW USA)
"Source"
https://whfb-de.lexicanum.com/wiki/Lebende_Schiffe
White Dwarf, German, 125 (May 2006) - second part of the translation of the ship rules
The Black Gobbo contains the original text in English.
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