Sounds like a good point of view.
btw: I love the map structure with the pins and all. Really nice feature.
I just added three more pins to the map of
the Isthmus of Lustria.
The Fallen Gates have a pretty simple article. I am cross posting the others because I put a bit more effort and I found some lovely free to use photos that fit.
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the forests of the Viper
The Forests of the Viper is the geographic region to the east of the
Grey Guardians mountain range.
While occasionally, the Forests of the Viper are occasionally fertilized with volcanic ash and/or set on fire by the volcanos of the Grey Guardians mountains, there are relatively fewer eruptions on the east side of the mountains than the western side. Also, prevailing winds in the Isthmus go from east to west, so more ash is carried west to the aptly named
Forest of Ash.
The Forests of the Viper are known for having lots of snakes which is saying something because
Lustria as a whole is teeming with snakes. Generally, the snakes here are relatively small and quite poisonous though there are a few giant constrictors, the big boas are mostly in jungles south of here.
Whether or not this forest is coincidentally full of snakes or because
Slann Lord Mazdamundi terraformed this jungle to be full of snakes is up for debate, but none of the First are complaining about how good the local snakes are at biting would-be invaders.
The local Lizardmen are pretty good at avoiding being bit, and they regularly carry anti-venom medicine just in case. While the Lizardmen themselves have few major problems with the snakes here, this jungle is a terrible place to bring one's
llama herd.
Geography
Relative to the rest of
the Great Jungle, the trees here are a little bit shorter and the vegetation is a little bit denser, and it's a little bit more dry because rain clouds are usually pushed west fairly quickly.
Ecosystem
A lot of fast growing and nutrious roots and nuts grow in the local soil conditions and this attracts small mammals and lizards. A lot of fruit and rotting vegetations attracts insects which attracts lizards and frogs which eat them. The large population of snakes feeds on the aforementioned lizards, frogs, and mammals. A few venom resistant predators eat the snakes.
It is "Forest
s of the Viper" plural not singular. This is a proverbial Galapagos Islands that Charles Darwin would love to see if he could somehow survive here and did not suffer from ophidiophobia. Each forest is slightly different and has slightly different native snake species.
There are relatively fewer large predators here, but that is not to say this region never sees a Carnosaur, they are simply relatively uncommon here.
Natural Resources
There are a lot of nutritious edible plants here, but most Skinks don't like foraging here. Even Skinks are not
completely at ease among poisonous snakes.
The main resources here are the snakes themselves and the venom they produce.
There are a handful of rare plants that can only be found in this region, but that is unique to almost all of Lustria, almost everywhere has some rare plant that is only found in one specific region.
History
If an invader wants to land on the east coast and attack Hexoatl by the shortest possible route, than that invader will march his soldiers through the Forests of the Viper.
While the famous vipers in this forest have bitten the ankle of many an invader, the vipers are not sufficient to defend Hexoatl by themselves.
Many battles have been fought here and the jungles are routinely watered with blood.
Tourism
Some Skink priests with an aptitude for Beast magic choose to make a pilgrimage and "become one with the vipers" in a spiritual sense.
It is noteworthy that Skink priests that routinely visit the Forest of the Viper often are more powerful than average.
It is not especially common for
Slann Lord Mazdamundi or his minions to utilize serpent swarms in their armies but if they want biting serpents, this is the logical place to get them and it is the
beast caste Skink priests who have this task.
Note the region around the Temple of Huanchi, I vote we name that region the Jungle of the Jaguar for obvious reasons. Speaking of which.
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The Great Temple of Huanchi
"The Great Temple of Huanchi can only be found by those who already know where it is."
-Common Skink Adage
Almost every
Temple City and Kahoun has it's own Temple Huanchi. The Great Temple of Huanchi is not even technically the biggest Huanchi Temple in terms of square feet, but it is still worthy of the title "Great".
The Great Temple of Huanchi is unique for several reasons.
First off, The Great Temple of Huanchi is a stand alone temple with no City or Kahoun associated with it. It has no spawning pools either.
Second off, the Great Temple of Huanchi represents one of the main arteries of Lustria's mystical ley lines connecting
Isthmus of Lustria with everything south of it.
Third off, the Great is an upside down stepped pyramid. The top level of the traditional "top" of the pyramid is deep underground.
The base of the pyramid has no very tall trees on it but it looks pretty indistinguishable from a hundred other natural forest clearings throughout
the Great Jungle of Lustria and it is magically concealed with passive ongoing spells so as to look unremarkable to passerby, so as none could find the secret entrance by accident.
Purpose / Function
The temple serves as a site to glorify the Old One Huanchi, god of darkness. It also serves as a major ley line anchor.
Defenses
By Mazdamundi's orders, this temple always houses at least two Slann at all time, one in the bottom of the pyramid (where the conventional top of the pyramid would be) and one at the top of the pyramid (where the base of a conventional pyramid would be).The Slann in the lower levels is the called the Shadow Master and maintains and monitors the magical effects powered by the ley line. Usually this is an older Slann, commonly of the Third Generation.
Most Lizardmen temples climb upward for a reason, Slann have better telepathic reception at higher altitudes. This means the Shadow Master cannot extend his mystical senses very far beyond the Great Temple and has trouble telepathically contacting other Slann.
The Slann at the top of the pyramid is the Eclipse Slann, usually a younger Slann of the Fifth generation. The Eclipse Slann's job is to relay telepathic messages and images to and from the Shadow Master.
Most Slann consider assignment to the Great Temple of Huanchi to be mildly unpleasant and Slann are rotating in and out of this duty relatively often, typically serving between 20 and 50 years shifts.
With two Slann present, the site always a lot of Temple Guard and other Lizardmen to guard and attend the Slann, which also by extension guards the Great Temple of Huanchi.
History
Despite Hexoatl being "the City of the Sun" and Huanchi is the god of night and darkness, Mazdamundi claims this temple as a protectorate of Hexaotl.
The Slann and their attendants present here are nearly always native to Hexoatl.The magic of the site has attracted invaders both during the Great Cataclysm and many times sense.
Given that the site is magically obfuscated by a permanent magical effect that can be carefully aimed and directed by the Slann inside the temple, enemies seeking the temple usually get
close to the temple but never quite find it.
Then they end up fighting the army of Hexoatl and losing.
Tourism
Most Slann prefer to avoid this Temple but a few make it a point to visit on or near the Winter Solstice and/or Autumnal Equinox if they need to truly commune with Great Huanchi.
The area also sees pilgrims from around Lustria from among Skinks, Sauri, and Kroxigor seeking to pay homage to Huanchi here for the Winter Solstice and Autumnal Equinox.
It is noteworthy that jaguars also like to visit the temple site in great numbers on the nights of the Solstice and Equinox.