The battlefield is perfectly symmetric, 2 obj in each deployment zone and 3 in the center. No attacker / defender.
the nids players places 10 genestealers and a broodlord at 9" from us, hoping to seize the iniziative... a thing the xeno are able to do!
now, since the very beginning, things begin to go downhill for the xeno.
On paper its all nice: the detachment of orks take control of a central obj and starts to put pressure on our right, while the dakkajet position itself to hurt the templars...
Harpies take control of the obj on the platform, genestealers wipe a guard unit threatening one or our main obj and the ork bikes take the third central obj
However, lots of errors were made, mostly by nids
the genestealers could have charged a unit of obliterators, instead they picked 10 guardsmen.
the exocrine, despite its superior range, moved into the range of a unit of eradicators... wthout even shooting at them.
The swarmlord, placed far in the backline, moved without still knowing where to point at.
All in all, a weak start.
we obviously counterattack. My punisher tank commander wipes the genestealers, my 2nd tank and the 2 eradicators squads exact a toll on orks and nids (killed the exocrine), the titan and a dreddy push to the right, black templars go angainst the orks on the left.
My titan goes with full weapons (8d6 shots by inferno guns) on the Zoanthropes... 19 saves 4++, my opponent manages to roll 13 of them, and so only 3 bugs are killed.
The second turn sees again poor tactical choices.
nids push toward our right flank, however the targets for the following successful triple charges are secondary troops and primaris "screens".
The zoanthropes cast their supersmite on the black templars... dudes with a 50% chance of negating the effect and that anyway can count on a 5+ ward vs MWs.
The Swarmlord, despite its move 9", due to a bad placement and shy movement, does nothing.
the orks manage to bring the titan to 38 wounds, missing it's braket by a single wound, but he finds himself in inferiority on our left side.... and the failed deep strike + charge didn't helped.
in our 2nd turn and in the 3rd, with all of our forces basically incact, we simply devastate the xenos.
Our antitank units are fully operational and demolish the orks machines.
Our BT meleers take full control of the left side and of the center, my titan takes one of their rear obj.
my commander and the BT heroes in the rear deal with anything there was in our backlines
It's a landslide. At the end of the 3rd round we control 6 objectives on 7.
the nids (with the secondary obj of kill'em all) managed to score 42 wounds... and 10 were on guards and 20 on intercessors.
THe nids scored 6 points for their secondary objective, orks only 4.
The guards + titan alone scored 20 points of secondary, and the BT 22.
It was embarassingly one-sided... the orks army was unable to face the BT and the Nids player did a crapton of tactical mistakes. The swarmlord in 3 turns did NOTHING. he just failed a 8" charge in the 3rd round, and against 2 dudes with no importance.
A pity, because with some awareness it could have been a victory for the xeno, as the battlefield was large, they had the numbers and the speed, while we were stuck with few elite models and few key units with inferior shooting range
IMPERIUM VICTORY!
THE CORDON IMPENETRA HOLDS!