Carnasaur
Kilvakar
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I'm just wondering if anyone knows how terrain affects movement in AoS 3e? I know that's a very vague question, but so far I can't really find much in the core rules about movement and terrain. It talks about how to determine if you're "wholly on" (or in) a terrain feature, and that if you're moving up and down a feature you basically just use your normal movement speed, but you measure the distance up and down.
But it doesn't even say, for example, if you're wanting to jump down off a terrain feature or to a lower level of one, and that distance is further than your movement speed, if you're allowed to do it or if you're stuck, or if you technically are climbing down and are located on the side of the terrain feature?
Also, does moving through/over terrain like woods/rivers does that slow your movement at all?
And aside from faction terrain, is there any other terrain that's considered garrisonable or that blocks line of sight?
And finally, is there any terrain aside from faction terrain with special rules? From what I can gather things like Realmgates, the Numinous Oculum, etc. don't do anything special anymore. Is all non-faction terrain in AoS 3 just scenery now?
But it doesn't even say, for example, if you're wanting to jump down off a terrain feature or to a lower level of one, and that distance is further than your movement speed, if you're allowed to do it or if you're stuck, or if you technically are climbing down and are located on the side of the terrain feature?
Also, does moving through/over terrain like woods/rivers does that slow your movement at all?
And aside from faction terrain, is there any other terrain that's considered garrisonable or that blocks line of sight?
And finally, is there any terrain aside from faction terrain with special rules? From what I can gather things like Realmgates, the Numinous Oculum, etc. don't do anything special anymore. Is all non-faction terrain in AoS 3 just scenery now?