• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS Dread Saurians new list W.I.P

Our battletome' battalions are no more legal for matched play. You must use the ones included in the 3.0 core rules or the ones specific for seraphon, which were included in a recent issue of White Dwarf.
Which core battalions / white dwarf ones did you use? I put in Command entourage and Battle regiment but that's just how I made it fit. Sorry for the 20 questions just trying to get me head around this edition.
 
Don't recall the names, sorry.
Usually i always pick one of the battalions that give an additional enhancement.
Then i go for single drop or the one that gives to troops immunity to monster actions.
 
This is my current dread list.

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghyran
- Grand Strategy: Beast Master

- Triumphs: Inspired

Leaders
Engine of the Gods (265)*
- General
- Command Trait: Prime Warbeast
- Artefact: Amulet of Destiny (Universal Artefact)
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal

Slann Starmaster (265)**
- Spell: Stellar Tempest
Skink Starseer (145)**
- Spell: Tide of Serpents
Saurus Astrolith Bearer (150)**
Skink Starpriest (130)**
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory


Battleline
10 x Skinks (75)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Dread Saurian (545)*
Bastiladon with Solar Engine (235)*

Core Battalions
*Linebreaker
**Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 109
Drops: 10

I like engine for summoning or healing if necessary. I also like dread in the linebreaker battalion for the elite once per game ability.
 
This is my current dread list.

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghyran
- Grand Strategy: Beast Master

- Triumphs: Inspired

Leaders
Engine of the Gods (265)*
- General
- Command Trait: Prime Warbeast
- Artefact: Amulet of Destiny (Universal Artefact)
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal

Slann Starmaster (265)**
- Spell: Stellar Tempest
Skink Starseer (145)**
- Spell: Tide of Serpents
Saurus Astrolith Bearer (150)**
Skink Starpriest (130)**
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory


Battleline
10 x Skinks (75)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Dread Saurian (545)*
Bastiladon with Solar Engine (235)*

Core Battalions
*Linebreaker
**Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 109
Drops: 10

I like engine for summoning or healing if necessary. I also like dread in the linebreaker battalion for the elite once per game ability.
I find linebreaker to be a must if you run dread basically the best way to get the most out of em outside of sitting em on an obj and just keeping its hp topped off
 
Tell me im crazy

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
Sacred Asterism: Hunters Steed or Sages Staff.


Skink Starseer (145)*
- Spell: Hand of Glory
Slann Starmaster (265)*
- General
- Trait: Arcane Might
- Spell: Celestial Apotheosis

Engine of the Gods (265)*
- Artefact: Fusil of Conflaguration
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal
Gotrek Gurnisson (485)
- Allies
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
Dread Saurian (545)*
Emerald Lifeswarm (60)
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 97
Drops: 2
 
Tell me im crazy

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
Sacred Asterism: Hunters Steed or Sages Staff.


Skink Starseer (145)*
- Spell: Hand of Glory
Slann Starmaster (265)*
- General
- Trait: Arcane Might
- Spell: Celestial Apotheosis

Engine of the Gods (265)*
- Artefact: Fusil of Conflaguration
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal

Gotrek Gurnisson (485)
- Allies
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
Dread Saurian (545)*
Emerald Lifeswarm (60)
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 97
Drops: 2
Absolutely balls out nuts and one hell of a way to fight over 2 objectives imho
 
Tell me im crazy

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
Sacred Asterism: Hunters Steed or Sages Staff.


Skink Starseer (145)*
- Spell: Hand of Glory
Slann Starmaster (265)*
- General
- Trait: Arcane Might
- Spell: Celestial Apotheosis

Engine of the Gods (265)*
- Artefact: Fusil of Conflaguration
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Heal

Gotrek Gurnisson (485)
- Allies
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
Dread Saurian (545)*
Emerald Lifeswarm (60)
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 97
Drops: 2


How about removing the EotG?
yeah, possible additional healing and so on but...
you could field 30 additional skinks for massive battlefield control (the opponent won't have resources to counter that, being busy with your 2 big threats), and you would save 50 pts for another situational endless spell... or 20 additional skinks and 5 guards to protect the Slann.
 
How about this? I can swap the priest for 20 more skinks. Or swap the burning head for cogs to give another +1 to charge. Or swap the priest and burning head for x 5 Saurus Guard.
I can also swap the priest prayer from curse to heal, heal would definitely be a safer bet for defensive and keeping Gotrek/ D'S alive, especially since it goes off on the 2+ in our territory near our terain. I just looked at the potential curse brings for skinks, never mind Gotrek or the DS.
If I don't have the priest then the siunks are just a meat bump to score an objectives based on the number of models in the unit. Not a bad use of them either!

Allegiance: Seraphon
- Constellation: maybe now its Koatls Claw? I dont think the DS counts as a Saurus unit so cant gai the +1 to charge. Also, without the EOTG I can't see a use for TL except +2 wounds for the DS and I want the -1 damage bonus from Coalesced so the Starborne wouldn't be an option. I think this is why I am trying to fit the EOTG into the list haha.

- Grand Strategy: Prized Sorcery
Sacred Asterisk - Hunters Stead or Sages Staff.

Gotrek Gurnisson (485)
Slann Starmaster (265)* - General | - Spell: Celestial Apotheosis
Skink Starseer (145)* - Spell: Hand of Glory
Skink Priest (80)*- Artefact: Fusil of Conflaguration |- Universal Prayer Scripture: Curse
30 x Skinks (225)* - pipes and shields
10 x Skinks (75)* - pipes and shields
10 x Skinks (75)* - pipes and shields
Dread Saurian (545)*
Emerald Lifeswarm (60)
The Burning Head (20)
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 485 / 400
Wounds: 109
Drops: 2
 
I have a tournament in July, my first with Lizard and I Would love that my Dread Saurian shine. Do you have any feedback and advice to share for the actual meta ? Thank !

My list is close to yours:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs:

Leaders
Engine of the Gods (265)
- General
- Command Trait: Prime Warbeast
- Artefact: Incandescent Rectrices
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Curse
Slann Starmaster (265)
Skink Starseer (145)
- Spell: Hand of Glory
Skink Priest (80)
- Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (150)

Battleline
5 x Saurus Guard (115)
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)
Dread Saurian (545)

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 109
Drops: 10
 
I have a tournament in July, my first with Lizard and I Would love that my Dread Saurian shine. Do you have any feedback and advice to share for the actual meta ? Thank !

My list is close to yours:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy: Beast Master
- Triumphs:

Leaders
Engine of the Gods (265)
- General
- Command Trait: Prime Warbeast
- Artefact: Incandescent Rectrices
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Curse
Slann Starmaster (265)
Skink Starseer (145)
- Spell: Hand of Glory
Skink Priest (80)
- Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (150)

Battleline
5 x Saurus Guard (115)
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)
Dread Saurian (545)

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 109
Drops: 10
Thunder lizard must take fusil of Conflaguration otherwise your list in itself seems fairly well put together. I think you'll do well
 
Yes of course I forget it but it is on the banner.
I saw the tornament opponent army!
There is 6 lumineth, few stormcast ans only 2 demons army on 32 compétitors. I think i will switch the bastilladon by 2 salamanders, what do you think about it ?
 
Yes of course I forget it but it is on the banner.
I saw the tornament opponent army!
There is 6 lumineth, few stormcast ans only 2 demons army on 32 compétitors. I think i will switch the bastilladon by 2 salamanders, what do you think about it ?
Sally's will be better for you vs lrl and sce but the basti will be a godsend vs those daemons especially with the doubletap
I'd still go with the cloak to get that engine moving though
 
I think i will switch the bastilladon by 2 salamanders, what do you think about it ?

Just be aware that, unless the tournament's rules dictate differently, you will risk to give away victory points being them priority targets
 
Yes this is why I am asking if they are worth it or no. They are the only hammer of the army

Btw bastilladon offer Also 2 vp (because priority target + monster in Ghur) and do nothing against LrL or high save
 
Last edited:
Yes this is why I am asking if they are worth it or no. They are the only hammer of the army

Btw bastilladon offer Also 2 vp (because priority target + monster in Ghur) and do nothing against LrL or high save
I mean our heroes in general are the real damage hammers and the sheer damage spiking capabilites the carno itself has for the price is always something to take a look at. The thing about Sally's is that they are reliable in terms of the damage they do and they do lovely in terms of mortals.
 
Yes this is why I am asking if they are worth it or no. They are the only hammer of the army

That's not true. But they are our source or rend -2... this, coupled with reliable damage and MWs, make them a solid choice.
But i tend to run them only in Starborne. When i play coalesced i don't feel the need for them.
 
I dont understand how you have succes with skink chief except against weak battleline. Yes he has a lot of attack but rend -1

I play against LrL, etherquartz and nothing happen even with roar
Against Tzeench nothing happen with destiny dice

Based on my expérience and the meta of my local shop I have a very different feeling about skink chief.
 
I dont understand how you have succes with skink chief except against weak battleline. Yes he has a lot of attack but rend -1

I play against LrL, etherquartz and nothing happen even with roar
Against Tzeench nothing happen with destiny dice

Based on my expérience and the meta of my local shop I have a very different feeling about skink chief.
Well you see regardless of how people continue to believe that doing math so systematically and down to the smallest detail they forget one thing. Dice are random as shit and spikes happen all the time
 
Back
Top