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ChapterAquila92
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Hello! ChapterAquila92 here!
Spurred on by a discussion on historical tabletop games (starting here), I started thinking of alternative means of army building for Age of Sigmar. Of particular note was the army composition limitations that are used in WHAB (Warhammer Ancient Battles), which is what I'm drawing a lot of inspiration from for this.
in WHAB, each army you can play has its own set of limitations as to what it can take at any given battle size, typically split between Characters (generals and heroes), Infantry (sometimes split between Light and Heavy), Cavalry/Chariots, Skirmishers/Support Infantry, War Machines, Elephants (WHAB's only Monster unit), and Allies/Mercenaries. Usually, it will look something like this:
Bactrian Greek (2000 points)
Characters: up to 25% (<500 points)
Cavalry: Up to 50% (<1000 points)
Infantry: At least 25% (>500 points)
Elephants: 1 per 1000 points (up to 2)
Allies: Up to 33% (<330 points)
Additionally, sometimes individual units within that army have further limitations (i.e. In Ancient British armies like the one I collect, while Fanatics and Warriors both count as INFANTRY units, and their only SKIRMISHER unit option may be equipped with either javelins or slings, Fanatics are limited to 1 unit in the army and cannot be larger than the smallest Warrior unit, and sling units likewise cannot outnumber javelin units in either number or unit size).
Insofar as to how this could be implemented in Age of Sigmar is up in the air, since many AoS unit warscrolls (Skink Skirmishers come to mind) can comfortably fit in one of two roles depending on loadout, the complexities of 3rd Edition's battlefield roles, keywords, and battalion designations don't really jive with this traditional vocabulary, and some factions (especially among Dwarf factions like Fyreslayers) lack a lot of variety in what they can take. Such a system does partially exist in AoS however, nominally the limitation on how much you can invest in Allies and Mercenaries within a given army size, and Coalition-type factions like Cities of Sigmar permit taking a unit from a specified other faction for every 4-5 units of the main faction.
in any case...
If we were to take Seraphon and its sub-factions as an example here, outside of a certain percent (likely 25-33%) of the total point value being available to purchase heroes and other characters (the most straightforward translation), we'd likely need to determine what counts as infantry and what counts as skirmishers first, since the ironically-named Skink Skirmisher warscroll can fulfill either role depending on load-out - clubs and shields fits an infantry cohort better than a skirmisher formation for instance. Same story with cavalry (I'll include flying cavalry like Terradons and Ripperdactyls in this category) and monsters (not including hero mounts).
As such, this is what I've determined to be the unit breakdown for the purposes of this listbuilding method for Seraphon:
Characters: all SERAPHON HERO units
Infantry: Saurus Warriors, Skink Cohort (Skinks w/ Clubs and Shields)
Cavalry: Saurus Knights, Terradon Riders, Ripperdactyl Riders
Skirmishers: Skink Skirmishers (Skinks w/ Javelins or Boltspitters), Chameleon Skinks
Support: all SERAPHON HUNTING PACK units, Kroxigors, Saurus Guard
Monsters: all SERAPHON MONSTER units
Allies: all STORMCAST ETERNAL and CITIES OF SIGMAR units.
Like with the Ancient British, I can see there being further unit limitations imposed:
As such, you might see something like this for each of our subfactions:
Dracothion's Tail
Characters: Up to 33%
Infantry: Up to 33%
Cavalry: At least 25%
Skirmishers and Support Infantry: Up to 20%
Monsters: 1 per 1000pts
Allies and Mercenaries: Up to 20%
Fangs of Sotek
Characters: Up to 25%
Infantry: At least 25%
Cavalry: Up to 25%
Skirmishers and Support Infantry: Up to 33%
Monsters: 1 per 1000pts
Allies and Mercenaries: Up to 20%
Koatl's Claw
Characters: Up to 25%
Infantry: At least 50%
Cavalry: Up to 50%
Skirmishers and Support Infantry: Up to 20%
Monsters: 1 per 1000pts
Allies and Mercenaries: Up to 20%
Thunder Lizard
Characters: Up to 33%
Infantry: At least 25%
Cavalry: Up to 25%
Skirmishers and Support Infantry: Up to 20%
Monsters: 1 per 500pts
Allies and Mercenaries: Up to 20%
Note that I didn't go over Endless Spells or Invocations here. Personally, I think that the limitation of needing at least one spellcasting or priest character, in addition to the relevant army composition limitations, is enough of a limitation in itself. Likewise with faction terrain, even though most of the time it's free.
Thoughts? Queries? Concerns?
Spurred on by a discussion on historical tabletop games (starting here), I started thinking of alternative means of army building for Age of Sigmar. Of particular note was the army composition limitations that are used in WHAB (Warhammer Ancient Battles), which is what I'm drawing a lot of inspiration from for this.
in WHAB, each army you can play has its own set of limitations as to what it can take at any given battle size, typically split between Characters (generals and heroes), Infantry (sometimes split between Light and Heavy), Cavalry/Chariots, Skirmishers/Support Infantry, War Machines, Elephants (WHAB's only Monster unit), and Allies/Mercenaries. Usually, it will look something like this:
Bactrian Greek (2000 points)
Characters: up to 25% (<500 points)
Cavalry: Up to 50% (<1000 points)
Infantry: At least 25% (>500 points)
Elephants: 1 per 1000 points (up to 2)
Allies: Up to 33% (<330 points)
Additionally, sometimes individual units within that army have further limitations (i.e. In Ancient British armies like the one I collect, while Fanatics and Warriors both count as INFANTRY units, and their only SKIRMISHER unit option may be equipped with either javelins or slings, Fanatics are limited to 1 unit in the army and cannot be larger than the smallest Warrior unit, and sling units likewise cannot outnumber javelin units in either number or unit size).
Insofar as to how this could be implemented in Age of Sigmar is up in the air, since many AoS unit warscrolls (Skink Skirmishers come to mind) can comfortably fit in one of two roles depending on loadout, the complexities of 3rd Edition's battlefield roles, keywords, and battalion designations don't really jive with this traditional vocabulary, and some factions (especially among Dwarf factions like Fyreslayers) lack a lot of variety in what they can take. Such a system does partially exist in AoS however, nominally the limitation on how much you can invest in Allies and Mercenaries within a given army size, and Coalition-type factions like Cities of Sigmar permit taking a unit from a specified other faction for every 4-5 units of the main faction.
in any case...
If we were to take Seraphon and its sub-factions as an example here, outside of a certain percent (likely 25-33%) of the total point value being available to purchase heroes and other characters (the most straightforward translation), we'd likely need to determine what counts as infantry and what counts as skirmishers first, since the ironically-named Skink Skirmisher warscroll can fulfill either role depending on load-out - clubs and shields fits an infantry cohort better than a skirmisher formation for instance. Same story with cavalry (I'll include flying cavalry like Terradons and Ripperdactyls in this category) and monsters (not including hero mounts).
As such, this is what I've determined to be the unit breakdown for the purposes of this listbuilding method for Seraphon:
Characters: all SERAPHON HERO units
Infantry: Saurus Warriors, Skink Cohort (Skinks w/ Clubs and Shields)
Cavalry: Saurus Knights, Terradon Riders, Ripperdactyl Riders
Skirmishers: Skink Skirmishers (Skinks w/ Javelins or Boltspitters), Chameleon Skinks
Support: all SERAPHON HUNTING PACK units, Kroxigors, Saurus Guard
Monsters: all SERAPHON MONSTER units
Allies: all STORMCAST ETERNAL and CITIES OF SIGMAR units.
Like with the Ancient British, I can see there being further unit limitations imposed:
- You may not have more Saurus Guard units than you have SERAPHON HERO units with the SLANN or ETERNITY WARDEN keywords
- You may not have more Terradon Rider units with Fireleech Bolas than you have Terradon Rider units with Javelins;
- Terradon Rider units with Fireleech Bolas may not have more figures than the smallest Terradon Rider unit with Javelins.
- You may not have more Chameleon Skink units than you have Skink Skirmisher units;
- Chameleon Skink units may not have more figures than the smallest Skink Skirmisher unit;
- The total number of wounds invested in Support units may not exceed the total number of wounds invested in Skirmisher units.
- If the army's warlord has the SLANN or ETERNITY WARDEN keywords, Saurus Guard count as Infantry instead of as Support.
As such, you might see something like this for each of our subfactions:
Dracothion's Tail
Characters: Up to 33%
Infantry: Up to 33%
Cavalry: At least 25%
Skirmishers and Support Infantry: Up to 20%
Monsters: 1 per 1000pts
Allies and Mercenaries: Up to 20%
Fangs of Sotek
Characters: Up to 25%
Infantry: At least 25%
Cavalry: Up to 25%
Skirmishers and Support Infantry: Up to 33%
Monsters: 1 per 1000pts
Allies and Mercenaries: Up to 20%
Koatl's Claw
Characters: Up to 25%
Infantry: At least 50%
Cavalry: Up to 50%
Skirmishers and Support Infantry: Up to 20%
Monsters: 1 per 1000pts
Allies and Mercenaries: Up to 20%
Thunder Lizard
Characters: Up to 33%
Infantry: At least 25%
Cavalry: Up to 25%
Skirmishers and Support Infantry: Up to 20%
Monsters: 1 per 500pts
Allies and Mercenaries: Up to 20%
Note that I didn't go over Endless Spells or Invocations here. Personally, I think that the limitation of needing at least one spellcasting or priest character, in addition to the relevant army composition limitations, is enough of a limitation in itself. Likewise with faction terrain, even though most of the time it's free.
Thoughts? Queries? Concerns?
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