Hello everyone! After maybe 6 months of a pause, I am looking to get back into playing this, to me, wonderfully fun game. There is a new gaming club opening up and they are starting a league type thing with weekly matches and a group stage followed by play-offs, and I want to join in. The last league that was organized I ended up winning, and I am hoping for the same result here, though with a less optimized list.
Where last time I went full on with Skink Chief TL double tapping the Engine / Basti, this time around I am looking for maybe some more casting and summoning. The models in the list I use rarely, and I want to have them on the table for a change. I am aware that this is probably not as potent of a list as some of the others, as it actually has 0 salamanders, but it is just a matter of trying to squeeze out as much as I can from something slightly sub-par.
Allegiance: Seraphon
- Constellation: Dracothion's Tail
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Engine of the Gods (265)*
- Universal Prayer Scripture: Heal
Lord Kroak (430)**
Saurus Astrolith Bearer (150)**
Slann Starmaster (265)
- General
- Command Trait: Ancient Knowledge
- Artefact: Itxi Grubs
- Ancient Knowledge 2nd Spell: Celestial Apotheosis
- Spell: Celestial Equilibrium
Skink Oracle on Troglodon (270)*
- Artefact: Godbeast Pendant
- Mount Trait: Starborne
- Spell: Fiery Convocation
Battleline
5 x Saurus Guard (115)**
5 x Saurus Guard (115)***
5 x Saurus Guard (115)***
Behemoths
Bastiladon with Solar Engine (250)*
Core Battalions
*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 9
So the idea is as follows. Troglodon will be a huge distraction on one side of the table, regenerating and healing from up to 5d3 per turn from Regen, Hero Action, EotG, Slann Spell, and prayer. On top of that, when he finally goes down, he is back fully on a 4+. Also, he can channel Kroak spells if need be. He will be to one side with the Engine, and hopefully tank a lot.
On the other side of the table I'd have the standard setup of two frogs and an Astrolith for some good old fashioned +4 to casting from the AB and Slann spell, pushing the new beautiful Kroak forward with 30 extra wounds on the Guard to hold the other side of the field.
Now, my question is this, is there more potency to squeeze out of a list like this? Maybe curse instead of heal? Maybe different spells? Maybe something instead of the Basti, as I find that in this subfaction, he goes down rather quick regardless of his 1+ armor save, with some meh shooting as I don't even have a Skink Priest to give him +1 to hits, nor the really nice TL CA for double activation.
All in all, thanks for taking the time to read my stream of consciousness, and while I don' t really hope for groundbreaking advice here, maybe there is something I am missing. The grubs are, to me, the best artifact we have as the Slann can reroll two casts / unbinds and heal reliably, the pregame move of our monsters also helps with adjustments based on what I am up against, and since I have a lot of drops I will usually go first since others will hope for a double turn most likely.
Also, what about the summoning? This has the potential of doing 5d3 points per turn, though I believe it is too much of a gamble saving up for anything other than a flood of skinks. The bodies for objectives, and the screen + teleport capability seems to be too valuable to wait for something like a Carno, or even a salamander or two?
Where last time I went full on with Skink Chief TL double tapping the Engine / Basti, this time around I am looking for maybe some more casting and summoning. The models in the list I use rarely, and I want to have them on the table for a change. I am aware that this is probably not as potent of a list as some of the others, as it actually has 0 salamanders, but it is just a matter of trying to squeeze out as much as I can from something slightly sub-par.
Allegiance: Seraphon
- Constellation: Dracothion's Tail
- Mortal Realm: Ghur
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired
Leaders
Engine of the Gods (265)*
- Universal Prayer Scripture: Heal
Lord Kroak (430)**
Saurus Astrolith Bearer (150)**
Slann Starmaster (265)
- General
- Command Trait: Ancient Knowledge
- Artefact: Itxi Grubs
- Ancient Knowledge 2nd Spell: Celestial Apotheosis
- Spell: Celestial Equilibrium
Skink Oracle on Troglodon (270)*
- Artefact: Godbeast Pendant
- Mount Trait: Starborne
- Spell: Fiery Convocation
Battleline
5 x Saurus Guard (115)**
5 x Saurus Guard (115)***
5 x Saurus Guard (115)***
Behemoths
Bastiladon with Solar Engine (250)*
Core Battalions
*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 9
So the idea is as follows. Troglodon will be a huge distraction on one side of the table, regenerating and healing from up to 5d3 per turn from Regen, Hero Action, EotG, Slann Spell, and prayer. On top of that, when he finally goes down, he is back fully on a 4+. Also, he can channel Kroak spells if need be. He will be to one side with the Engine, and hopefully tank a lot.
On the other side of the table I'd have the standard setup of two frogs and an Astrolith for some good old fashioned +4 to casting from the AB and Slann spell, pushing the new beautiful Kroak forward with 30 extra wounds on the Guard to hold the other side of the field.
Now, my question is this, is there more potency to squeeze out of a list like this? Maybe curse instead of heal? Maybe different spells? Maybe something instead of the Basti, as I find that in this subfaction, he goes down rather quick regardless of his 1+ armor save, with some meh shooting as I don't even have a Skink Priest to give him +1 to hits, nor the really nice TL CA for double activation.
All in all, thanks for taking the time to read my stream of consciousness, and while I don' t really hope for groundbreaking advice here, maybe there is something I am missing. The grubs are, to me, the best artifact we have as the Slann can reroll two casts / unbinds and heal reliably, the pregame move of our monsters also helps with adjustments based on what I am up against, and since I have a lot of drops I will usually go first since others will hope for a double turn most likely.
Also, what about the summoning? This has the potential of doing 5d3 points per turn, though I believe it is too much of a gamble saving up for anything other than a flood of skinks. The bodies for objectives, and the screen + teleport capability seems to be too valuable to wait for something like a Carno, or even a salamander or two?