OldBlood
Erta Wanderer
Well-Known Member
- Messages
- 4,272
- Likes Received
- 9,774
- Trophy Points
- 113
sorry i haven't been paying attention. what's going on?
sorry i haven't been paying attention. what's going on?
sorry i haven't been paying attention. what's going on?
very. skinks only get involved in war when things are going very very badly. they do man the big dinosaurs and they help with scouting but you don't see them on the front lines unless the enemy is at the door.Skinks role in the lizardmen faction in the lore.
I said they've always been the backbone of the faction. The most numerous, you're average dude. They're the backbone of what the whole faction is built off of.
Am I off base?
very. skinks only get involved in war when things are going very very badly. they do man the big dinosaurs and they help with scouting but you don't see them on the front lines unless the enemy is at the door.
they take a bigger roll in AoS
as for on the table eeeeehhh yeah they saurus have been bad for a very very long time so they have been our bread and butter more often then not.
oh. well kind of?I'm talking about the faction as a whole, not necessarily just the fighting.
oh. well kind of?
if we set aside the fact that you originaly clamed they where the back bone of the army then you have to remember that lizardmen society is very compartmentalized. yes they are the core of the economic section but thats only half of what makes a society in Warhammer run. they are less the core of the faction and more the second half of the coin and even then they shair that half with the slann and kroxigor. the army is entirely suarus.
they are a part of the lore just not a part that fights very often. the war of the serpent was a stand out event where the skinks activly went to war. this didn't happen unless a temple city was under attack and so it very much stands out.I guess I just don't see it unusual for skinks to play a roll in peoples lists when they play such a prominent roll in the lore.
Its my mistake the way I used army. The lore and game are all kind of the same to me.
they are a part of the lore just not a part that fights very often. the war of the serpent was a stand out event where the skinks activly went to war. this didn't happen unless a temple city was under attack and so it very much stands out.
i think thats why it's so weird that skinks have always been the best way to play our army. it's like having a Britonnia army with only pesents on the field since knights suck so hard or a ork army with only gnoblars and no ork boys.
Well it's about time they were improved to be the bosses they've always been, with Skinks being nerfed if necessary. I'm certainly not using my Lizardmen in AoS until they do.
I guess I just don't see it unusual for skinks to play a roll in peoples lists when they play such a prominent roll in the lore.
Its my mistake the way I used army. The lore and game are all kind of the same to me.
back in WHFB the roles were more or less:
Skinks: specialized laborers in social life, scouts and handlers in combat. High level skinks: priests and administrative roles
Saurus: backbone of the army. High level saurus: army commanders
Kroxigors: heavy workers in social life, brute meleers in the army
Yeah, feels less like they actually favour our faction and more like they just can't quite figure out how to balance the combination of teleports, ranged attacks & summoning, which has been our focus for most of AoS.A Tier if you choose the boring units GW like (Skinks, Slann, old Kroak), D Tier if you choose any of the more interesting stuff.
I mean, yes and no.I was just conflating the entire faction and the way they show up on thr battlefield as one thing because to me, while playing the tabletop game is obviously a battle, the faction I'm using is more of a representation of that faction as a whole.
As erta said, slann aren't often showing up in Battle in the lore but they are the most important part of the race and thus become the most important part of your collection when you build and play with that army.
I look at skinks in the same way. They are an integral part to how the race functions, therefor it only makes sense for them to have a prominent roll when it comes to again, creating that collection and playing with the army.
I just assume a certain amount of flexibility in how the lore is ultimately translated because playing with a ton of blocks of saurus with a slann sitting on a temple in my closet would be boring and not at all healthy for the actual game.
Yeah, feels less like they actually favour our faction and more like they just can't quite figure out how to balance the combination of teleports, ranged attacks & summoning, which has been our focus for most of AoS.
Also, it helps that we have one of the largest factions. With our unit-variety there's bound to be something vaguely decent in there. Essentially with every change the rules there's at least something we have that remains relevant, even if it isn't necesarly very fun mechanicly, leads to boring spammy lists, or results in weird armies according to the lore (e.g. full skinks armies, which even in AoS lore should be rare, they're still not supposed to form our dedicated frontline, yet they are fielded more than saurus in game...)
I mean, yes and no.
The Slann being a common general is acceptable. After all you can just pretend every battle we play is an "important" battle where the Slann is necesary.
Skinks as the backbone of our army is a bit more difficult to put up with they though. In lore, the skinks fullfill specialist roles (leaders, scouts, beastmasters) Fielding them in big quantities as our battleline kinda clashes with that...
Maybe instead of favorites they just despise certain factions lol. Boc would definitely fit the mold, don't know when they've been good.
You watch, Warriors of Chaos will come back to game-breaking power at the end of 3rd...
A Tier if you choose the boring units GW like (Skinks, Slann, old Kroak), D Tier if you choose any of the more interesting stuff.
i think thats why it's so weird that skinks have always been the best way to play our army. it's like having a Britonnia army with only pesents on the field since knights suck so hard or a ork army with only gnoblars and no ork boys.
Yes saurus have always struggled to find a place. No I do not think it's okay to paint the entire army based on one single struggling unit.
Its just kind of ridiculous and makes meaningful conversation on this forum about literally anything positive extremely difficult.
Skinks: specialized laborers in social life, scouts and handlers in combat. High level skinks: priests and administrative roles
Saurus: backbone of the army. High level saurus: army commanders
Kroxigors: heavy workers in social life, brute meleers in the army
I just assume a certain amount of flexibility in how the lore is ultimately translated because playing with a ton of blocks of saurus with a slann sitting on a temple in my closet would be boring and not at all healthy for the actual game.
The constant negativity is draining. Maybe it's just me, but I have fun when I play this game and I like the faction. I'm excited to talk aos and seraphon and I'm just perpetually surprised when it seems like that's not a super popular opinion unless it's about how we "always" get fucked in the lore or about how saurus have "never been good" or "elves get all the cool things" and "how is teclis a better spell caster than kroak" blah blah blah blah.
sorry bud. a lot of people care very much about this. the things we love are being treated badly to the point that i stopped playing the army entirely. we went threw 6 years of running skink spam in WFB just to get to do it all over again in AoS. many of us wanted the things we liked to be good. we want to use our toy soldiers that we put time and effort into and we aren't getting that chance.Skinks playing a prominent roll in my army doesn't clash with the idea that skinks are an important part of the faction. It's no less of an extrapolation to me than somehow every battle I play being of massive importance where I'm somehow fighting God's several times a month
At the end of the day, to me it's a game first. I want the game to feel like the lore in a loose way because I don't want my mechanics (or my lore honestly) to be overly restricted.
Should saurus be better and show up in lists more? Yes.
I don't think it's nearly as big of a deal as seemingly this entire forum does. As mentioned, it's basically impossible to talk about this faction from a gameplay perspective without it somehow taking a hard right turn towards "well yeah but saurus."
Its just like I get it. I fucking get it. I'm just so, so tired of that being the only acceptable topic of conversation. This forum is BRUTALLY negative about a faction that has SO MUCH going for it it literally makes me not like coming which sucks cause I've been on these forums for almost 15 years.
The constant negativity is draining. Maybe it's just me, but I have fun when I play this game and I like the faction. I'm excited to talk aos and seraphon and I'm just perpetually surprised when it seems like that's not a super popular opinion unless it's about how we "always" get fucked in the lore or about how saurus have "never been good" or "elves get all the cool things" and "how is teclis a better spell caster than kroak" blah blah blah blah.
Maybe this is just my breaking point but ya. That's my rant thanks for listening.
those aren't good but mostly it would just make regiment combat better. we would be seeing a core of warriors with monster support as one of our options as well as full saurus lists (with skink heroes the saurus heroes still suck eggs)Just theorizing...
What would happen if Saurus Warriors were made more viable, but nothing else in Seraphon changed? For sake of argument, what if they had similar stats to Liberators or Ardboyz? (maybe those aren't good, but they're easy for me to visualize since I have friends who play SCE & Ironjawz)
What would that do to our army?
sorry bud. a lot of people care very much about this. the things we love are being treated badly to the point that i stopped playing the army entirely. we went threw 6 years of running skink spam in WFB just to get to do it all over again in AoS. many of us wanted the things we liked to be good. we want to use our toy soldiers that we put time and effort into and we aren't getting that chance.
we want cool stories about heroes we can talk about and convert models into we want to see our faction do well. and we aren't getting that after years of waiting we are getting profoundly disappointing lore and retcons.
we want cool models to build and pain or at the very least to not have to deal with very expensive badly made models.(don't get me wrong kroak is awesome)
these are things that every one that plays this game wants. i don't begrudge eldar or skaven or ogres for having the same problems. we do fine in games if winning is all we cared about every one would go out and buy a bunch of models we don't have just to win. but you know as well as i do that this hobby is about a lot more then winning games.
and really what is there to talk about? we know what lists work, theory crafting was over months ago, our wish lists have been made and revised years ago, any new updates that don't fix existing problems only bring up said problems. most of us old hats have had our armies done and painted YEARS ago. we have been righting our own lore for over a decade but there is very little AoS lore because we haven't been fleshed out. in the same vein no new stories to talk about since the last few have been depressing. "no oh did you read what (insert hero name here) did?" we actively avoid talking about our lore.
i am sorry that we are a fount of negativity you know i hold my tongue more often then i used to. i just don't know what i can say about us that isn't repeating my self or gripping.
any hoo i'll see you all when the next update happens.
you'd probably start seeing more mixed armies. Skinks would probably still be dominant (especially if you count our monsters as "skinks). But at least you'd start seeing vastly more lists were people use saurus as screens/objective grabbers/general supporting units.Just theorizing...
What would happen if Saurus Warriors were made more viable, but nothing else in Seraphon changed? For sake of argument, what if they had similar stats to Liberators or Ardboyz? (maybe those aren't good, but they're easy for me to visualize since I have friends who play SCE & Ironjawz)
What would that do to our army?
And how representative do you think that one win is for the playerbase at large?I'm just gonna make a general comment that our army is more than spammy skink and salamander builds. Koatls claw literally just won a big east coast tournament.