Slann
Scalenex
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We are the Watchers on the Wall...
So I have resolved to read a lot more and play video games less. In preparation for me trying to find my voice as a fantasy writer, I have been tackling famous famous works.
I am currently working my way through Song of Ice and Fire. George R. Martin does a lot of things I like and a lot of things I don't like.
I do think one of his best ideas is the Wall and the Night's Watch.
So for quick recap, in the distant past, monsters came from the frozen north and the men of ancient times had to band together to fight them off and then they built an enchanted wall of ice to keep the monsters out.
Over the centuries, mankind forgot why they had the giant ice wall. They thought it was to keep barbarians and giants out, not to defend themselves against ice zombie hordes.
The Night's Watch manned the wall. It was originally intended as an apolitical organization to defend all of humanity in Westeros, but it turned into a recycling bin.
In Westeros, thieves get their hands chopped off, rapists get their genitals chopped off and murderers get their heads chopped off. Anyone convicted of one of these crimes can choose to "take the Black" and join the Night's Watch instead of taking their punishment.
Westeros has a lot of political coups. Lets look at the real world, Byzantium and then Constantinople. So lets say you are a warlord and you killed the old king. You let his kids go into exile because they are innocent children.
But all too often, the kids grow up and come back with an avenging army.
Well there were superstitions against disfigured people and no one wanted to follow a disfigured person into battle, so warlords took to disfiguring the children of their defeated enemies.
But nope, a disfigured guy managed to mount an army and kill guy who exiled okay.
Okay, lets try blinding them. What do you mean a blind guy managed to raise an army? I guess we have to exterminate the bloodlines of all our enemies
In Westeros, instead of exterminating a rival bloodline, they can send the family of defeated lords to join the Night's Watch. Part of the oath is forsaking all blood claims.
So the Night's Watch was partially a first line of defense against the Monsters off the edge of the map and was a convenient dumping ground for criminals and political exiles.
How do I use this concept in Scarterra?
Void Demons want to destroy all mortals. During the Second Unmaking, they came damn close to destroying all mortals.
The Void Demons never stopped attacking after the Second Unmaking, they just attacked in much smaller and less organized groups.
That said, even if you got a place where petty kings and warlords are in perpetual conflict, no sane prince is going to dare interfere with Void Demon hunters.
If Scarterra could create an institution analogous to the Wall and the Night's Watch of Westeros, they would.
Unlike the White Walkers and their undead minions of Westeros, Scarterran Void Demons and their undead minions can fly and swim although they are not very fast or agile flyers, so flying is good for long distance travel, but is not great for combat though they can fly over a ground based target and drop on them, a dragon or other natural flyer can slaughter mass numbers of Void Demons in aerial combat.
Void Demons are pretty nimble swimmers and can certainly keep up with Merfolk and other Scaraquans.
Here is a rough map of Scarterra and Scaraqua with the crude red arrows showing where Void Demons attack from.
Even if the Scarterran and/or Scaraquan powers that be made a grand treaty against the Void, there is no way anyone could set up a wall or a series of forts to catch all Void Demons before they get to something because there are no natural choke points unless I drastically redraw my world map (which I am not completely opposed to doing).
As far as Void Demons are concerned, Scarterrans' and Scaraquans' souls are equally delicious so both realms have to deal with Void Demons on a regular basis.
But wait, there is one choke point, kind of. The Demonic Strait (circled in red). Which ironically I named because the mightiest Demon Lord was destroyed here, not because I thought it would be a choke point to defend against demons.
It occurs to me that just south of this choke point, is the heartland of the Oshamni Empire, aka Water Rome. I circled this region in purple.
So it occurred to me that Water Rome could fortify the Demonic Strait with soldiers and fortresses and keep out most Void Demon incursions the same way the 300 Spartans kept the Persians at bay.
Void Demons can fly, so in theory, there is nothing stopping a Void Demon from breaching the water and flying overland bypassing the Demonic Straight and then diving back under water once in Water Rome's heart land.
The thing is, most Void Demons have the attention span of a goldfish and the restraint of a hungry dog near a pile of roast beef. Thus, if a troupe of demons make the plan to fly overland to surprise some Scaraquans further south, there is at least an 80% chance that they will forget what they were setting out to do and instead attack the first group of Scarterrans they see.
They won't be able to intercept every Void Demon incursion, but they will get most of them.
So this could be the main reason why Water Rome is so powerful. They have a much easier time defending themselves from the Void than the other great undersea powers to their west, east, and south who have no option other than to rely on roving patrols.
Scarterra, likewise has to just accept that random Void Demon attacks are part of life and hope the invaders bump into a party of badass adventurers before they find a big helpless village. In Scarterra, the priesthoods have monitoring systems in place. They cannot respond fast enough to save the first helpless village, but at the very least they will notice the village's losses and mobilize holy warriors to stop the problem from spreading.
Water Rome would have an elite group of warriors to defend the Demonic Strait, but few people are eager to fight a foe that won't just kill you, they will eat your soul, most of the soldiers would fall into two categories. 1) Soldiers of great patriotism that put the greater good above their own 2) riffraff that were sent to guard the Demonic Strait as a punishment.
That is surprisingly similar to George R. Martin's Night's Watch, but different enough that if my fantasy universe ever becomes monetized, I won't be sued or accused of being a hack...I hope.
So I have resolved to read a lot more and play video games less. In preparation for me trying to find my voice as a fantasy writer, I have been tackling famous famous works.
I am currently working my way through Song of Ice and Fire. George R. Martin does a lot of things I like and a lot of things I don't like.
I do think one of his best ideas is the Wall and the Night's Watch.
So for quick recap, in the distant past, monsters came from the frozen north and the men of ancient times had to band together to fight them off and then they built an enchanted wall of ice to keep the monsters out.
Over the centuries, mankind forgot why they had the giant ice wall. They thought it was to keep barbarians and giants out, not to defend themselves against ice zombie hordes.
The Night's Watch manned the wall. It was originally intended as an apolitical organization to defend all of humanity in Westeros, but it turned into a recycling bin.
In Westeros, thieves get their hands chopped off, rapists get their genitals chopped off and murderers get their heads chopped off. Anyone convicted of one of these crimes can choose to "take the Black" and join the Night's Watch instead of taking their punishment.
Westeros has a lot of political coups. Lets look at the real world, Byzantium and then Constantinople. So lets say you are a warlord and you killed the old king. You let his kids go into exile because they are innocent children.
But all too often, the kids grow up and come back with an avenging army.
Well there were superstitions against disfigured people and no one wanted to follow a disfigured person into battle, so warlords took to disfiguring the children of their defeated enemies.
But nope, a disfigured guy managed to mount an army and kill guy who exiled okay.
Okay, lets try blinding them. What do you mean a blind guy managed to raise an army? I guess we have to exterminate the bloodlines of all our enemies
In Westeros, instead of exterminating a rival bloodline, they can send the family of defeated lords to join the Night's Watch. Part of the oath is forsaking all blood claims.
So the Night's Watch was partially a first line of defense against the Monsters off the edge of the map and was a convenient dumping ground for criminals and political exiles.
How do I use this concept in Scarterra?
Void Demons want to destroy all mortals. During the Second Unmaking, they came damn close to destroying all mortals.
The Void Demons never stopped attacking after the Second Unmaking, they just attacked in much smaller and less organized groups.
That said, even if you got a place where petty kings and warlords are in perpetual conflict, no sane prince is going to dare interfere with Void Demon hunters.
If Scarterra could create an institution analogous to the Wall and the Night's Watch of Westeros, they would.
Unlike the White Walkers and their undead minions of Westeros, Scarterran Void Demons and their undead minions can fly and swim although they are not very fast or agile flyers, so flying is good for long distance travel, but is not great for combat though they can fly over a ground based target and drop on them, a dragon or other natural flyer can slaughter mass numbers of Void Demons in aerial combat.
Void Demons are pretty nimble swimmers and can certainly keep up with Merfolk and other Scaraquans.
Here is a rough map of Scarterra and Scaraqua with the crude red arrows showing where Void Demons attack from.
Even if the Scarterran and/or Scaraquan powers that be made a grand treaty against the Void, there is no way anyone could set up a wall or a series of forts to catch all Void Demons before they get to something because there are no natural choke points unless I drastically redraw my world map (which I am not completely opposed to doing).
As far as Void Demons are concerned, Scarterrans' and Scaraquans' souls are equally delicious so both realms have to deal with Void Demons on a regular basis.
But wait, there is one choke point, kind of. The Demonic Strait (circled in red). Which ironically I named because the mightiest Demon Lord was destroyed here, not because I thought it would be a choke point to defend against demons.
It occurs to me that just south of this choke point, is the heartland of the Oshamni Empire, aka Water Rome. I circled this region in purple.
So it occurred to me that Water Rome could fortify the Demonic Strait with soldiers and fortresses and keep out most Void Demon incursions the same way the 300 Spartans kept the Persians at bay.
Void Demons can fly, so in theory, there is nothing stopping a Void Demon from breaching the water and flying overland bypassing the Demonic Straight and then diving back under water once in Water Rome's heart land.
The thing is, most Void Demons have the attention span of a goldfish and the restraint of a hungry dog near a pile of roast beef. Thus, if a troupe of demons make the plan to fly overland to surprise some Scaraquans further south, there is at least an 80% chance that they will forget what they were setting out to do and instead attack the first group of Scarterrans they see.
They won't be able to intercept every Void Demon incursion, but they will get most of them.
So this could be the main reason why Water Rome is so powerful. They have a much easier time defending themselves from the Void than the other great undersea powers to their west, east, and south who have no option other than to rely on roving patrols.
Scarterra, likewise has to just accept that random Void Demon attacks are part of life and hope the invaders bump into a party of badass adventurers before they find a big helpless village. In Scarterra, the priesthoods have monitoring systems in place. They cannot respond fast enough to save the first helpless village, but at the very least they will notice the village's losses and mobilize holy warriors to stop the problem from spreading.
Water Rome would have an elite group of warriors to defend the Demonic Strait, but few people are eager to fight a foe that won't just kill you, they will eat your soul, most of the soldiers would fall into two categories. 1) Soldiers of great patriotism that put the greater good above their own 2) riffraff that were sent to guard the Demonic Strait as a punishment.
That is surprisingly similar to George R. Martin's Night's Watch, but different enough that if my fantasy universe ever becomes monetized, I won't be sued or accused of being a hack...I hope.

