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AoS Seraphon 3.0 meta list analysis

Chameleon Skink

Lambs and Lions

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In this thread I would like to discuss the current state of the Seraphon 3.0 meta. As of the begining of September there have been two 5-0 finishes and seven 4-1 finishes. This currently places Seraphon in the top of the meta below DoT and SoD and about even with other threats like SoB.

The following are all the lists I could find.

.
Allegiance: Seraphon

- Constellation: Thunder Lizard- Mortal Realm: Ghur- Grand Strategy: Beast Master- Triumphs: InspiredLeaders

Saurus Scar-Veteran on Carnosaur (215)

- General- War Spear- Command Trait: Prime Warbeast- Artefact: Fusil of Conflaguration

Slann Starmaster (265)

- Artefact: Itxi Grubs- Spell: Stellar Tempest

Engine of the Gods (265)

Saurus Astrolith Bearer (150)

Skink Priest (80)

- Universal Prayer Scripture: HealBattleline

5 x Saurus Knights (110)

- Lances

5 x Saurus Knights (110)

- Lances

Stegadon (265)

- Weapon: Skystreak BowBehemoths

Bastiladon with Solar Engine (235)

Bastiladon with Solar Engine (235)

Endless Spells & Invocations

Emerald Lifeswarm (60)

Additional Enhancements

ArtefactTotal: 1990 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 91Drops: 10

.
Allegiance: Seraphon

Constellation: Thunder Lizard

Grand Strategy: Beast Master

Triumphs:


Leaders

Slann Starmaster (265)*

General- Command Trait: Arcane Might

Spell: Celestial Apotheosis

Skink Priest (80)*

Universal Prayer Scripture: Heal

Engine of the Gods (265)*

Artefact: Fusil of Conflaguration


Battleline


Stegadon (265)*

Weapon: Skystreak Bow

Stegadon (265)*

Weapon: Skystreak Bow

Stegadon (265)*

Weapon: Skystreak Bow


Units

2 x Salamander Hunting Pack (240)*

Reinforced x 1

1 x Salamander Hunting Pack (120)*


Behemoths


Bastiladon with Solar Engine (235)*


Core Battalions*Battle Regiment

Total: 2000 / 2000

Reinforced Units: 1 / 4

Allies: 0 / 400

Wounds: 81

Drops: 1

Allegiance: Seraphon

-Constellation: Thunder Lizard

-Mortal Realm: Ghur

-Grand Strategy: Hold the Line

-Triumphs: Inspired

Leaders

Saurus Scar-Veteran on Carnosaur (215) in Warlord

-General

-War Spear

-Command Trait: Prime Warbeast

-Artefact: Fusil of Conflaguration

Engine of the Gods (265) in Linebreaker

-Artefact: Incandescent Rectrices

Skink Starseer (145) in Warlord

-Spell: Hand of Glory

Skink Priest (80) in Warlord

-Universal Prayer Scripture: Heal

Battleline

10 x Skinks (75) in Vanguard

-Meteoric Javelins Celestite Daggers & Star Bucklers

Stegadon (265) in Hunters of the Heartlands

-Weapon: Skystreak Bow

Stegadon (265) in Hunters of the Heartlands

-Weapon: Skystreak Bow

Stegadon (265) in Hunters of the Heartlands

-Weapon: Sunfire Throwers

Behemoths

Bastiladon with Ark of Sotek (185) in Linebreaker

Bastiladon with Solar Engine (235) in Linebreaker

Core Battalions

Hunters of the Heartlands

Warlord

Linebreaker

Additional Enhancements

Artefact

Total: 1995 / 2000

Reinforced Units: 0 / 4

Allies: 0 / 400

Wounds: 93

Drops: 10

Allegiance: Seraphon
- Constellation: Dracothion's Tail
- Grand Strategy: Prized Sorcery
- Triumphs: Indomitable

Leaders
Slann Starmaster (265) in Battle Regiment
- General
- Command Trait: Ancient Knowledge
- Artefact: Godbeast Pendant
- Spell: Stellar Tempest
Saurus Astrolith Bearer (150) in Battle Regiment
Skink Starseer (145) in Battle Regiment
- Spell: Tide of Serpents

Battleline
5 x Saurus Guard (115) in Battle Regiment
5 x Saurus Guard (115) in Battle Regiment
10 x Skinks (75) in Battle Regiment
- Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
1 x Salamander Hunting Pack (120) in Battle Regiment

Endless Spells & Invocations
Chronomantic Cogs (45)

Core Battalions
Battle Regiment
Battle Regiment

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 102

Allegiance: Seraphon

- Constellation: Thunder Lizard - Mortal Realm: Ghur
- Grand Strategy: Beast Master - Triumphs: Inspired

LEADERS

Loq-Ta (305) in Linebreaker

Stegadon with Skink Chief
- General
- Command Trait: Prime Warbeast - Artefact: Amulet of Destiny
- Weapon: Skystreak Bow

Lord Zep'zex (265) in Warlord

Slann Starmaster
- Spell: Stellar Tempest

Nax'tar (130) in Warlord

Skink Starpriest
- Artefact: Fusil of Conflaguration - Spell: Hand of Glory

Chazakh (80) in Warlord

Skink Priest
- Universal Prayer Scripture: Heal

UNITS

30 x Skinks (225) in Hunters of the Heartlands

- Boltspitters & Moonstone Clubs

10 x Skinks (75) in Warlord

- Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75) in Warlord

- Boltspitters Celestite Daggers & Star Bucklers

2 x Salamander Hunting Pack (240) in Hunters of the Heartlands 1 x Salamander Hunting Pack (120) in Hunters of the Heartlands BEHEMOTHS
Bastiladon with Solar Engine (235) in Linebreaker

Bastiladon with Solar Engine (235) in Linebreaker

CORE BATTALIONS

Warlord
Hunters of the Heartlands Linebreaker
ADDITIONAL ENHANCEMENTS Artefact

Allegiance: Seraphon

- Constellation: Thunder Lizard
- Grand Strategy: Dominating Presence - Triumphs:

LEADERS

Engine of the Gods (W1) (265) in Warlord

Engine of the Gods
- General
- Command Trait: Nimble
- Artefact: Cloak of Feathers

Slann Starmaster (W1) (265) in Warlord

Slann Starmaster
- Artefact: Itxi Grubs
- Spell: Stellar Tempest

Skink Starseer (W1) (145) in Warlord

Skink Starseer
- Artefact: Incandescent Rectrices - Spell: Hand of Glory

Skink Starpriest (W2) (130) in Warlord

Skink Starpriest
- Spell: Hand of Glory

Skink Starpriest (W2) (130) in Warlord

Skink Starpriest
- Spell: Hand of Glory

Skink Priest (W2) (80) in Warlord

Skink Priest
- Universal Prayer Scripture: Curse

UNITS

Chameleon Skinks (W1) (115) in Warlord

5 x Chameleon Skinks

Chameleon Skinks (W2) (115) in Warlord

5 x Chameleon Skinks

Razordon Hunting Pack (H1) (95) in Hunters of the Heartlands

1 x Razordon Hunting Pack

Skinks (H1) (75) in Hunters of the Heartlands

10 x Skinks
- Boltspitters Celestite Daggers & Star Bucklers

Saurus Warriors (H2) (210) in Hunters of the Heartlands

20 x Saurus Warriors - Spears

Saurus Warriors (H2) (315) in Hunters of the Heartlands

30 x Saurus Warriors - Spears

ENDLESS SPELLS & INVOCATIONS

Emerald Lifeswarm (60)

ADDITIONAL ENHANCEMENTS

Artefact Artefact

4-1 BWG Summer Slaughter FoS
No list found

4-1 BWG Summer Slaughter TL
No list found


Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
- Triumphs: Bloodthirsty
LEADERS
Stegadon with Skink Chief (305)*
- General
- Command Trait: Prime Warbeast
- Artefact: Amulet of Destiny
- Weapon: Skystreak Bow
Slann Starmaster (265)*
- Spell: Stellar Tempest
Skink Starseer (145)**
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (150)**
UNITS
5 x Saurus Guard (115)*
20 x Skinks (150)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
2 x Salamander Hunting Pack (240)*
BEHEMOTHS
Bastiladon with Solar Engine (235)*
Bastiladon with Solar Engine (235)
CORE BATTALIONS
*Battle Regiment
**Command Entourage - Magnificent
ADDITIONAL ENHANCEMENTS
Artefact
TOTAL: 1995/2000

Some of the notable stand outs of the early seraphon meta:

Thunder Lizards is by far our most competitive constellation with only one FoS and one DT placing. This makes a lot of sense as 3.0, especially in the realm of Ghur, is shaping to be all about heros and monster and most importantly monster heroes.

The Engine of the Gods is our most popular hero monster. They provide a lot of utility and survivability. They are a good scoring unit for battle tactics and holding objective. They also have enough attacks to be a threat in combat if needed.

Slanns are our most popular casters. Slanns make freak support casters and help against opposing wizards. Kroak is nowhere to be seen and the basic Slann has taken his place. Kroak is very powerful but he is a very large investment. In the current meta his magic isn't enough to take on Archaon who is dominating. The Slann is great against all non-magic heavy armies while being cheap enough that he isn't a waste of points against armies with better wizards than our Slann.

Of the skink heros Priests are number one for their amazing ability, command ability that lasts through all phases and new ability to heal. We are not taking big blocks of skinks anymore so star priests have lost a lot of popularity. Starseers are becoming more common to help our monsters do more damage.

All our battle line is used pretty evenly except regular saurus who only show up in one list but as a big block of 30

Bastiladons are gaining popularity. They are very tanky and can sit on objectives while shooting across the board. Counting as 5 models really helps these monsters where in 2.0 it was too easy to have a small unit walk on the objective and take it from the bastiladon. One list even has an arc of sotek, which for it's points makes a nice objective sitter. Bastiladon also benefit from the Ghur command ability to let the fight as if at full health, bringing them back to a 1+ save to shrug off damage better than all out defense.

Most of our book is seeing play which is very nice and the lists are over all pretty varied compared to most cookie cutter lists at the top of the meta.
 
In this thread I would like to discuss the current state of the Seraphon 3.0 meta. As of the begining of September there have been two 5-0 finishes and seven 4-1 finishes. This currently places Seraphon in the top of the meta below DoT and SoD and about even with other threats like SoB.

The following are all the lists I could find.

.
Allegiance: Seraphon

- Constellation: Thunder Lizard- Mortal Realm: Ghur- Grand Strategy: Beast Master- Triumphs: InspiredLeaders

Saurus Scar-Veteran on Carnosaur (215)

- General- War Spear- Command Trait: Prime Warbeast- Artefact: Fusil of Conflaguration

Slann Starmaster (265)

- Artefact: Itxi Grubs- Spell: Stellar Tempest

Engine of the Gods (265)

Saurus Astrolith Bearer (150)

Skink Priest (80)

- Universal Prayer Scripture: HealBattleline

5 x Saurus Knights (110)

- Lances

5 x Saurus Knights (110)

- Lances

Stegadon (265)

- Weapon: Skystreak BowBehemoths

Bastiladon with Solar Engine (235)

Bastiladon with Solar Engine (235)

Endless Spells & Invocations

Emerald Lifeswarm (60)

Additional Enhancements

ArtefactTotal: 1990 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 91Drops: 10

.
Allegiance: Seraphon

Constellation: Thunder Lizard

Grand Strategy: Beast Master

Triumphs:


Leaders

Slann Starmaster (265)*

General- Command Trait: Arcane Might

Spell: Celestial Apotheosis

Skink Priest (80)*

Universal Prayer Scripture: Heal

Engine of the Gods (265)*

Artefact: Fusil of Conflaguration


Battleline


Stegadon (265)*

Weapon: Skystreak Bow

Stegadon (265)*

Weapon: Skystreak Bow

Stegadon (265)*

Weapon: Skystreak Bow


Units

2 x Salamander Hunting Pack (240)*

Reinforced x 1

1 x Salamander Hunting Pack (120)*


Behemoths


Bastiladon with Solar Engine (235)*


Core Battalions*Battle Regiment

Total: 2000 / 2000

Reinforced Units: 1 / 4

Allies: 0 / 400

Wounds: 81

Drops: 1

Allegiance: Seraphon

-Constellation: Thunder Lizard

-Mortal Realm: Ghur

-Grand Strategy: Hold the Line

-Triumphs: Inspired

Leaders

Saurus Scar-Veteran on Carnosaur (215) in Warlord

-General

-War Spear

-Command Trait: Prime Warbeast

-Artefact: Fusil of Conflaguration

Engine of the Gods (265) in Linebreaker

-Artefact: Incandescent Rectrices

Skink Starseer (145) in Warlord

-Spell: Hand of Glory

Skink Priest (80) in Warlord

-Universal Prayer Scripture: Heal

Battleline

10 x Skinks (75) in Vanguard

-Meteoric Javelins Celestite Daggers & Star Bucklers

Stegadon (265) in Hunters of the Heartlands

-Weapon: Skystreak Bow

Stegadon (265) in Hunters of the Heartlands

-Weapon: Skystreak Bow

Stegadon (265) in Hunters of the Heartlands

-Weapon: Sunfire Throwers

Behemoths

Bastiladon with Ark of Sotek (185) in Linebreaker

Bastiladon with Solar Engine (235) in Linebreaker

Core Battalions

Hunters of the Heartlands

Warlord

Linebreaker

Additional Enhancements

Artefact

Total: 1995 / 2000

Reinforced Units: 0 / 4

Allies: 0 / 400

Wounds: 93

Drops: 10

Allegiance: Seraphon
- Constellation: Dracothion's Tail
- Grand Strategy: Prized Sorcery
- Triumphs: Indomitable

Leaders
Slann Starmaster (265) in Battle Regiment
- General
- Command Trait: Ancient Knowledge
- Artefact: Godbeast Pendant
- Spell: Stellar Tempest
Saurus Astrolith Bearer (150) in Battle Regiment
Skink Starseer (145) in Battle Regiment
- Spell: Tide of Serpents

Battleline
5 x Saurus Guard (115) in Battle Regiment
5 x Saurus Guard (115) in Battle Regiment
10 x Skinks (75) in Battle Regiment
- Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
2 x Salamander Hunting Pack (240) in Battle Regiment
- Reinforced x 1
1 x Salamander Hunting Pack (120) in Battle Regiment

Endless Spells & Invocations
Chronomantic Cogs (45)

Core Battalions
Battle Regiment
Battle Regiment

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 102

Allegiance: Seraphon

- Constellation: Thunder Lizard - Mortal Realm: Ghur
- Grand Strategy: Beast Master - Triumphs: Inspired

LEADERS

Loq-Ta (305) in Linebreaker

Stegadon with Skink Chief
- General
- Command Trait: Prime Warbeast - Artefact: Amulet of Destiny
- Weapon: Skystreak Bow

Lord Zep'zex (265) in Warlord

Slann Starmaster
- Spell: Stellar Tempest

Nax'tar (130) in Warlord

Skink Starpriest
- Artefact: Fusil of Conflaguration - Spell: Hand of Glory

Chazakh (80) in Warlord

Skink Priest
- Universal Prayer Scripture: Heal

UNITS

30 x Skinks (225) in Hunters of the Heartlands

- Boltspitters & Moonstone Clubs

10 x Skinks (75) in Warlord

- Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75) in Warlord

- Boltspitters Celestite Daggers & Star Bucklers

2 x Salamander Hunting Pack (240) in Hunters of the Heartlands 1 x Salamander Hunting Pack (120) in Hunters of the Heartlands BEHEMOTHS
Bastiladon with Solar Engine (235) in Linebreaker

Bastiladon with Solar Engine (235) in Linebreaker

CORE BATTALIONS

Warlord
Hunters of the Heartlands Linebreaker
ADDITIONAL ENHANCEMENTS Artefact

Allegiance: Seraphon

- Constellation: Thunder Lizard
- Grand Strategy: Dominating Presence - Triumphs:

LEADERS

Engine of the Gods (W1) (265) in Warlord

Engine of the Gods
- General
- Command Trait: Nimble
- Artefact: Cloak of Feathers

Slann Starmaster (W1) (265) in Warlord

Slann Starmaster
- Artefact: Itxi Grubs
- Spell: Stellar Tempest

Skink Starseer (W1) (145) in Warlord

Skink Starseer
- Artefact: Incandescent Rectrices - Spell: Hand of Glory

Skink Starpriest (W2) (130) in Warlord

Skink Starpriest
- Spell: Hand of Glory

Skink Starpriest (W2) (130) in Warlord

Skink Starpriest
- Spell: Hand of Glory

Skink Priest (W2) (80) in Warlord

Skink Priest
- Universal Prayer Scripture: Curse

UNITS

Chameleon Skinks (W1) (115) in Warlord

5 x Chameleon Skinks

Chameleon Skinks (W2) (115) in Warlord

5 x Chameleon Skinks

Razordon Hunting Pack (H1) (95) in Hunters of the Heartlands

1 x Razordon Hunting Pack

Skinks (H1) (75) in Hunters of the Heartlands

10 x Skinks
- Boltspitters Celestite Daggers & Star Bucklers

Saurus Warriors (H2) (210) in Hunters of the Heartlands

20 x Saurus Warriors - Spears

Saurus Warriors (H2) (315) in Hunters of the Heartlands

30 x Saurus Warriors - Spears

ENDLESS SPELLS & INVOCATIONS

Emerald Lifeswarm (60)

ADDITIONAL ENHANCEMENTS

Artefact Artefact

4-1 BWG Summer Slaughter FoS
No list found

4-1 BWG Summer Slaughter TL
No list found


Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
- Triumphs: Bloodthirsty
LEADERS
Stegadon with Skink Chief (305)*
- General
- Command Trait: Prime Warbeast
- Artefact: Amulet of Destiny
- Weapon: Skystreak Bow
Slann Starmaster (265)*
- Spell: Stellar Tempest
Skink Starseer (145)**
- Artefact: Fusil of Conflaguration
- Spell: Hand of Glory
Skink Priest (80)**
- Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (150)**
UNITS
5 x Saurus Guard (115)*
20 x Skinks (150)*
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
2 x Salamander Hunting Pack (240)*
BEHEMOTHS
Bastiladon with Solar Engine (235)*
Bastiladon with Solar Engine (235)
CORE BATTALIONS
*Battle Regiment
**Command Entourage - Magnificent
ADDITIONAL ENHANCEMENTS
Artefact
TOTAL: 1995/2000

Some of the notable stand outs of the early seraphon meta:

Thunder Lizards is by far our most competitive constellation with only one FoS and one DT placing. This makes a lot of sense as 3.0, especially in the realm of Ghur, is shaping to be all about heros and monster and most importantly monster heroes.

The Engine of the Gods is our most popular hero monster. They provide a lot of utility and survivability. They are a good scoring unit for battle tactics and holding objective. They also have enough attacks to be a threat in combat if needed.

Slanns are our most popular casters. Slanns make freak support casters and help against opposing wizards. Kroak is nowhere to be seen and the basic Slann has taken his place. Kroak is very powerful but he is a very large investment. In the current meta his magic isn't enough to take on Archaon who is dominating. The Slann is great against all non-magic heavy armies while being cheap enough that he isn't a waste of points against armies with better wizards than our Slann.

Of the skink heros Priests are number one for their amazing ability, command ability that lasts through all phases and new ability to heal. We are not taking big blocks of skinks anymore so star priests have lost a lot of popularity. Starseers are becoming more common to help our monsters do more damage.

All our battle line is used pretty evenly except regular saurus who only show up in one list but as a big block of 30

Bastiladons are gaining popularity. They are very tanky and can sit on objectives while shooting across the board. Counting as 5 models really helps these monsters where in 2.0 it was too easy to have a small unit walk on the objective and take it from the bastiladon. One list even has an arc of sotek, which for it's points makes a nice objective sitter. Bastiladon also benefit from the Ghur command ability to let the fight as if at full health, bringing them back to a 1+ save to shrug off damage better than all out defense.

Most of our book is seeing play which is very nice and the lists are over all pretty varied compared to most cookie cutter lists at the top of the meta.
Nice write up! I'd be curious to see how the finishes compare to the play rates of our subfactions tho. It could be that more people are playing TL because it's fun to play our big dinos for once and actually be competitive. For a long time it's been all about starborne, so people might just be bored of that. There might only be 1 FoS and DT finish because there aren't nearly as many Seraphon players running those lists, not necessarily because they aren't as strong as TL
 
Nice write up! I'd be curious to see how the finishes compare to the play rates of our subfactions tho. It could be that more people are playing TL because it's fun to play our big dinos for once and actually be competitive. For a long time it's been all about starborne, so people might just be bored of that. There might only be 1 FoS and DT finish because there aren't nearly as many Seraphon players running those lists, not necessarily because they aren't as strong as TL
Thunder Lizards is both fun and competitive, which really is a great place to be!

But at tournaments people will be playing competitive over fun so I do believe TL is our most competitive build. Some things that make TL powerful in 3.0 compared to 2.0 are:

Monsters and monster heros got a buff. Monsters counting as 5 models and the smaller unit size of 3.0 means our monsters can actually score. More over, our monsters can score additional points in Ghur.

Skinks lost a lot of power. They went up in points while being capped at 30 in 3.0 rather than 40 in 2.0 that is a 25% reduction in the mortals they would pump out. So skink spam is just not as over powered. It's still good and a few lists have blocks of 30 skinks. Also now that Alphas can use generic command abilities the low bravery of TL isn't as crippling.

Smaller board size means teleporting is less powerful. It's still super strong but not as necessary.

Also people are using Slanns over Kroak which means less spells and astroliths. We have less summoning points.

Finally in this meta DoT and StD are the big bad guys and this makes Bastiladons better, as they do extra damage against chaos. And what's better than firing once with your solar beam? Firing twice! I do think Bastiladons may be that sleeper unit, we know they are okay but they may be more powerful than what we actually consider.
 
I think that TL like sons of behemat is top tier due to the Ghur rules. Being able to kill units at range with a monster is a very big deal in the current season. Once the season is over and monsters arent important again, i expect to see tl fall by the wayside. But thats a long way away.
 
I think that TL like sons of behemat is top tier due to the Ghur rules. Being able to kill units at range with a monster is a very big deal in the current season. Once the season is over and monsters arent important again, i expect to see tl fall by the wayside. But thats a long way away.
The Realm of Ghur rules do benefit monsters a lot allowing them to score additional points but 3.0 in general is good for monsters. Monstrous actions and counting as 5 models plus smaller units in general due to reenforcement rules, do a lot for monsters in general. I think we will be seeing a lot of monsters all throughout 3.0.
 
IMO DT is still the strongest seraphon build at the moment. Thunder Lizard struggles heavily against Lumineth which is kind of unfortunate. DT has the ability to bring in monsters for extra bonus points while not being so reliant on them you're bleeding 5 victory points over the course of the game. Being able to keep half your army off the table is just insanely strong when its all salamander shooting ;). Really helps mitigate potential alphas or ensures you get your alpha where it needs to go.

With that said, I think seraphon has a ton of diversity right now. I agree skink based lists have gotten weaker, which i'm okay with! Playing 40 skinks was not fun looool.
 
IMO DT is still the strongest seraphon build at the moment. Thunder Lizard struggles heavily against Lumineth which is kind of unfortunate. DT has the ability to bring in monsters for extra bonus points while not being so reliant on them you're bleeding 5 victory points over the course of the game. Being able to keep half your army off the table is just insanely strong when its all salamander shooting ;). Really helps mitigate potential alphas or ensures you get your alpha where it needs to go.

With that said, I think seraphon has a ton of diversity right now. I agree skink based lists have gotten weaker, which i'm okay with! Playing 40 skinks was not fun looool.
While I agree DT is strong the data shows that TL is preforming better. TL, DT and FoS are all viable in my opinion, which is a good place to be.

There was a DT salamander spam list that got 4-1, it looks like a nightmare to go against.
 
While I agree DT is strong the data shows that TL is preforming better. TL, DT and FoS are all viable in my opinion, which is a good place to be.

There was a DT salamander spam list that got 4-1, it looks like a nightmare to go against.

Yep, TL definitely has the results right now. Think it probably has a slight edge in numbers too, don't think as many players are running DT atm. I got a 4-1 at nashcon but only other 4-1 I've seen was the one in your post. Either way it's real close and prolly more dependent on matchup than anything, which is pretty awesome for us.lots of variation too in just the way the lists are put together.
 
Yep, TL definitely has the results right now. Think it probably has a slight edge in numbers too, don't think as many players are running DT atm. I got a 4-1 at nashcon but only other 4-1 I've seen was the one in your post. Either way it's real close and prolly more dependent on matchup than anything, which is pretty awesome for us.lots of variation too in just the way the lists are put together.
Can you post you 4-1 nashcon list so I can put it in the first post. Also I can't find any nashcon lists. If there were any other 4-1 seraphon finishes and you have the list please post and I can add it for a more in depth analysis.
 
Can you post you 4-1 nashcon list so I can put it in the first post. Also I can't find any nashcon lists. If there were any other 4-1 seraphon finishes and you have the list please post and I can add it for a more in depth analysis.

Nashcon was a two list event that didn't use
Bcp or TTO so the lists weren't out there very much.

The list I used in all my wins was the list without the saurus knights and with the basti. The other player ran a fangs and thunder lizard list, think he said he only used the thunder lizard list in 1 game but could be wrong.



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Here, i can actually post the BWG summer slaughter lists as well.

Steven Cole:
Allegiance: Seraphon
- Constellation: Fangs of Sotek
- Grand Strategy:
- Triumphs:

Leaders
Lord Kroak (430)*
- General
Skink Priest (80)*
Skink Starpriest (130)*
- Artefact: Cloak of Feathers
- Spell: Celestial Harmony
Skink Starpriest (130)*
- Artefact: Amulet of Destiny
- Spell: Hand of Glory

Saurus Astrolith Bearer (150)**
- Artefact: Serpent God Dagger
Anointed on Frostheart Phoenix (315)**
- Allies

Battleline
30 x Skinks (225)*
- Boltspitters & Moonstone Clubs
- Reinforced x 2
30 x Skinks (225)*
- Boltspitters & Moonstone Clubs
- Reinforced x 2
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (235)

Core Battalions
*Warlord
**Command Entourage - Magnificent

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 315 / 400
Wounds: 128
Drops: 10


Matthew Hunsicker:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Grand Strategy:
- Triumphs:

Leaders
Lord Kroak (430)*
Stegadon with Skink Chief (305)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
- Weapon: Skystreak Bow
Saurus Scar-Veteran on Carnosaur (215)**
- War Spear
- Artefact: Blade of Realities
Skink Priest (80)**
- Universal Prayer Scripture: Curse
Skink Starseer (145)**
- Spell: Hand of Glory
Saurus Astrolith Bearer (150)*

Battleline
30 x Skinks (225)*
- Boltspitters Celestite Daggers & Star Bucklers
- Reinforced x 2
10 x Skinks (75)*
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Behemoths
Bastiladon with Solar Engine (235)*

Core Battalions
*Battle Regiment
**Command Entourage - Magnificent

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 115
Drops: 5
 
1 Bastiladon seems to be pretty much auto include in every list this season. Its also interesting to see how most lists have abandoned endless spells completely in favor of spending pts elsewhere.
 
1 Bastiladon seems to be pretty much auto include in every list this season. Its also interesting to see how most lists have abandoned endless spells completely in favor of spending pts elsewhere.

Basti's are super clutch. Even in starborne the ability to have a tough monster with a strong ranged shooting attack is just a huge benefit when it comes to scoring those additional battle tactic points.

Also, i find myself getting it stuck in with stuff that has low rend/no mortal attacks and it just holds them up forever. Against the right units its a fantastic anvil, something seraphon desperately needs in certain situations.

In terms of endless spells, IMO i'm not a huge fan. i think they all are pretty low impact, slow, and often times not worth their points considering we have good alternatives to cast. I could see it in a coalesced list that uses Kroak, just because if you're not in deliverance range and you aren't dumping a spell for summoning, 4 casts is a lot to get value out of. Even then, i only rate a couple endless spells as worth it at all.
 
Basti's are super clutch. Even in starborne the ability to have a tough monster with a strong ranged shooting attack is just a huge benefit when it comes to scoring those additional battle tactic points.

Also, i find myself getting it stuck in with stuff that has low rend/no mortal attacks and it just holds them up forever. Against the right units its a fantastic anvil, something seraphon desperately needs in certain situations.

In terms of endless spells, IMO i'm not a huge fan. i think they all are pretty low impact, slow, and often times not worth their points considering we have good alternatives to cast. I could see it in a coalesced list that uses Kroak, just because if you're not in deliverance range and you aren't dumping a spell for summoning, 4 casts is a lot to get value out of. Even then, i only rate a couple endless spells as worth it at all.
Any consideration for the Ark basti outside of TL when we can't double tap the solarbeam? Still has the same anvil potential and saves 50 points. In TL the potential to double tap is certainly worth the extra points.
 
Surprising to see regular Stegadons pop up in these lists.

At 265 they seem quite pricey for what they bring to the table. Is it just the extra shooting that makes them worthwhile? Otherwise I would have thought the points are better used on more bodies.
 
Any consideration for the Ark basti outside of TL when we can't double tap the solarbeam? Still has the same anvil potential and saves 50 points. In TL the potential to double tap is certainly worth the extra points.
It completely depends on your list. Ark bastiladons are not a monster you make room for in your list, they are something you add if you have the points left over but can't fit something else. If you already have your core army down and you notice you lack a survivable unit for objective camping but can't fit a solar engine, then the ark works.
 
Surprising to see regular Stegadons pop up in these lists.

At 265 they seem quite pricey for what they bring to the table. Is it just the extra shooting that makes them worthwhile? Otherwise I would have thought the points are better used on more bodies.
To be honest our battle line is a tax. This is why you are seeing small units that aren't being reenforced and with no units to buff them. Right now 10 skinks or 5 knights just isn't actually going to do much. So by taking a stegadon as battle line you are not really paying 265 points, you are dipping into that tax you would be paying to cover it's cost. Not sure if that makes sense.

But stegadons are nice, they shoot well, go into combat well, and score extra points for being monsters.
 
Any consideration for the Ark basti outside of TL when we can't double tap the solarbeam? Still has the same anvil potential and saves 50 points. In TL the potential to double tap is certainly worth the extra points.

Imo, no. The solar engine is worth the 50 points every time, double tapping or not. It gives you reach turn one to ping heroes or battleline and is a pretty critical part of why I'd consider the basti a great choice. I have seen the Ark work well in TL lists when you're just trying to squeeze another monster in but in a starborne list where you probably are just bringing one, should be solar engine every time.
 
I'm curious on the three MSU Knights. Objetive grabber or screen?

Only two but more or less yes. One of the battleplans was the one where battleline hold better and you can burn all the objectives. Since it was a two list event I wanted a list better into that battleplan.
 
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