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Putzfrau
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Here is my thought process. In the new FAQ under the errata section wards are defined as follows.
14.3 – Wards
Replace the paragraph with the following:
‘Some abilities allow you to roll a dice to negate a wound or mortal
wound. Abilities of this type are referred to as wards, and the dice
roll is referred to as a ward roll. Unless stated otherwise, the ward
roll is made before the wound is allocated to the model in question.
Up to 1 ward roll can be made for each wound or mortal wound. If
the ward roll is successful, the wound or mortal wound is negated
and has no effect on the model.
So astrolith bearer's revivifying energies would follow the bold part of stating otherwise that the ward would be applied when allocated and not before.
The question on the FAQ about wards was as follows
Q: If a player makes a successful dice roll to negate a wound or mortal
wound, and this triggers an effect that forces a wound or mortal
wound to be allocated to a different unit (as per, for example, ‘Sworn
Protectors’ in Battletome: Fyreslayers or ‘The Armour of Morkar’ in
Battletome: Slaves to Darkness), can an attempt be made to negate
that additional wound or mortal wound if an effect would allow a
player to do so?
A: No. Wounds and mortal wounds allocated in this way cannot
be negated.
Since selfless protectors does not negate the wound or mortal wound itself, and instead only changes allocations, this ruling does not apply to it. So you would change the wound allocation to the saurus guard, who would then apply the ward save from the astrolith bearer because the ward granted by the bearer follows a different timing rule.
At least thats how it seems to work to me Rules as Written.
My question is just why make this weird specification where only the fyreslayers bodyguard save doesn't work? What's the point?