With the FAQ last week I'm updating my list
Warlord #1
Engine of the Gods is a PRIEST now, which is great because he can Bless himself with a 6+ notward that stacks with the 5+ ward. He can also Curse enemies, and he is likely to be within range eventually since he is so durable.
I am liking a regular Slann more than Kroak since both get Comet's Call and 1-3 casts of Celestial Deliverance (without a Balewind Vortex) doesn't seem to be worth the extra points. You really want to cast Mystical Unforging every turn until you destroy the opponents Amulet of Destiny, and Celestial Equilibrium is a great cast every turn to help your other WIZARDs consistency with endless spells and such.
I'm moving Cogs up to a "must have" status because getting an extra cast with each wizard is amazing even if you just use it for summoning points or a Mystic Shield.
I am left with 200 points to spend. I could upgrade each squad of Skinks to Saurus Knights (better mobility, durability, damage) for 35 points per unit, upgrade a unit of Skinks to Guard to make the Slann more durable for 40 points, add another Endless Spell (Geminids? Burning Head? Pendulum?), upgrade 2x Razordons to 2x Salamanders for 50 points, or just toss in more Razordons/Salamanders. What do you guys think?
Warlord #1
- Slann Starmaster - Command Trait: Ancient Knowledge, Godbeast Pendant
- Starseer - Spell: Hand of Glory
- Astrolith Bearer
- 10x Skinks
- Engine of the Gods - Amulet of Destiny (5+ ward), Prayer: Curse
- Skink Priest - Arcane Tome (Bind Endless Spell), Prayer: Heal
- Skink Starpriest - Tide of Serpents
- 10x Skinks
- 2x Razordons
- 2x Salamanders
- 10x Skinks
- Shackles
- Chronomantic Cogs
- Grand Strategy: Prized Sorcery (keep a WIZARD alive)
- Triumph: Inspired
- Extra Command Points: 2
Engine of the Gods is a PRIEST now, which is great because he can Bless himself with a 6+ notward that stacks with the 5+ ward. He can also Curse enemies, and he is likely to be within range eventually since he is so durable.
I am liking a regular Slann more than Kroak since both get Comet's Call and 1-3 casts of Celestial Deliverance (without a Balewind Vortex) doesn't seem to be worth the extra points. You really want to cast Mystical Unforging every turn until you destroy the opponents Amulet of Destiny, and Celestial Equilibrium is a great cast every turn to help your other WIZARDs consistency with endless spells and such.
I'm moving Cogs up to a "must have" status because getting an extra cast with each wizard is amazing even if you just use it for summoning points or a Mystic Shield.
I am left with 200 points to spend. I could upgrade each squad of Skinks to Saurus Knights (better mobility, durability, damage) for 35 points per unit, upgrade a unit of Skinks to Guard to make the Slann more durable for 40 points, add another Endless Spell (Geminids? Burning Head? Pendulum?), upgrade 2x Razordons to 2x Salamanders for 50 points, or just toss in more Razordons/Salamanders. What do you guys think?