The allegiance ability says they can swap the spell they know with a different spell from the lore of celestial domination, so they cannot swap for a universal spell lore spell. It also says they must swap a lore of domination spell in order to use it, so I would imagine they cannot swap a spell if they start the game with a universal lore spell. It could change in the updated faq I supposehow does universal spell lore relate now with the slann's ability to swap spells? If a slann comes to the table with stellar tempest, can they swap to levitate? vice versa?
I'd say there's a decent chance it gets updated in a faq at some point. I don't see it being broken or anything, and our book was written before the universal spell lore obviously which is why it wouldn't reference itThanks. probably other solutions for my list than losing that spell swapping ability on the slann by taking a universal spell
Don't you get a free spell from each available lore? E.g. Slann start with 1 spell from the lore of celestial domination and one from the generic lore without needing any enhancements?The allegiance ability says they can swap the spell they know with a different spell from the lore of celestial domination, so they cannot swap for a universal spell lore spell. It also says they must swap a lore of domination spell in order to use it, so I would imagine they cannot swap a spell if they start the game with a universal lore spell. It could change in the updated faq I suppose
I don't believe so, but the enhancement section is the worst written section of the whole book. I think you just start with one spell lore enhancement which gives a spell of your choosing to each wizard in your army. Then you can spend an enhancement on a spell lore which would give a second known spell to each wizard in your armyDon't you get a free spell from each available lore? E.g. Slann start with 1 spell from the lore of celestial domination and one from the generic lore without needing any enhancements?
I don't believe so, but the enhancement section is the worst written section of the whole book. I think you just start with one spell lore enhancement which gives a spell of your choosing to each wizard in your army. Then you can spend an enhancement on a spell lore which would give a second known spell to each wizard in your army
Well, as far as I can tell unique units cannot take enhancements so kroak can't take spells from the universal lorejust for pulling on this thread some more, what about kroak? Since he already knows all the slann spell lore.... he could choose one of the universal spells then? not that the spells are that great for kroak to use, but just in principal?
Well, as far as I can tell unique units cannot take enhancements so kroak can't take spells from the universal lore