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AoS Seraphon 3.0 - How should we build?

How strong do yall feel that salamanders are in the Aos 3.0?
In the casual game I played with them they were the biggest workhorse in my list.

Not being able to take them in 3s anymore stings but they still put a dent into whatever they look at. Very nice to have now that +2 to save is achievable for basically every army.
 
Salamanders are still our best damage dealers, almost lone source of rend 2 and self-sustained mortal wounds. Unlike most other units, they may work on their own without much buffs. I don't think we'll see sallies gone from our lists until their warscroll is rewritten.
 
I concur, they still punch very hard and don't require support. If you can throw them a AoA it gets even better. Unleash hell is also great on them since the -1 to hit has no effect on the mortals that we fish for anyway. And on top of that, mortals are even more valuable now with all the armor bonuses flying around
 
What do ya'll think of multiple squads of single Salamanders instead of using reinforcement points? I've seen the idea floated around quite a bit.

I like that it means you can run two max-sized squads of Skinks in FoS but it comes at the cost of being able to easily redeploy a double-sized unit for a cheeky hero snipe with LoSaT (single units aren't quite reliable enough for me).
 
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What do you'll think of multiple squads of single Salamanders instead of using reinforcement points? I've seen the idea floated around quite a bit.

I like that it means you can run two max-sized squads of Skinks in FoS but it comes at the cost of being able to easily redeploy a double-sized unit for a cheeky hero snipe with LoSaT (single units aren't quite reliable enough for me).
unless you intend to buff or have them behind a line to unleash hell, singles is a better option as that way you suffer less losses as there will be no overkill spilling onto more salamanders.
very much dependant on the list style
 
My warm (hot?) take is that in all other scenarios, Dreadspears or Eternal Guard (and maaaybe Sequitors depending on whether or not they change in the upcoming SCE book) are the probably the best anvils we can take, depending on whether you value the bonuses Eternal Guard get or not.

Just started building 10 Eternal Guard thanks to this! My first non-lizard models and I'm excited to eventually scoop some Sisters of the Thorn to go with them!
 
Just started building 10 Eternal Guard thanks to this! My first non-lizard models and I'm excited to eventually scoop some Sisters of the Thorn to go with them!

Tell me how that goes! Sounds like fun to me


(And a good excuse to start building a Cities army :p )


Edit: I should say that I've learned (from a combination of Erta's instruction and some testing) that Starborne Saurus are better than I gave them credit for at the time of that post, however. Maybe not the toughest anvil in the game, but they do teleport...
 
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