Cold One
cyberhawk94
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++ Dread Saurian and Friends (Order - Seraphon) ++
Core Battalion: Warlord
Skink Chief: Prime Warbeast, Cloak of Feathers, General
Skink Priest: Heal
Slann Starmaster: 5. Stellar Tempest
5 Saurus Knights
Core Battalion: Linebreaker
Saurus Scar-Veteran on Carnosaur: Celestite Warspear, Fusil of Conflagration
Bastiladon: Solar Engine
Dread Saurian:
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
Endless Spell: Emerald Lifeswarm
__________________________
++ Full Monsters 2,000 (Order - Seraphon) ++
Core Battalion: Warlord
Skink Chief: Prime Warbeast, Cloak of Feathers, General
Skink Priest: Heal
Slann Starmaster: 5. Stellar Tempest
5 Saurus Guard
Skink Starpriest: Hand of Glory
Engine of the Gods
Saurus Scar-Veteran on Carnosaur: Celestite Warspear, Fusil of Conflagration
Bastiladon: Solar Engine
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
5 Saurus Knights
Endless Spell: Emerald Lifeswarm
_____________________
++ Triple Artefacts 2,000 (Order - Seraphon) ++
Core Battalion: Warlord
Skink Chief: Prime Warbeast, Cloak of Feathers, General
Skink Priest: Heal
Slann Starmaster: 5. Stellar Tempest
5 Saurus Guard?
Core Battalion: Command Entourage
Skink Starpriest: Hand of Glory
Engine of the Gods: Amulet of Destiny
Saurus Scar-Veteran on Cold One: Celestite Warspear, Fusil of Conflagration
Bastiladon: Solar Engine
*10 Saurus Warriors/3 Ripperdactyls/Drop the Guard for 10 more Knights*
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
5 Saurus Knights
Endless Spell: Emerald Lifeswarm
_____________________________________
Basically trying to guarantee the Beast Master grand strategy due to how tanky of monsters we can field, while still being able to put out enough damage to complete Battle Tactics.
This started with the realization that the Dread Saurian didnt go up in points, got access to rampages, and with less Inspiring Presence access his roar might actually do something now. Im not sure he is worth it over the other excellent monsters we can bring though.
Easy to complete Battle tactics: Ferocious Advance, Savage Spearhead, Monstrous Takeover, Broken Ranks. Two of these also give an easy bonus point for monsters. So without even trying very hard, you've almost capped out your secondary objectives. You are fairly vulnerable to low-drop shooting heavy lists though. A large shooting alpha strike could take out a unit or two really easily, and you only have 4 monsters and the units of knights actually visible.
Not sure if the 5+ ward and the extra unit are worth losing the Carnosaur in the last list. Or what that extra unit would be. That list also can drop the Amulet of Destiny and reorganize itself into a Command Entourage and a Battle Regiment to be a 4-drop list, but I feel as though a lot of armies will be 2-3 drops so that might not even matter. Same with the 2nd list as a 5-drop vs HotH
Thoughts and critiques would be appreciated
Core Battalion: Warlord
Skink Chief: Prime Warbeast, Cloak of Feathers, General
Skink Priest: Heal
Slann Starmaster: 5. Stellar Tempest
5 Saurus Knights
Core Battalion: Linebreaker
Saurus Scar-Veteran on Carnosaur: Celestite Warspear, Fusil of Conflagration
Bastiladon: Solar Engine
Dread Saurian:
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
Endless Spell: Emerald Lifeswarm
__________________________
++ Full Monsters 2,000 (Order - Seraphon) ++
Core Battalion: Warlord
Skink Chief: Prime Warbeast, Cloak of Feathers, General
Skink Priest: Heal
Slann Starmaster: 5. Stellar Tempest
5 Saurus Guard
Skink Starpriest: Hand of Glory
Engine of the Gods
Saurus Scar-Veteran on Carnosaur: Celestite Warspear, Fusil of Conflagration
Bastiladon: Solar Engine
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
5 Saurus Knights
Endless Spell: Emerald Lifeswarm
_____________________
++ Triple Artefacts 2,000 (Order - Seraphon) ++
Core Battalion: Warlord
Skink Chief: Prime Warbeast, Cloak of Feathers, General
Skink Priest: Heal
Slann Starmaster: 5. Stellar Tempest
5 Saurus Guard?
Core Battalion: Command Entourage
Skink Starpriest: Hand of Glory
Engine of the Gods: Amulet of Destiny
Saurus Scar-Veteran on Cold One: Celestite Warspear, Fusil of Conflagration
Bastiladon: Solar Engine
*10 Saurus Warriors/3 Ripperdactyls/Drop the Guard for 10 more Knights*
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
5 Saurus Knights
Endless Spell: Emerald Lifeswarm
_____________________________________
Basically trying to guarantee the Beast Master grand strategy due to how tanky of monsters we can field, while still being able to put out enough damage to complete Battle Tactics.
This started with the realization that the Dread Saurian didnt go up in points, got access to rampages, and with less Inspiring Presence access his roar might actually do something now. Im not sure he is worth it over the other excellent monsters we can bring though.
Easy to complete Battle tactics: Ferocious Advance, Savage Spearhead, Monstrous Takeover, Broken Ranks. Two of these also give an easy bonus point for monsters. So without even trying very hard, you've almost capped out your secondary objectives. You are fairly vulnerable to low-drop shooting heavy lists though. A large shooting alpha strike could take out a unit or two really easily, and you only have 4 monsters and the units of knights actually visible.
Not sure if the 5+ ward and the extra unit are worth losing the Carnosaur in the last list. Or what that extra unit would be. That list also can drop the Amulet of Destiny and reorganize itself into a Command Entourage and a Battle Regiment to be a 4-drop list, but I feel as though a lot of armies will be 2-3 drops so that might not even matter. Same with the 2nd list as a 5-drop vs HotH
Thoughts and critiques would be appreciated