Skink
Tichi Huichi Raider
Member
- Messages
- 34
- Likes Received
- 27
- Trophy Points
- 18
So how does this list sound:
Coalesced - Thunder Lizard
For Warlord Battalion, I have
Kroak - 430
Starpriest - 130
Astrolith Bearer - 150
Temple Guard - 115
Total: 825
The thinking here is that Kroak is strong, the Starpriest is a wizard to facilitate him, and the Astrolith and Temple Guard are his body guards. Also since the Warlord Battalion doesn't involve any buffs that are specific just to the units of the battalion, I think it's a good idea to put the units who I don't want to be the in midst of a melee here where they will not waste another battalion's buffs.
For the Linebreaker Battalion, I have
Engine of the Gods - 265
Solar Engine - 235
Solar Engine - 235
Total: 735
I think the Solar Engines are fairly good and I appreciate that they are 30 pts cheaper than a stegadon. Also, they count as behemoths, which stegadons don't get to do in an AoS 3.0 Thunder Lizard army (they either count as leaders or troops). The Solar Engines can offer some good, reliable ranged damage and the Engine of Gods can either heal them, damage the enemy, or summon in Saurus Warriors (which as I understand costs me zero points).
Now, I could switch out Linebreaker for the Alpha Beast pack, because maybe that d6 can be helpful but I also think All-Out Attack and All-Out Defense are fairly good.
Next I have my Hunters of the Heartland Battalion
5 Saurus Knights - 110
5 Saurus Knights - 110
Total - 220
Saurus Knights are good screen and a good attack, if needed for objective control, and with the Hunters of the Heartland buff of not being targetable by Monstrous Rampage, I think that their screening ability or ability to attack enemy monsters is even better.
Finally, to complete my army
Scar-Vet on Carnosaur - 215
I'm opting for a Scar-Vet on Carnosaur to buff up to Saurus Knights, give me another tanky monster.
The Total Comes out to 1995
I guess I can sub out the Scar-Vet for more Temple Guard and some Saurus Knights, or for Saurus Warriors and Saurus Knights, or for two blocks of Saurus Warriors, honestly, I have a lot of room for changes. But how does this sound so far? And if the Scar-Vet is unnecessary, what's the best replacement.
Coalesced - Thunder Lizard
For Warlord Battalion, I have
Kroak - 430
Starpriest - 130
Astrolith Bearer - 150
Temple Guard - 115
Total: 825
The thinking here is that Kroak is strong, the Starpriest is a wizard to facilitate him, and the Astrolith and Temple Guard are his body guards. Also since the Warlord Battalion doesn't involve any buffs that are specific just to the units of the battalion, I think it's a good idea to put the units who I don't want to be the in midst of a melee here where they will not waste another battalion's buffs.
For the Linebreaker Battalion, I have
Engine of the Gods - 265
Solar Engine - 235
Solar Engine - 235
Total: 735
I think the Solar Engines are fairly good and I appreciate that they are 30 pts cheaper than a stegadon. Also, they count as behemoths, which stegadons don't get to do in an AoS 3.0 Thunder Lizard army (they either count as leaders or troops). The Solar Engines can offer some good, reliable ranged damage and the Engine of Gods can either heal them, damage the enemy, or summon in Saurus Warriors (which as I understand costs me zero points).
Now, I could switch out Linebreaker for the Alpha Beast pack, because maybe that d6 can be helpful but I also think All-Out Attack and All-Out Defense are fairly good.
Next I have my Hunters of the Heartland Battalion
5 Saurus Knights - 110
5 Saurus Knights - 110
Total - 220
Saurus Knights are good screen and a good attack, if needed for objective control, and with the Hunters of the Heartland buff of not being targetable by Monstrous Rampage, I think that their screening ability or ability to attack enemy monsters is even better.
Finally, to complete my army
Scar-Vet on Carnosaur - 215
I'm opting for a Scar-Vet on Carnosaur to buff up to Saurus Knights, give me another tanky monster.
The Total Comes out to 1995
I guess I can sub out the Scar-Vet for more Temple Guard and some Saurus Knights, or for Saurus Warriors and Saurus Knights, or for two blocks of Saurus Warriors, honestly, I have a lot of room for changes. But how does this sound so far? And if the Scar-Vet is unnecessary, what's the best replacement.
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