Cold One
cyberhawk94
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Had an idea for a list in 3.0, one of those "so crazy it just might work" ideas. Basically trying to guarantee the Beast Master grand strategy due to how tanky of monsters we can field, while still being able to put out enough damage to complete Battle Tactics.
This started with the realization that the Dread Saurian didnt go up in points, got access to rampages, and with less Inspiring Presence access his roar might actually do something now.
++ **Pitched Battle** 2,000 (Order - Seraphon) ++
. Allegiance: Seraphon
. . Coalesced: The Thunder Lizard
Core Battalion: Warlord
Engine of the Gods: Amulet of Destiny
Skink Starpriest: 2. Hand of Glory
Slann Starmaster: 5. Stellar Tempest
5 Saurus Guards
Core Battalion: Linebreaker
Saurus Scar-Veteran on Carnosaur: [The Thunder Lizard] Prime Warbeast, Celestite Warspear, Fusil of Conflagration, General
Bastiladon: Solar Engine
Dread Saurian:
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
Endless Spell: Chronomantic Cogs
The Engine with 5+ Ward, Bastilodon, and 37 Wound Dread all are super hard to actually kill with Scaly Skin, especially with the engines healing.
The Slann, Guard, and Starpriest would stay in the Realmshaper, with the bastilidon nearby to take buffs.
The Engine would either stay near the Slann and Bastil to heal and summon Saurus screens, or move up with the Dread to keep it healed and be more of a threat itself
The other "flank" is the knights and carnosaur. Which also gives a free Ferocious Advance turn 1 unless one of the units is shot off the table.
Thinking about dropping the Carno for other units and maybe an Emerald Lifeswarm. Something really mobile like rippers might be a good idea. Also would let me either move Prime Warbeast to the Engine, or grab Arcane Might on the Slann.
Easy to complete Battle tactics: Ferocious Advance, Savage Spearhead, Monstrous Takeover, Broken Ranks. Two of these also give an easy bonus point for monsters. So without even trying very hard, you've almost capped out your secondary objectives. You are fairly vulnerable to low-drop shooting heavy lists though. A large shooting alpha strike could take out a unit or two really easily, and you only have 4 monsters and the 2 units of knights actually visible.
Thoughts and critiques would be appreciated
This started with the realization that the Dread Saurian didnt go up in points, got access to rampages, and with less Inspiring Presence access his roar might actually do something now.
++ **Pitched Battle** 2,000 (Order - Seraphon) ++
. Allegiance: Seraphon
. . Coalesced: The Thunder Lizard
Core Battalion: Warlord
Engine of the Gods: Amulet of Destiny
Skink Starpriest: 2. Hand of Glory
Slann Starmaster: 5. Stellar Tempest
5 Saurus Guards
Core Battalion: Linebreaker
Saurus Scar-Veteran on Carnosaur: [The Thunder Lizard] Prime Warbeast, Celestite Warspear, Fusil of Conflagration, General
Bastiladon: Solar Engine
Dread Saurian:
Core Battalion: Hunters of the Heartlands
5 Saurus Knights
5 Saurus Knights
Endless Spell: Chronomantic Cogs
The Engine with 5+ Ward, Bastilodon, and 37 Wound Dread all are super hard to actually kill with Scaly Skin, especially with the engines healing.
The Slann, Guard, and Starpriest would stay in the Realmshaper, with the bastilidon nearby to take buffs.
The Engine would either stay near the Slann and Bastil to heal and summon Saurus screens, or move up with the Dread to keep it healed and be more of a threat itself
The other "flank" is the knights and carnosaur. Which also gives a free Ferocious Advance turn 1 unless one of the units is shot off the table.
Thinking about dropping the Carno for other units and maybe an Emerald Lifeswarm. Something really mobile like rippers might be a good idea. Also would let me either move Prime Warbeast to the Engine, or grab Arcane Might on the Slann.
Easy to complete Battle tactics: Ferocious Advance, Savage Spearhead, Monstrous Takeover, Broken Ranks. Two of these also give an easy bonus point for monsters. So without even trying very hard, you've almost capped out your secondary objectives. You are fairly vulnerable to low-drop shooting heavy lists though. A large shooting alpha strike could take out a unit or two really easily, and you only have 4 monsters and the 2 units of knights actually visible.
Thoughts and critiques would be appreciated
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