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AoS Carnasaur vs Stegadon 3.0

Bruh, i handle my mess ON THE PLAYGROUND, I dont need no teacher holding my hand

Ill see you on the castle bridge, first to fall... falls into Lava (aka... wood chips)
we need to start a playground warfare thread, this is too good
 
Carnosaurs all the way, have more versatility than the steg. While it might lack the mortal wounds offered, the carnosaur makes up in a few ways, notably its faster, better bravery means heroic recovery and other utility, the carno also has the ability to deal more damage, and finally we come to cost. With Stegs being so much more expensive, the fact that carnosaurs can equal, if not exceed their damage output is a testament to carnosaurs being lethally efficient and being a better melee damage platform than the stegadon.

IMHO, if you're taking a stegadon its for the ranged weapons, or the potential mortal wounds they can offer. Simply put you dont take a stegadon for the raw potential melee damage.

I disagree, while a carnosaur has slightly higher damage potential (about 3 damage) the stegadons is far more consistent because it is spread out over more attacks so less swingy if you spike a bad roll while rolling to hit/wound, and every attack on the steg scroll has rend. That's not counting the stegs impact hits or the ranged attacks which mean you're projecting power every turn of the game in addition to being able to shoot whatever you're in combat with. On top of that the steg has significantly more buff potential and because it has more melee profiles each instance of +1 attack (the great drake, prime warbeast, etc) makes a much larger impact vs the carnosaur.

Don't get me wrong, the carno is super efficient. But being cheaper is its advantage over the steg, because it won't out-damage it
 
Looks like several people need to go back to the math posted on the first page of this thread. Steg Chief is fukkin' amazing. His only drawback is that you cannot just throw him into a list, and that's about it. For the Carno, the swingyness on the bites is all kinds of horrible. Let's face it, every opponent with half a clue will save "All out Defense" for the target of the Carno.

@Lambs and Lions Did you include the Steg's ranged damage in your comparison?

Armoured Crest comes in really handy for monster mash duels and increase in MSU meta. Also Cloak of Feathers. Top contender for the best artefact in the game, imho. Complete insanity.
 
L
Armoured Crest comes in really handy for monster mash duels and increase in MSU meta. Also Cloak of Feathers. Top contender for the best artefact in the game, imho. Complete insanity.
armored crest doesn't work againsed monsters. the unit needs 5 models in it to provide the bonus
 
I disagree, while a carnosaur has slightly higher damage potential (about 3 damage) the stegadons is far more consistent because it is spread out over more attacks so less swingy if you spike a bad roll while rolling to hit/wound, and every attack on the steg scroll has rend. That's not counting the stegs impact hits or the ranged attacks which mean you're projecting power every turn of the game in addition to being able to shoot whatever you're in combat with. On top of that the steg has significantly more buff potential and because it has more melee profiles each instance of +1 attack (the great drake, prime warbeast, etc) makes a much larger impact vs the carnosaur.

Don't get me wrong, the carno is super efficient. But being cheaper is its advantage over the steg, because it won't out-damage it
what buffs would you be running on the steg chief to out damage a carno?
 
what buffs would you be running on the steg chief to out damage a carno?

According to lambs and lions' math, the Stegadon chief essentially always out damages the carnosaur if they both have the same buffs.

And if you stack enough on the Stegadon, it even does more damage for the points than a Scarnosaur
 
what buffs would you be running on the steg chief to out damage a carno?

Well, prime warbeast and the great drake asterism are more efficient on the steg and both lead to more damage because the steg has 1 extra melee profile than the carnosaur i.e. 2 extra attacks from those buffs. In addition, it has its ranged attack which it can still use against its melee target and gets an additional attack on that with prime warbeast. And if we're talking about a steg chief it has its own CA that adds a further attack to all of its melee profiles.

Granted the stegs all went up pretty dramatically in points while the scarnosaur only went up 5, so it'll be interesting to see how that plays out. I think the EotG is much more intriguing now as it didn't go up much at all. And I think we can all agree to pour one out for our friend the Oldblood on carno, RIP buddy
 
what buffs would you be running on the steg chief to out damage a carno?
So the steg out damages the Carnasaur because it cost more. The points per damage of each is about the same.

I assume you will always use the steg CA because why wouldn't you. But other buffs worth trying are priest CA, prime warbeast, and great drake, both those all have a cost that you can't use them on something else that you might want to use it on.

The stegadon has a few things that make it shine. First it's damage is still high in starborne which the carnasaur loses a ton of it's damage if it is not coalesced. Cloak of feathers for flying and -1 to hit is very strong. There are a lot of ways to give it +1 save for better survivable against rend. And you can have the steg being move 16" + run and charge to get off a turn 1 charge pretty easily.
 
So the steg out damages the Carnasaur because it cost more. The points per damage of each is about the same.

I assume you will always use the steg CA because why wouldn't you. But other buffs worth trying are priest CA, prime warbeast, and great drake, both those all have a cost that you can't use them on something else that you might want to use it on.

The stegadon has a few things that make it shine. First it's damage is still high in starborne which the carnasaur loses a ton of it's damage if it is not coalesced. Cloak of feathers for flying and -1 to hit is very strong. There are a lot of ways to give it +1 save for better survivable against rend. And you can have the steg being move 16" + run and charge to get off a turn 1 charge pretty easily.

Is it possible to have the Priest CA as well as the Chief's CA active at the same time? The Priest uses his one in the Hero phase, while the Steg uses his in the combat phase - so you're avoiding the one CA per phase rule.

Combined with Heroic actions it seems pretty feasible to get a Steg with +1 attack on 2s to hit and wound with every profile, who can also roar at whatever he's fighting for a chance at preventing all-out defence.
 
Someone I read had the great idea of giving the Arcane Tome to a melee hero, and then making the one spell he knows be Flaming Weapons for +1 damage on a primary melee weapon.

This would increase a Scar-Vets damage output with the spear by 1.5 - 2 times. Makes him a lot more effective with minimal buffing from outside sources - just need maybe 1CP for all out attack or pop Their Finest Hour on the charge into an enemy monster.

Seems pretty good at the cost of 1 relic but I don't know if it actually stacks up.
 
Is it possible to have the Priest CA as well as the Chief's CA active at the same time? The Priest uses his one in the Hero phase, while the Steg uses his in the combat phase - so you're avoiding the one CA per phase rule.

Combined with Heroic actions it seems pretty feasible to get a Steg with +1 attack on 2s to hit and wound with every profile, who can also roar at whatever he's fighting for a chance at preventing all-out defence.

Yes this works. CA's that activate in the hero phase are more valuable now
 
Someone I read had the great idea of giving the Arcane Tome to a melee hero, and then making the one spell he knows be Flaming Weapons for +1 damage on a primary melee weapon.

This would increase a Scar-Vets damage output with the spear by 1.5 - 2 times. Makes him a lot more effective with minimal buffing from outside sources - just need maybe 1CP for all out attack or pop Their Finest Hour on the charge into an enemy monster.

Seems pretty good at the cost of 1 relic but I don't know if it actually stacks up.
I was thinking about this too, definitely worth trying out!
 
Someone I read had the great idea of giving the Arcane Tome to a melee hero, and then making the one spell he knows be Flaming Weapons for +1 damage on a primary melee weapon.

This would increase a Scar-Vets damage output with the spear by 1.5 - 2 times. Makes him a lot more effective with minimal buffing from outside sources - just need maybe 1CP for all out attack or pop Their Finest Hour on the charge into an enemy monster.

Seems pretty good at the cost of 1 relic but I don't know if it actually stacks up.
Honestly, you are only looking at an increase of about 3 damage per combat.

The 5+ ward artifact is very nice for the carnasaur making his much tankier. I wouldn't give that up.
 
I was just looking at profiles and realized the carnosaur hits on 3+ with jaws at best now, I was used to it hitting on 2+ with KC and pinned down... that's a pretty big nerf especially since the steg hits on 3+ across all its profiles so can now get to 2+ with AOA.

I was originally double checking profiles to see if it might be worth it for the Scar vet to go for the greatblade since rend will be more important now. Getting to rend 2 with blade of realities might be worth considering, especially outside of KC if you aren't using the eviscerating blade
 
I was originally double checking profiles to see if it might be worth it for the Scar vet to go for the greatblade since rend will be more important now

It is exactly opposite. Ignoring rend -1 is available almost to all armies and ignore -2 is still accessable. You want weight of attacks, not quality. And spear is perfect for that.
 
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