Do you have a minute to talk about Dual Shooting Solar Engine Bastiladon, our Lord and Saviour?
I believe that the "unleash hell" CA rule will be fantastically oppressive and increases the effectiveness of several seraphon units.
Run a bastiladon behind saurus and watch it blast anything that tries to charge the saurus. Or beside them to get the monster ability when charged.
Same with the stegadon bow and now the flamethrower might actually find its way into some lists because of unleash hell. Also, salamanders will be even more oppressing since you can use them to protect anything from charges. 9" is a lot!
I'm not sure what to think about the new edition so far, but I think it's bad that they've nerfed horde units and dislike the Reinforcement rules. They'll need a huge faq to balance that one out. I like that endless spells will be more present and more devastating and even if the bound endless spells are less unique, they'll most likely be controllable when wild, so the you don't need to worry about them. And as pointed out earlier, seraphon have good spells for handling enemy endless spells.
I think that the general battalions are very bland but they probably do a lot for balance and the same with the general CA and monster/hero abilities. I guess by giving everyone the same toolbox it will go quite far to infer som balance. But I still think unleash hell is too stronk. And also, the hero abilities might be extremely strong for some heroes, especially the d3 heal.
But I'm just wondering, does anybody have any insight on how the "rule of one" will work?
For hero abilities, you can only use 1 per hero phase, so no issue there. For monster abilities you need to pick 1 unique for each monster, no problems.
What about CA? Can you use the same CA several times per phase? If not, I can still see some usability of the saurus CA which gives +1 to hit, because then you can effectively give 2 units +1 in a phase (all out attack and saurus oldblood ca).