Skaven Slave
Canas
Clan Eshin
- Messages
- 7,139
- Likes Received
- 10,774
- Trophy Points
- 113
Yeah, it isYou say that as if it's a bad thing.
Yeah, it isYou say that as if it's a bad thing.
My Dread will instantly used, Just to try these Things OutMan, that Roar.... That's so good.
Already I can see the Dread having a place with these. Use the Monster roar to pick a unit you want to kill (a mob/horde even) and then in the BS phase, RoR to halve their Bravery. Now they can't be Battleshock immune, and they're halved -1.
I'm pretty hyped to try that Dread and Double Carno list I've been kicking around.
I see KC more interesting now that Leaders can issue a command. Are you being charged to your Saurus and no Leader is on their way? Just issue +1 to hit as you did a charge or even a 2nd round.
Now, even FoS skinks can make a suicide entrance: buff 'em, teleport them on your movementy phase and shoot. Next turn their are gonna be charged, Parting Shot on your face.
I'm still crafting a TL with Kroak, I think I'll be making two, one with a Thunderquake and another with the Stampede, to have two Primal Warbeast.
Yeah, it isNot a fan of a single unit being able to control such a crazy amount of space.
a small Errata could easily fix this, as normally unit champions can't use CA in 2.0. I don't see why they couldn't use those as well in 3.0, though we will likely see some adjustment to them whenever we get a new BT.KC and FoS command abilities have to be used by a hero
O I like terrain, and I like using units to block paths and cut-off troops and such. It's a basic part of any strategy game.Not being a fan of what Hordes are for doesn't make it bad. They're meant to be a tide of bodies when a Horse, controlling space and forcing the opponent to react and move around them, use the terrain the keep hordes from overwhelming them, etc.
That's actually something have been doing in AoS since the beginning, just without people using Terrain.
But I digress, you and I disagree on a lot of fundamental things about the game, so it's not surprising that terrain and what units should be for is another one.
What I dislike is a single unit being able to physically control >5% of the entire battlefield without a whole lot of effort. More if you make clever use of terrain or use weird formation to space out your units (and even more if your opponent can't fly). Seems a bit much.
I'm mostly just confused about the influx of terrain destroying mechanics, as I generally don't see anywhere near enough terrain to make this interesting or worthwhile
You rang?mmm roar is much better so stomp is only going to come up in heavy monster lists
I think Thunder Lizards will be able to make use of Stomp on Stegadons, which'll actually be quite a few mortal wounds on the charge...
it would definitely help with both battle shock immunity and low braveryThat would be interesting. It would definitely fit considering this feels a lot like previous editions of WHFB are being integrated into AoS....
What if Kroak rolling for his wounds in each phase is because battle shock is changing from its own phase at the end of the turn to something that happens at the end of each phase, similar to panic in WHFB?
I would never Play Gotrek!Gotrek can be healed d3+d3+d3 in seraphon now.
Celestial apotheosis
Lifeswarm
Heroic recovery
I feel you man!!!I'm gonna have so much fun with those monster rules. Roar is stupid powerful and I don't feel bad. Stomp makes me more of a mw generator on the charge. The +1 to hit against monsters makes me into a much better monster killer now and you can argue that thanks to that monstrous rule the dread is gonna be scary to SoB. I don't see a use to breaking terrain all too much but hey if it is a way to cause pain to opponents leggo.