Slann
Lord Agragax of Lunaxoatl
Eleventh Spawning
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I think you could easily have Warhammer without the ridiculous hat and romper suit-wearing neo-Germans and replace them with Bretonnia, who were more out-and-out ‘good guys’ than the Empire. The Empire certainly doesn’t dominate the lore in the league the Imperium dominates 40K for example - all you’d really need to do would be change the calendar system, probably to Bretonnian calendar, which wouldn’t be that difficult. Because the Empire are closest to Chaos, you could easily have a scenario where the Warriors of Chaos rise up and crush the Empire, but their sacrifice inflicts enough casualties for a combined alliance of Bretonnia and the Dwarfs to halt the Chaos invasion before it ravages the rest of the Old World. It’d be easy to rework the lore so that Ghal-Maraz either falls into the hands of the Bretonnians or returns to its original makers (the Dwarfs), and though it’d piss off people who play the Empire, GW didn’t mind pissing off Tomb King and Bretonnia fans, so it’s not as if we’d be doing something unheard of.Ahh this is tough. If I said what I think will be included, this would be my list:
- The Empire (You can't have Warhammer without the Germans in pajamas. They're the protagonists. Also, they have the Warhammer)
I would debate that they are iconic in a Warhammer sense, given they are just generic Hammer horror Transylvanian undead. One of my biggest arguments against GW keeping them at Tomb Kings’ expense is that they do nothing to build upon that trope, they simply copy-paste it into the Warhammer world. Pretty much every fantasy wargames ruleset under the sun has rules for Vampire Counts-style Undead. Also they’re pretty weak as a threat, being concentrated in a single Imperial province and a Bretonnian city next to each other. They may be iconic in a general sense, but certainly not in a Warhammer-specific sense...
- Vampire Counts (Again, super iconic)
Which, as you have mentioned in part, is what the Tomb Kings are. The Tomb Kings are admittedly based off an existing trope, but whereas Vampire Counts copy-paste their trope, Tomb Kings really build upon and expand theirs in a way that has never been seen since. They also hold a near-unique position of being a pretty neutral faction, which would certainly possible to retain in a new Warhammer Edition.
- Tomb Kings (Super unique)
- Wood Elves (Pretty amazing looking minis)
Though Wood Elves are pretty redundant as an Order faction given High Elves are infinitely more Order-aligned Elves, they can easily make up a second neutral faction alongside Tomb Kings. Both of these factions can help/hinder any of the other factions as befits their plans.
If TOW were to have reduced factions and follow my lore idea above, it’d be great to have it as:
Order:
Lizardmen (Still important given they are the Old Ones’ first creations and ultimate servants)
Bretonnia
Dwarfs
High Elves (Also iconic in our vote)
Destruction:
Warriors of Chaos
Orcs and Goblins
Skaven (Still pretty iconic both in our vote and in the whole of Warhammer)
Dark Elves (Not iconic in our vote but are pretty important to Elf lore - if we’re to have High Elves, we will need Dark Elves too)
Non-aligned:
Tomb Kings
Wood Elves
Yeah sadly beastmen are in the same bag. They're super weak in any game, even with extra points.
As awesome and unique as Beastmen are, unfortunately GW tried to turn them into Chaos’ answer to Orcs and Goblins and Warriors of Chaos’ whipping boy, which is one of the main reasons why they sadly don’t have much of a showing on our poll.
With regards to their playing ability, I’ve been discussing how to give them the best 8th Ed experience here:
https://eefl.freeforums.net/thread/...best-edition-experience?page=1&scrollTo=49228
You’re welcome to come and join the discussion - additional input is always welcome!
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