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AoS NEW *rumor*

Dude, those weapons have insane stats:

Altairi.PNG

And they grow stronger with the turns...

upload_2021-3-22_21-30-36.png

I do get the 3 attacks instead of D3 against Chaos... but why do they all need to have 2+ to hit, 2+ to wound and -2 Rend... Definitely overpowered in my opinion.

Grrr, Imrahil
 
Dude, those weapons have insane stats:

View attachment 89368

And they grow stronger with the turns...

View attachment 89369

I do get the 3 attacks instead of D3 against Chaos... but why do they all need to have 2+ to hit, 2+ to wound and -2 Rend... Definitely overpowered in my opinion.

Grrr, Imrahil
It's all going to depend on what other weapons they get on their warscroll. Individually they're ridiculous, but if this is all they have then the unit as a whole will still be reasonable-ish. I mean, it'l still be infuriating to face anything with those stats, but at least if it's limited to a handfull of attacks it's manageable I guess. Not great design though to give an "basic" attack that basicly can't miss cuz it has perfect stats...

View attachment 89371

And they are here to generate CP, but we could take the twins as an Ally, right?
Something positive.

View attachment 89370

Grrr, Imrahil
yeah, I'm honestly a bit confused by this one. Lumineth don't rely heavily on command ability spam currently, so it seems out of place. Even if the new heroes get good command abilities it seems like a rather odd shift in playstyle out of nowhere.
 
It's all going to depend on what other weapons they get on their warscroll. Individually they're ridiculous, but if this is all they have then the unit as a whole will still be reasonable-ish. I mean, it'l still be infuriating to face anything with those stats, but at least if it's limited to a handfull of attacks it's manageable I guess. Not great design though to give an "basic" attack that basicly can't miss cuz it has perfect stats...


yeah, I'm honestly a bit confused by this one. Lumineth don't rely heavily on command ability spam currently, so it seems out of place. Even if the new heroes get good command abilities it seems like a rather odd shift in playstyle out of nowhere.
No, no. You're not looking at this like an elf fanatic. They must be able to do EVERYTHING in the game, because... elves. ;)
 
The game is about shooting, magic and speed rn, so I am not concerned about this stats at all. Remember how everyone freaked out about Light of Eltharion's stats? Where is it now? Same here. Unless they have some busted additional abilities, I doubt they will see much play. Lumineth are very tight on points now and they cannot take some random melee hero, if they have to give up a pack of sentinels.

My bet is the ballista and kangoroos see play and swordsmen won't. Have to look at more rules for other heroes.
 
No, no. You're not looking at this like an elf fanatic. They must be able to do EVERYTHING in the game, because... elves. ;)

That was one of the great things about playing against elves in WHFB. No matter how things were going you could always cheer yourself up by being a jerk and asking the elf player what the toughness of his lords and units was. Oh that one's 3 too, huh? Who knew. :D
 
The basically free mortal wounds equal to the battle round is pretty crazy. Thankfully those units are only getting a few attacks, because those weapon profiles are insane! If they also get negatives to be hit, high saves, and a decent wound count, I think they definitely qualify as OP. However, they could be squishy and easy to snipe or kill on the charge, so who knows?

It's interesting that the twins can be taken as an ally in any order army, I wish there were more units like that. But while I don't think the Lumineth are going to be game-breakingly OP, GW *clearly* wants them to be the new "main characters" of AoS, it would seem. In every article they write about them you can really feel the gushing fanboyish tone. Are the people at GW just massive Elf fans? Or did they do a survey that determined that High Elves were going to be the most marketable army and decided to pour everything they had into them like with Space Marines in 40k?
 
I mean, two of the current big lore happenings are centered on Elf Gods. The largest ranges released for AoS since it's beginning have been Elf related if I can recall correctly.
And the Lumineth were said to be the High Elves, just hopped up on AoS juice.

I think someone does like elves. Someone who has a big say in the design/lore process.
 
yeah, I'm honestly a bit confused by this one. Lumineth don't rely heavily on command ability spam currently, so it seems out of place. Even if the new heroes get good command abilities it seems like a rather odd shift in playstyle out of nowhere.

I imagine it’s not actually for Lumineth, these two are like Gotrek in that any Order army can grab them without it being a normal Ally so having a load of utility for things that aren’t Lumineth is pretty important for them.

I have no idea if they’ll be good for Seraphon, but they seem fun and it’d be cool to make a proxy model that’s a Kroxigor and skink in a similar pose
 
No, no. You're not looking at this like an elf fanatic. They must be able to do EVERYTHING in the game, because... elves. ;)
It's making me curious who at GW is such an elf fan. And such an indiscriminate elf fan as well, it's not like it's only the archetypical high elves that get loads of shiny powerfull stuff, every flavour of GW elf gets a good book and shiny fancy models on release.

But while I don't think the Lumineth are going to be game-breakingly OP, GW *clearly* wants them to be the new "main characters" of AoS, it would seem. In every article they write about them you can really feel the gushing fanboyish tone. Are the people at GW just massive Elf fans? Or did they do a survey that determined that High Elves were going to be the most marketable army and decided to pour everything they had into them like with Space Marines in 40k?
Honestly, I prefered the SCE. Aestheticly they might be a bit similar to space marines, but reforging and the flaws it brings with it was an interesting narrative device. The lumineth are just variant #34234 of ridiculously arrogant aelves who can't imagine the "lesser" races having an actual valuable idea.

I imagine it’s not actually for Lumineth, these two are like Gotrek in that any Order army can grab them without it being a normal Ally so having a load of utility for things that aren’t Lumineth is pretty important for them.

I have no idea if they’ll be good for Seraphon, but they seem fun and it’d be cool to make a proxy model that’s a Kroxigor and skink in a similar pose
The mounted lord also has the CP generating ability, on a 2+ even. And he can't be taken by every order army.
 
It's making me curious who at GW is such an elf fan. And such an indiscriminate elf fan as well, it's not like it's only the archetypical high elves that get loads of shiny powerfull stuff, every flavour of GW elf gets a good book and shiny fancy models on release.
well as long as you ignore 40K i guess the fan is a AoS staff member
 
weren't eldar quite powerfull for several editions as well?
in 6th and 7th yes. but not so much in 8th and they are the face of the GW doesn't replace old models meme. 1/3rd of their army is over 20 years old and less then 1/4th of it is less then 6 years old.
 
ok posable leak for future GW projects
FB_IMG_1616413283839.jpg

As expected the upcoming Lumineth models are as batshit expensive as their wave 1 brothers. over £35 for 5 Swordmasters that will likely be on 25mm round bases? £30 for a Ballista? £40 for 5 Kangaroo Boyz?

Personally I don't mind the Lumineth models and aesthetics and some of them would have been worth picking up for my High Elves like the new Ballista model, but with prices like that it's a firm no from me.

So now we have our own version of Space Marines in AoS and it is, suprisingly, not stormcasts.

Or rather Lumineth have become the new Stormcast, pretty much. I wouldn't be at all surprised if they're the ones who appear in the Third Edition boxed game as the Order faction rather than Stormcast.

But while I don't think the Lumineth are going to be game-breakingly OP, GW *clearly* wants them to be the new "main characters" of AoS, it would seem. In every article they write about them you can really feel the gushing fanboyish tone. Are the people at GW just massive Elf fans? Or did they do a survey that determined that High Elves were going to be the most marketable army and decided to pour everything they had into them like with Space Marines in 40k?

Somebody in GW is clearly a Matt Ward for High Elves and Lumineth. Perhaps it's Adam Troke or Phil Kelly who's writing the Lumineth stuff.

seems like whomever made them powerfull in 6th and 7th might have moved to AoS then :p

Phil Kelly was the one responsible for the 6th Edition buffing of the Craftworld Eldar. More evidence to account for the above.

I think the new Lumineth have more models coming out than Fyreslayers and Ironjawz combined lol! I do feel bad for Lumineth players though that book not having the whole army was a dirty move, and that's a lot of models to hit the wallet lol.

Given that Lumineth players would want to pick up Broken Realms: Teclis because of the new lore surrounding their faction anyway, the fact that GW put the rules for all the new units in there means they can get everything they need in one package which is decent. The new Battletome is for those who have wanted to start Lumineth but haven't yet bought the first tome.
 
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Dude, those weapons have insane stats:

View attachment 89368

And they grow stronger with the turns...

View attachment 89369

I do get the 3 attacks instead of D3 against Chaos... but why do they all need to have 2+ to hit, 2+ to wound and -2 Rend... Definitely overpowered in my opinion.

Grrr, Imrahil

I mean, I'm not impressed at all with the Warden of Ymmetrica. The lance has one attack. If that's all he gets, plus some mount hoof attacks, I don't think that's anything to be concerned about at all.


The twins seem neat, at least the brother's sword is good, but it'll come down to cost and what his sister can do.
 
I mean, I'm not impressed at all with the Warden of Ymmetrica. The lance has one attack. If that's all he gets, plus some mount hoof attacks, I don't think that's anything to be concerned about at all.


The twins seem neat, at least the brother's sword is good, but it'll come down to cost and what his sister can do.

I agree here, indeed the 2+ to hit and wound and Rend -2 are probably necessary to make the attack any good at all. 1 attack and damage D3 against most enemies are by no means good.

The brother's sword doesn't look too bad, mainly because very early on the weapon will only be Damage 1 or 2, and if you can kill the Twins during one of these early turns you can stop it becoming too powerful. Any army that can shoot a load of missiles at them and/or deepstrike a powerful close combat unit within striking distance of them shouldn't have much of a problem with them. In addition, the mortal-wounds-based-upon-the-battle-round ability is a once-per-battle thing, which is fine, and the fact that you have to choose whether to use it early while the twins are still alive and deal a weaker blast, or save it for later in the battle to deal a stronger blast but risk the twins dying before they can use it gives the player a tactical decision to think about.

Of course, we need to wait until we see what other special rules these and other Lumineth characters have, and their points costs, before we can truly judge them, but certainly at the moment they don't look that scary.
 
I agree here, indeed the 2+ to hit and wound and Rend -2 are probably necessary to make the attack any good at all. 1 attack and damage D3 against most enemies are by no means good.

The brother's sword doesn't look too bad, mainly because very early on the weapon will only be Damage 1 or 2, and if you can kill the Twins during one of these early turns you can stop it becoming too powerful. Any army that can shoot a load of missiles at them and/or deepstrike a powerful close combat unit within striking distance of them shouldn't have much of a problem with them. In addition, the mortal-wounds-based-upon-the-battle-round ability is a once-per-battle thing, which is fine, and the fact that you have to choose whether to use it early while the twins are still alive and deal a weaker blast, or save it for later in the battle to deal a stronger blast but risk the twins dying before they can use it gives the player a tactical decision to think about.

Of course, we need to wait until we see what other special rules these and other Lumineth characters have, and their points costs, before we can truly judge them, but certainly at the moment they don't look that scary.
Meh, having such an extreme outlier as basestats is inherently problematic because it's very easy to cause it to spiral out of control with even a little synergy. Which can quickly make them OP. While on the other side, having such amazing base-stats often comes at a premium, resulting in overpriced, or weirdly stat-ed units that aren't actually all that useable in practise (e.g. Eltharion). Either way the unit isn't very well designed.
It can also result in wild swings in unit-power depending on circumstances, swinging from near useless to basicly unstoppable depending on the battleplan or army matchup. Which isn't exactly great either.

tl;dr: having absurd base stats is rarely a good sign, even if the unit ends up being technically "balanced".

Also, the wind temple has some absolutly ridiculous movement shenanigans.
And why does basically everyone have better healing spells than our puny celestial apotheosis.

On that note, are we going to get a water and fire temple for them as well? So another lumineth release next year? :p
 
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