you don't have to kill all our heroes to make them fail. heck bad luck can do that. killing their escort nuters them just as quickly and is almost as easy. or force them out of position or kill just part of the cp engine. all of the above can take the teeth right out of our army, doesn't make us bad just delicate and people need to remember that. all the games i've watched where seraphon lose it always comes down to our heroes neutralized we fall to pieces if that happens.
If heroes are dying before they are doing what they need to do it's probably player error or a very, very specific sequence of events against a specific matchup on a specific battleplan that is unlikely to consistently be a problem. As mentioned, there's basically 2 armies our heroes are in danger from round 1 - LRL and OBR catapults, and it's not as if you walk up to those tables and go "guess my heroes are dead" and its a loss from turn 1. They have to work HARD for their wins against seraphon. KO is another one that potentially can threaten on turn 1, but they are screenable and probably just dumping all over your skinks instead.
I'm interested in anyone's experience who has found their heroes regularly dying, cause it seems like just a thought experiment we are entertaining for arguments sake. And just to clarify, that being an exploitable weakness is different than it being an exploitable weakness you can use consistently. Saying "just kill the heroes" is certainly a sound strategy but its by no means an easily achievable one which kind of makes all the difference, right?
no no it isn't. it took 40 skinks to kill 3 of your warriors over 2 rounds both range and melee attacks that is a 130 point deparity for no benefit and it took me moving 2 additional squads onto that point and the support of a buffed 40 man for me to take it from 10 warriors. that's 220 points vrs 600 skinks need their buffs to work. a fully buffed 40 man went into your marauders twice and even with the charge didn't kill them on top of them fighting 40 other skins and taking chip damage. skinks are solid skreens and a great buff platform and that's about it.
yes bodies are helpful. but bodies that can't do anything but sit on objectives? less so. there is a reason no one uses gnoblars or goblin shootas
Not sure why we'd be looking for a unit that as you said is a "solid screen" to actually kill things. Armies need screens. Armies with kroak, salamanders, bastiladons, and all the rest of the ranged and mortal wound spam we have need screens even more. If they are a "solid screen" they are a good warscroll and being able to buff them turns them into an even better warscroll. The game we played seems to be a pretty solid example of that, considering all they needed to do was take up space and hold objectives... which they did beautifully.
BTW people definitely do use gnoblars and no one uses shootas cause they just use stabbas. Regardless, they are different armies. Cheap bodies/screens in an army that has kroak, salamanders, bastiladons, and all the rest of our ranged mortal wounds or shooting damage is a lot more effective than it otherwise would be.
Anyways, dunno if it really matters. No events for the foreseeable future means the "competitive meta" is pretty irrelevant right now haha