OldBlood
Erta Wanderer
Well-Known Member
- Messages
- 4,272
- Likes Received
- 9,774
- Trophy Points
- 113
wow you ignored more then half of what i said including my response to this hmmm. let me repost it then.Again, the issue isn't that the Slann is bad. It's decent. And as long as it's decent you will see it used.
The issue is that it's literally the same warscroll, which simply isn't good design as people will just tend to gravitate to whomever is the more efficient pick with the other falling out of favour.
And yeah, point values don't do anything to change that it's still the same warscroll, with acces to the same spell-lore and same endless spells. Yeah you can give the Slann a better artifact and he'l gain some popularity, or you can increase Kroak's cost to make him less popular. But all that means is that you're changing which of the two is more efficient, you're not distinguishing them from one another beyond efficiency. If you're lucky both choices might stay close enough in power that it's difficult to determine which one is the most efficient, and you'l see a reasonable split in useage as people just use their personal favorite. But more likely than not you'l see one of the two becoming a meta pick...
And imho, when the only difference between two choices in a competitive game is that one is more efficient, but both provide the exact same utility & powers, it's not a real choice and the design of these choices has failed as one of the two might could be removed from the game without the game being significantly worse off.
being "to simular" isn't even a problem in the first place. it is common practice to have a better more expensive version of a unit in strategy games. feral carnasuars are weaker but cheaper then mounted heroes in TTW2, standard zomby dragons/ terrorists are cheaper then their mounted versions in AoS(and people still use both) IG troopers and psyons, great wyrm and crawling wyrm, varka dragon and brood mother dragon, maelstrom and twin twister. this happens all the time and it's fine. just because you don't like it doesn't mean it's bad. so yeah all of these and sooooo many more are in games that people love all of them get used and the way they get that effect is by balancing points.(or that games equivalent) this is a cost problem not a concept problem
ok well then how would you make him a defensive caster? +1 to saves is about as powerful as defensive spells get. and if you did give him a +1 save spell or worse then you would have the same problem as with kroak(oh dang that's what i said earlier huh) where the seer is a better version of the slann only this time cheaper or a -1 to hit and he gets to compete with a even cheaper hero. aaaaand you also ignore half of this point soya lets adreas that. the slann is already geared far more towards utility casting then kroak is he already has a different roll then kroak hence why people use him. him not needing to cast damage spells and having the ability to double up on lore spells makes him much better at that roll then kroakNo it doesn't the Starseer provides 2 unique advantages compared to the slann: 1) the astromancer's staff and 2) his unique spell. Provided you don't give the Slann a spell that's literally the same as the starseer's spell there's enough of a difference to still pick the starseer (in theory at least).
so? why is it a problem that some units are more popular? it's impossible to get equity in this department. as in all things there is going to be a best one there are to many verriables in this game not to have a better optionOn a sidenote, the starseer has other problems, but that is not because it's not unique. It has a unique tools that are worthwhile on their own. People just prefer the toolset a Slann or Starpriest can bring over what a starseer brings.