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AoS Competitive non-skink Seraphon Q&A

Very commonly you’re also looking at 5 Temple Guard, to protect your investment, and an Astrolith, because +1 to cast and +range are both bonkers for Kroak.
 
basically just kroak, balewind and astrolith so that celestial deliverance has a 22" range helped by having and oracle or skink heroes around to change the point of origin
 
Very commonly you’re also looking at 5 Temple Guard, to protect your investment, and an Astrolith, because +1 to cast and +range are both bonkers for Kroak.

basically just kroak, balewind and astrolith so that celestial deliverance has a 22" range helped by having and oracle or skink heroes around to change the point of origin

Thank you very much for clarifying! I'm only just starting with Seraphon following almost 20 years since my Lizardmen hit the table!
 
Apologies if this is a really obvious question, or I've failed to find it in my searches but, what pray tell, is a 'Kroaknado build'? So far I'm guessing Lord Kroak on the Balewind Vortex, but are there more constituents to it than that? (I now also wish the Idoenth could put a shark on the Balewind for the sharknado experience.)
Kroak bale wind and astrolith bearer. gives him a 22" threat range on his doom spell. this is often complimented by skink priests to further extend his range
 
Recently played (and won) my first 3 game TTS tournament with Fangs and i have to say it's definitely far more forgiving.

I think with superb play, the gap is a lot closer, but the combination of summoning, teleporting, and overwatch/retreat just allows you to recover from so many play mistakes. That was really the biggest thing i noticed. If i get out of position or screw up target priority with the firelance list the impact is massive and noticeable. Fangs can be so patient and slow and has so many options to right potential wrongs it was really eye-opening just how forgiving of a list it was.
 
Recently played (and won) my first 3 game TTS tournament with Fangs and i have to say it's definitely far more forgiving.

I think with superb play, the gap is a lot closer, but the combination of summoning, teleporting, and overwatch/retreat just allows you to recover from so many play mistakes. That was really the biggest thing i noticed. If i get out of position or screw up target priority with the firelance list the impact is massive and noticeable. Fangs can be so patient and slow and has so many options to right potential wrongs it was really eye-opening just how forgiving of a list it was.
yeah the parting shot is massive. normally you get punished if you move too close as you get charged but instead you do even more damage.
Don't necessarily need many screens to start as you can just summon 10 skinks every 1-2 turns and it also lets you thrown 10 skinks at an objective which either gets you points or forces the opponent to spend units screening their side.
 
I'm really starting to think that Thunder Lizard lists are the way to go if you're wanting to run non-Skink spam lists. Yes, our dinosaurs have Skinks on them, but each of them is a very effective shooting and melee unit that can dish out a lot more damage than normal Skinks and Saurus when un-buffed.
 
I'm really starting to think that Thunder Lizard lists are the way to go if you're wanting to run non-Skink spam lists. Yes, our dinosaurs have Skinks on them, but each of them is a very effective shooting and melee unit that can dish out a lot more damage than normal Skinks and Saurus when un-buffed.
The range is great on them. Screen well and you can get a bunch of use and damage out of bastiladons
 
Im def a fan of the stegs with bows. TL is the way I play and I keep the flamers on the chief if I run him as the general, (which is most of the time) just as a counter to hordes, otherwise he is more support for the others and some melee protections if they get a deep strike or high mobility unit into position to threaten my ranged stegs
 
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