Slann
Scalenex
Keeper of the Indexes
- Messages
- 11,452
- Likes Received
- 20,359
- Trophy Points
- 113
I am developing West Colassia in depth whereas giving the rest of Scarterra a cursory summary because my current RPG is set in West Colassia and my WIP novel is also set in West Colassia.
World Anvil recently launched a timeline feature but it's still in it's beta phase and I'm having trouble getting my data into something readable but here are the major events of West Colassia.
I'm leaving the length of the Third Age relatively vague. It's the year 1837. Year 1 marks the start of the Feudal Era. Before the Feudal Era the elves were still licking their wounds from the Second Unmaking (and recovering their population very slowly) and the humans were mostly barbarian tribes and petty chiefdoms. Nobody kept detailed records so people are unsure if this era was 1500 years or 15,000 years.
-1472: Codenya formalizes a treaty which formally unites the wood elves with a wide variety of sentient forest creatures though these alliances have existed informally for far longer. This is when the wood elves claim their nation was born and it’s what they set on their calendars as Year 1
-1167: the island of Lunatus claims its first colony in West Colassia, subjugating a small number of humans. This marks the beginning of a slow creeping expansion grey elf expansion into West Colassia.
-589: The king of Lunatus starts calling himself “emperor” and the Elven Empire is officially born. This was later retroactively made Year 1 on the Elven Empire’s official calendar. Coincidentally this was the Year of Khemra. Rate of expansion increases.
-150 (approximate): Largely in response to the vampire known as Vladimir the Conqueror, the wood elves of Codenya chose abandon their external settlements and colonies withdrawing entirely into the borders of their home forest.
The wood elves essentially move from moderately isolationist to extremely isolationist.
1: The vampire Vladimir the Conqueror is reputedly slain. Coincidentally this was the Year of Maylar which made it extra convenient for setting this as calendar "Year 1" because Maylar has the first zodiac house in the cycle.
300-400 (approximate): A band of legendary heroes battle against orcs, vampires, Void Demons and other baddies establishing a faux-Camelot inspired nation that lasts about 200 hundred years. Modern Kantocians, both peasants and princes alike, love to tell embellished stories of this time and claim these heroes as their direct ancestors.
400 (approximate): King Drosst usurps the city state of Uskala. He begins annexing the surrounding land piece by piece over the following centuries.
500 (approximate): Faux-Camelot collapses
600 (approximate): The nation of Kantoc emerges out of the ashes of Faux-Camelot. Later Katoc retroactively sets their official Year 1 in this period on the Year of Hallisan.
625 (approximate): Dark elves begin sailing to West Colassia for exploration and to kidnap some humans to enslave. The dark elves try and fail to craft an alliance with the wood elves of Codenya.
654-657: The dark elves of Kahdisteria launch a full scale invasion against the Wood Elves of Codenya. The wood elves deal them a humiliating defeat permanently ending the dark elves’ ambitions to establish themselves in West Colassia.
830-850: The grey elves invite the wood elves to join the elven Empire which of course they refuse. The grey elves do not take their rejection well. The Elven Empire fight a series of brushfire conflicts against the wood elves of Codenya and the wood elves generally get the better of these fights. While not directly responsible for the Empire’s decline, this period of time marks the peak of the Elven Empire’s expansion. Not only did the Elven Empire lose a lot of resources but enough humans witnessed the elf-on-elf violence to realize that elves were not invincible or morally infalliable so a lot of humans begin rebelling against their elf lords.
Twice in his lifetime, the King of Codenya has a major war with a distant foreign power come with no warning. Tired of the wood elves facing surprise attacks out of nowhere, the king decides the wood elves are too isolationist. Codenya exchanges ambassadors with the nearest human nations and formally endorsing the Rumspringa (though the Rumspringa tradition was far older than this, it was something nobles rarely partook in before this royal decree).
941: Swynfaredia is founded though it started out much smaller than it is now. Later, Swynfaredians retroactively set this as Year 1 on their official royal calendar. Coincidentally this was the year of Greymoria.
1067: Mordock the destroyer reaches the peak of his empire and dies a natural death shortly thereafter.
1313: dwarves successfully reclaim the Great Stone of Meckelorn, coincidentally this was the Year of Hallisan which the dwarves consider lucky, never mind the double 13s.
1500 (approximate): Fumaya is established more or less with the borders it has now, minus a very small expansion into the unclaimed frontier later.
1632: Uskala annexes the kingdom of Insert Name Here, reaching the current size of territory it has now.
1716: Swynfaredia annexes the kingdom Talama, reaching the current size of territory it has now. This was recent enough that more than a few ethnic Talamans are still resentful about this.
1837 (Year of Mera if I did my math right): This is the default year for RPGs in my setting to start and the year Nilen the Cobbler is going to have his little adventure
I was working on expanding my West Collassian culture when my computer had to shut down for updates. I didn't lose much unsaved data but it was a two hour long update and I am addicted to my computer.
Nothing tells me I'm too addicted to my computer than when a two hour mandatory update locks me out of my computer on a quarantine day.
How do I occupy myself for two hours with no electronic media or computer games?
By making crude map sketches! I'm not happy with what I have yet, but I do have a start for a West Colassia map.
Here's the quasi-official world map for a recap. West Colassia is the continent dominating the upper left corner.
As I work on my Wes Colassia map I'm trying to make it less uniform. The same basic shape is going to be the same general shape but It's going to have more peninsulas and inlets to make the coastline bumpier. I'm still not sure whether I want West Colassia to literally bump into the North Void or if I want a healthy buffer zone of ocean or a very small buffer zone of ocean.
The northern strip of West Colassia is going to be very cold. Hardy humans can live here if they adopt an Inuit (Eskimo) lifestyle but this is mostly the domain of cold loving dragons and assorted monsters.
Further south it's too cold for farming but not too cold for herding. This is the prime real estate for human and orc barbarians.
South of that is where it's barely warm enough for farming and people live by a mix of farming and herding. These mark the barely claimed frontier of Kantoc, Meckelorn, Codenya, Fumaya, and Uskala. I figure this used to be the heartland of barbarian country but I figure when Mordock the conqueror conquered the top two thirds of the continent that this would have forced barbarians and farmers to intermingle, perhaps in a harsh way but thinking of the United Kingdom, a lot of modern Englishmen are partially descended from Viking raiders that started as raiders and ended as settlers. Modern Kantoca's ancestors are mostly a mix of sedentary faux-Camelotians and assorted horse riding barbarians.
Then I got a wide temperate zone which encompasses most of Kantoc and Uskala, about half of Codenya, Meckelorn and Fumaya and pretty much all of Stahlheim and Swynfaredia.
A tiny strip of coastal land is subtropical and the islands south of the continent are mostly tropical. Maybe, I'll make the southwest tip of West Colassia tropical.
The land north-south is going to gradually get smaller as you move from the wide western border to the relatively narrow eastern border though I think I may throw some more and bigger islands off the southeast coast. The fact there are a bunch of islands off the southwestern coast is unchanged.
That's the topic for next post, is what should I put on my tropical islands? Tropical humans? Some kind of cat people? Camazotz? Some kind of Lustria equivalent?
By the nature of being islands with warm climates, these islands would have some irregular contact with Scaraqua, but that's probably worthy of it's separate topic because I'm still not 100% what I want to do for Scaraqua.
Whoever the original inhabitants were, islands off of the southwest coast of West Colassia would probably be colonies of the Elven Empire though they needed be filled with elves (much like Cyclops Island is politically affiliated with the Elven Empire but has no elves living there).
Islands off of West Colassia's southeastern coast would be very vulnerable to Uskala. Because I don't want the Uskala islands to be carbon copies of Uskala itself, whether I fill the island with Lizardfolk, snakepeople, tropical humans, jaguarmen or something else, they are going to be a tributory state of Uskala.
King Drosst leaves the islands to govern themselves as long as they pay him yearly tribute. That way the geopolitical system will still make sense but I can carve out a unique identity for these islands.
If I add more islands to East Colassia, then said islands would probably either be colonies of the dark elves or they would tributary states of the dark elves. The East Colassian army is more than a match for the dark elves on land but they don't have much of a navy, at least not yet.
I haven't come up with much for the continent of Umera yet besides that the two dominant powers are Nishi and Azuma, and the general region has an Eastern feel. If I add more islands near Umera, it's pretty likely the islands would end up as pawns or prizes in the on-again off-again war between Nishi and Azuma.
The Islands off of the Coast of Penarchia can truly be independent realms because Penarchia has no dominant geopolitical, just a bunch of little ones. At least one cluster of islands is going to be the dwarf-human nation of Mondert. Another one is going to be the sea elves of Nerymer but I'm likely to make their island be a bit further from the equator and thus be more temperate than tropical.
World Anvil recently launched a timeline feature but it's still in it's beta phase and I'm having trouble getting my data into something readable but here are the major events of West Colassia.
I'm leaving the length of the Third Age relatively vague. It's the year 1837. Year 1 marks the start of the Feudal Era. Before the Feudal Era the elves were still licking their wounds from the Second Unmaking (and recovering their population very slowly) and the humans were mostly barbarian tribes and petty chiefdoms. Nobody kept detailed records so people are unsure if this era was 1500 years or 15,000 years.
-1472: Codenya formalizes a treaty which formally unites the wood elves with a wide variety of sentient forest creatures though these alliances have existed informally for far longer. This is when the wood elves claim their nation was born and it’s what they set on their calendars as Year 1
-1167: the island of Lunatus claims its first colony in West Colassia, subjugating a small number of humans. This marks the beginning of a slow creeping expansion grey elf expansion into West Colassia.
-589: The king of Lunatus starts calling himself “emperor” and the Elven Empire is officially born. This was later retroactively made Year 1 on the Elven Empire’s official calendar. Coincidentally this was the Year of Khemra. Rate of expansion increases.
-150 (approximate): Largely in response to the vampire known as Vladimir the Conqueror, the wood elves of Codenya chose abandon their external settlements and colonies withdrawing entirely into the borders of their home forest.
The wood elves essentially move from moderately isolationist to extremely isolationist.
1: The vampire Vladimir the Conqueror is reputedly slain. Coincidentally this was the Year of Maylar which made it extra convenient for setting this as calendar "Year 1" because Maylar has the first zodiac house in the cycle.
300-400 (approximate): A band of legendary heroes battle against orcs, vampires, Void Demons and other baddies establishing a faux-Camelot inspired nation that lasts about 200 hundred years. Modern Kantocians, both peasants and princes alike, love to tell embellished stories of this time and claim these heroes as their direct ancestors.
400 (approximate): King Drosst usurps the city state of Uskala. He begins annexing the surrounding land piece by piece over the following centuries.
500 (approximate): Faux-Camelot collapses
600 (approximate): The nation of Kantoc emerges out of the ashes of Faux-Camelot. Later Katoc retroactively sets their official Year 1 in this period on the Year of Hallisan.
625 (approximate): Dark elves begin sailing to West Colassia for exploration and to kidnap some humans to enslave. The dark elves try and fail to craft an alliance with the wood elves of Codenya.
654-657: The dark elves of Kahdisteria launch a full scale invasion against the Wood Elves of Codenya. The wood elves deal them a humiliating defeat permanently ending the dark elves’ ambitions to establish themselves in West Colassia.
830-850: The grey elves invite the wood elves to join the elven Empire which of course they refuse. The grey elves do not take their rejection well. The Elven Empire fight a series of brushfire conflicts against the wood elves of Codenya and the wood elves generally get the better of these fights. While not directly responsible for the Empire’s decline, this period of time marks the peak of the Elven Empire’s expansion. Not only did the Elven Empire lose a lot of resources but enough humans witnessed the elf-on-elf violence to realize that elves were not invincible or morally infalliable so a lot of humans begin rebelling against their elf lords.
Twice in his lifetime, the King of Codenya has a major war with a distant foreign power come with no warning. Tired of the wood elves facing surprise attacks out of nowhere, the king decides the wood elves are too isolationist. Codenya exchanges ambassadors with the nearest human nations and formally endorsing the Rumspringa (though the Rumspringa tradition was far older than this, it was something nobles rarely partook in before this royal decree).
941: Swynfaredia is founded though it started out much smaller than it is now. Later, Swynfaredians retroactively set this as Year 1 on their official royal calendar. Coincidentally this was the year of Greymoria.
1067: Mordock the destroyer reaches the peak of his empire and dies a natural death shortly thereafter.
1313: dwarves successfully reclaim the Great Stone of Meckelorn, coincidentally this was the Year of Hallisan which the dwarves consider lucky, never mind the double 13s.
1500 (approximate): Fumaya is established more or less with the borders it has now, minus a very small expansion into the unclaimed frontier later.
1632: Uskala annexes the kingdom of Insert Name Here, reaching the current size of territory it has now.
1716: Swynfaredia annexes the kingdom Talama, reaching the current size of territory it has now. This was recent enough that more than a few ethnic Talamans are still resentful about this.
1837 (Year of Mera if I did my math right): This is the default year for RPGs in my setting to start and the year Nilen the Cobbler is going to have his little adventure
I was working on expanding my West Collassian culture when my computer had to shut down for updates. I didn't lose much unsaved data but it was a two hour long update and I am addicted to my computer.
Nothing tells me I'm too addicted to my computer than when a two hour mandatory update locks me out of my computer on a quarantine day.
How do I occupy myself for two hours with no electronic media or computer games?
By making crude map sketches! I'm not happy with what I have yet, but I do have a start for a West Colassia map.
Here's the quasi-official world map for a recap. West Colassia is the continent dominating the upper left corner.
As I work on my Wes Colassia map I'm trying to make it less uniform. The same basic shape is going to be the same general shape but It's going to have more peninsulas and inlets to make the coastline bumpier. I'm still not sure whether I want West Colassia to literally bump into the North Void or if I want a healthy buffer zone of ocean or a very small buffer zone of ocean.
The northern strip of West Colassia is going to be very cold. Hardy humans can live here if they adopt an Inuit (Eskimo) lifestyle but this is mostly the domain of cold loving dragons and assorted monsters.
Further south it's too cold for farming but not too cold for herding. This is the prime real estate for human and orc barbarians.
South of that is where it's barely warm enough for farming and people live by a mix of farming and herding. These mark the barely claimed frontier of Kantoc, Meckelorn, Codenya, Fumaya, and Uskala. I figure this used to be the heartland of barbarian country but I figure when Mordock the conqueror conquered the top two thirds of the continent that this would have forced barbarians and farmers to intermingle, perhaps in a harsh way but thinking of the United Kingdom, a lot of modern Englishmen are partially descended from Viking raiders that started as raiders and ended as settlers. Modern Kantoca's ancestors are mostly a mix of sedentary faux-Camelotians and assorted horse riding barbarians.
Then I got a wide temperate zone which encompasses most of Kantoc and Uskala, about half of Codenya, Meckelorn and Fumaya and pretty much all of Stahlheim and Swynfaredia.
A tiny strip of coastal land is subtropical and the islands south of the continent are mostly tropical. Maybe, I'll make the southwest tip of West Colassia tropical.
The land north-south is going to gradually get smaller as you move from the wide western border to the relatively narrow eastern border though I think I may throw some more and bigger islands off the southeast coast. The fact there are a bunch of islands off the southwestern coast is unchanged.
That's the topic for next post, is what should I put on my tropical islands? Tropical humans? Some kind of cat people? Camazotz? Some kind of Lustria equivalent?
By the nature of being islands with warm climates, these islands would have some irregular contact with Scaraqua, but that's probably worthy of it's separate topic because I'm still not 100% what I want to do for Scaraqua.
Whoever the original inhabitants were, islands off of the southwest coast of West Colassia would probably be colonies of the Elven Empire though they needed be filled with elves (much like Cyclops Island is politically affiliated with the Elven Empire but has no elves living there).
Islands off of West Colassia's southeastern coast would be very vulnerable to Uskala. Because I don't want the Uskala islands to be carbon copies of Uskala itself, whether I fill the island with Lizardfolk, snakepeople, tropical humans, jaguarmen or something else, they are going to be a tributory state of Uskala.
King Drosst leaves the islands to govern themselves as long as they pay him yearly tribute. That way the geopolitical system will still make sense but I can carve out a unique identity for these islands.
If I add more islands to East Colassia, then said islands would probably either be colonies of the dark elves or they would tributary states of the dark elves. The East Colassian army is more than a match for the dark elves on land but they don't have much of a navy, at least not yet.
I haven't come up with much for the continent of Umera yet besides that the two dominant powers are Nishi and Azuma, and the general region has an Eastern feel. If I add more islands near Umera, it's pretty likely the islands would end up as pawns or prizes in the on-again off-again war between Nishi and Azuma.
The Islands off of the Coast of Penarchia can truly be independent realms because Penarchia has no dominant geopolitical, just a bunch of little ones. At least one cluster of islands is going to be the dwarf-human nation of Mondert. Another one is going to be the sea elves of Nerymer but I'm likely to make their island be a bit further from the equator and thus be more temperate than tropical.