OldBlood
Erta Wanderer
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this is true of every unit that is considered good. hammers are good because they take damage dealing to the extreme often at the expense of every thing else and rely on their raw stats to make your opponent deal with them in a certain way. anvils are good because they take defence to the extreme often at the expense of every thing else and rely on their raw stats to make your opponent deal with them in a certain way. i can go on AoS is made for speshalistmight have been me. For both Teclis & the Gargants its the case that they are extremes in their particular niche who rely on their raw stats/basic warscroll rules to do their thing. Because they rely on raw stats & the basic rules on their warscroll there isn't much an opponent can do other than suffer through them. Which is frustrating when your prefered play-style is hard-countered by them as the Gargant/Lumineth player doesn't really need to do anything clever to take advantage of it.
yes if the oponent spends 3-4 times the points you do on wizards you can't compete with them in magic. that seems perfectly reasonable to meE.g. if you like bringing 1-2 minor wizards for magical support they're essentially going to be useless when facing Teclis, no matter what you do. The lumineth player doesn't really have to do anything to achieve this, Teclis just needs to exist.
see above statement about hammers and anvils it's still true. if you don't like your units being countered then strategy is not the genre for you. doesn't matter what game you are playing be it starcraft magic yugioh or AoS. having one plan that works for every thing is never a option these games are made around meta and counter meta play, hard and soft counters are going to be a thing.Because these units occupy such an extreme in their niche they end up dictating how your opponent has to respond as there's only going to be a few viable options to respond to such an extreme with. Which isn't fun if you like a playstyle that doesn't fit in with those remaining viable options.
yes this game is all about making your opponent deal with what you have and forcing bad match ups thats kind of the point of strategy games. and again no you don't have to waist attacks. splitting attacks or retrieting is a option and often a good option you play seraphon you should know this. the only thing "forcing" you to waste attacks is being out payedNow obviously this doesn't necesarly mean they're broken. Morathi is easy enough to deal with by shooting her for example. However, the fact remains that she still gets to dictate your movements for a few turns as no matter what you're going to have to deal those 3 wounds a turn if you want to take her out. Is that difficult or overpowered? No. But it does result in a situation where you're probably going to be forced to waste attacks on her because her heart of iron will absorb some damage. Now if that gets combined with it being 2 units with a shared healthpool you're going to waste even more attacks if the DoK player takes advantage of that.And there's fairly little you can actually do to avoid this. Which just kind of sucks.