that is even less of a problem then what i thought you ment. that means the DoK has been sitting on his thumbs with 1/4th of his army for 3 rounds doing nothing just so she can no longer be killed. any one who does this has already lost the game and his opponent is a fool for not capitalizing on it
No it doesn't. A mix of being clever & lucky is all that's needed. Engage in fights where she gets to strike first and kills (or at least maims) her opponent and thus is (relativly) safe. A few lucky saves here and there, supplemented with the occasional defensive buff. And you're quite quickly going to run into a situation where either she's immortal or is about to be immortal unless you now dedicate yourself to killing her.
And again, it's not powerfull enough to be a general problem. It's not going to happen terribly often. But when it does happen its going to be frustrating, because its one of the few mechanics where a mistake can't be fixed, no matter how lucky you are or how big an advantage you otherwise hold.
it would take her 2-4 combats to kill a 1 man of skinks. her on foot version is terrible at fighting
It'l take her a while, but she'l win. Add in her magical abilities and she'l win surprisingly quickly. Its true that she might not always be able to kill the skinks quickly enough for it to matter, but those skinks are going to lose. And being able to force your opponent to send support to an objective simply because a puny wizard threatens it is quite a usefull tool, especially when said wizard doesn't particularly care about any retaliation.
Also, again, not something that's going to be a general problem. But whenever she does succeed at it it's going to feel annoying because you end up completly fighting on her terms. And most of this depends on the DoK player. If he is clever, has a bit of luck and uses the rest of his army well there's only so much you're going to be able to do to avoid the potential issues. Should you be able to avoid both morathi forms charging something valuable? Most of the time, probably; but you're not always going to succeed at it. And whenever they do end up both tying up something valuable and soaking a buttload of damage with their heart of iron it's going to be frustrating because there isn't necesarly all that much you can do about it.
You only have so many screens to slow them down. There's only so many objectives to contest. If say the only relevant objective is in the same corner of the battlefield as both morathi's you don't exactly have much of a choice.
good to know that the only thing you like about a model that has been around for 2+ years now and not used(because it's nether broken or really all that good) is the thing that makes it substantially worse
It has potential as an interesting mechanic. If this is the only thing they end up doing with it then I'd agree it's dissapointing to say the least as it doesn't really do much currently, apart from giving an excuse for having both forms out at once.
Wasn't this general sentiment essentially your same problem with gargants? And lumineth? If everything feels unfun, maybe its not the game thats the problem but what you're looking for from it.
Nope, Lumineth are fine enough, though I dislike Teclis essentially cancelling magic unless you bring the likes of Kroak/Nagash/etc. yourself. Though this is as much an issue with the magic system in general as it is with Teclis specificly. And their tendency to have mortal wounds on everything is annoying, but their output is still low enough to be acceptable.
Gargants I dislike because its a faction that relies purely on 1 gimmick that's pushed to its extremes, which is rarely a good thing.
DoK in general are fine, it's purely the heart of iron rule I take issue with.