Constellation
Thunder Lizard
Leaders
Slann Starmaster - Great Rememberer; Itxi Grubs
Skink Chief on Stegadon - Skystreak Bow; Fusil of Conflagration
Skink Starpriest
Battleline
20 Saurus Warriors - Spears
20 Skinks - Boltspitter and Shield
20 Skinks - Boltspitter and Shield
Units
12 Salamander Hunting Pack
Behemoths
Bastilidon - Solar Engine
Bastilidon - Solar Engine
Battalions
Thunderquake Temple-host - Skink on Stegadon, Both Bastilidons, and Salamander Hunting Pack
Command Points: 2
Total: 2000/2000
This build is centered around the Thunderquake Temple-host, the Trove of Old One Technology Thunder Lizard command ability, and The Slann's/Star Priest's ability to pump out command points semi-regularly. Keep the Stegadon in the center, flanked by the Bastilidons, and all three screened by the Salamander Hunting Pack. The Saurus are the Slann's Personal guard and will help defend against deep strikes/teleports. The Skinks are flankers/objective holders. Tuck the Skink Starpriest behind the Stegadon and use it's staff ability each turn to buff the strongest Bastilidon.
In essence, you are trying to have two command points every turn to use Trove of the Old One Technology every turn on both Bastilidons to get them both to use their Solar Engine twice each turn. You will choose the "Swift" option from the Thunderquake so you can move more and get into range of targets.The Slann has three 50% chances each turn to generate more command points and the Starpriest has one 33% chance. With any luck you should reliably get 1-2 bonus command points a turn.
Alternatively, you could switch some points around and go with an Engine of the Gods instead of the Skink Chief on Stegadon. If luck is on your side it is amazing, if not then it is a ton of wasted points. I tend to go for the reliable option.
Thunder Lizard
Leaders
Slann Starmaster - Great Rememberer; Itxi Grubs
Skink Chief on Stegadon - Skystreak Bow; Fusil of Conflagration
Skink Starpriest
Battleline
20 Saurus Warriors - Spears
20 Skinks - Boltspitter and Shield
20 Skinks - Boltspitter and Shield
Units
12 Salamander Hunting Pack
Behemoths
Bastilidon - Solar Engine
Bastilidon - Solar Engine
Battalions
Thunderquake Temple-host - Skink on Stegadon, Both Bastilidons, and Salamander Hunting Pack
Command Points: 2
Total: 2000/2000
This build is centered around the Thunderquake Temple-host, the Trove of Old One Technology Thunder Lizard command ability, and The Slann's/Star Priest's ability to pump out command points semi-regularly. Keep the Stegadon in the center, flanked by the Bastilidons, and all three screened by the Salamander Hunting Pack. The Saurus are the Slann's Personal guard and will help defend against deep strikes/teleports. The Skinks are flankers/objective holders. Tuck the Skink Starpriest behind the Stegadon and use it's staff ability each turn to buff the strongest Bastilidon.
In essence, you are trying to have two command points every turn to use Trove of the Old One Technology every turn on both Bastilidons to get them both to use their Solar Engine twice each turn. You will choose the "Swift" option from the Thunderquake so you can move more and get into range of targets.The Slann has three 50% chances each turn to generate more command points and the Starpriest has one 33% chance. With any luck you should reliably get 1-2 bonus command points a turn.
Alternatively, you could switch some points around and go with an Engine of the Gods instead of the Skink Chief on Stegadon. If luck is on your side it is amazing, if not then it is a ton of wasted points. I tend to go for the reliable option.
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