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AoS The Heirs of Xhotl

Carnasaur

Kilvakar

Well-Known Member
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Hello! Just thought I'd get started posting my lists here. Some are fluffy, some are more competitive (and mostly based on the suggestions from this forum). But as far as story goes, the general idea around my army is that it's mostly comprised of ancient Lizardmen who survived the destruction of the Old World and are now raising a new generation of warriors to continue fighting the forces of Chaos. Two Slann, one who leads a faction of Coalesced who have made their home in the realm of Ulgu, and one who commands a force of Starborne whose temple-ship mainly orbits Hysh, have forged a close alliance in order to bolster each other's armies and be more effective in fighting their ancient enemies.
 
First list:

Allegiance: Seraphon
- Constellation: Koatl's Claw
Mortal Realm: Ulgu

Leaders
Saurus Oldblood on Carnosaur (250)
- General
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Lord Kroak (320)
- Spell: Stellar Tempest
Skink Starpriest (120)
- Spell: Hand of Glory
Saurus Astrolith Bearer (140)
Skink Starseer (140)
- Spell: Tide of Serpents
Saurus Scar-Veteran on Cold One (110)

Battleline
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs
5 x Saurus Guard (100)
10 x Saurus Knights (200)
- Lances

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)
Bound Chronomantic Cogs (90)
Bound Emerald Lifeswarm (60)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 111

A Saurus-heavy list that is backed up by some serious magical support and damage from Lord Kroak and several endless spells. Supported by the Skink buffs and a Scar-Veteran and a unit of Knights to flank and try to counter-punch after the warriors get stuck in.
 
A list I used quite effectively against a Skaven Clan Pestilens horde:

Allegiance: Seraphon
- Constellation: Thunder Lizard
Mortal Realm: Ulgu

Leaders
Slann Starmaster (260)
- General
- Command Trait: Vast Intellect - Celestial Apotheosis
- Artefact: Itxi Grubs
- Spell: Celestial Equilibrium
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Engine of the Gods (260)
- Artefact: Fusil of Conflaguration

Battleline
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers

Units
4 x Salamander Hunting Pack (80)

Behemoths
Bastiladon (220)
Bastiladon (220)

Battalions
Thunderquake Temple-host (150)

Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Balewind Vortex (40)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 98

The Skinks screen while Lord Kroak, the Slann, and the Bastiladons unleash a hail of magical death upon their enemies!
 
If I were to run Saurus, I would get bigger blobs. 6 wounds is all that has to be dealt for you to lose your attack bonus. Also, cogs, as great as they are, are very expensive. It's essentially 10 warriors you give up for a bonus that also affect your opponent.
 
So I've been bored and just started making random lists, figured I'd put them up and see what people think. All of these are using models that I have, which is why a lot of the Saurus and Skink units are 20-30 instead of 40.
 
Thunder Lizards with Lord Kroak:

Allegiance: Seraphon
- Constellation: Thunder Lizard

Leaders
Stegadon with Skink Chief (250)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
- Weapon: Sunfire Throwers
Lord Kroak (320)
- Spell: Walk Between Realms
Skink Oracle on Troglodon (220)
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers
Stegadon (240)
- Weapon: Skystreak Bow

Behemoths
Bastiladon (220)
- Weapon: Solar Engine
Bastiladon (220)
- Weapon: Solar Engine

Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Bound Emerald Lifeswarm (60)
Bound The Burning Head (40)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 101

Two Stegadons, two Bastiladons, Lord Kroak and a Troglodon to extend his casting range and deal some damage in combat. Skinks to screen and grab objectives while still providing decent ranged damage.
 
Koatl's Claw Kroaknado

Allegiance: Seraphon
- Constellation: Koatl's Claw

Leaders
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade

Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Lord Kroak (320)
- Spell: Celestial Equilibrium
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Hand of Glory
Saurus Astrolith Bearer (140)

Battleline
10 x Saurus Guard (200)
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound The Burning Head (40)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 125

Saurus Knights and Kroaknado equals lots of damage, hopefully!
 
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Thunder Lizard Carnosaur Rush

Allegiance: Seraphon
- Constellation: Thunder Lizard

Leaders
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Prime Warbeast
- Artefact: Blade of Realities

Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Fusil of Conflaguration

Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Spears
10 x Saurus Knights (200)
- Lances

Behemoths
Bastiladon (220)
- Weapon: Solar Engine
Bastiladon (220)
- Weapon: Solar Engine

Battalions
Sunclaw Temple-host (140)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 132

The idea is to keep the Oldblood safe until he's in range of a key enemy hero or unit, then send him in with full buffs. The Scar-Vet and Knights, as well as the Warriors backed up by Starpriests should be able to put in work as well.
 
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Thunder Lizard Thunderquake

Allegiance: Seraphon
- Constellation: Thunder Lizard

Leaders
Stegadon with Skink Chief (250)
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Sunfire Throwers

Engine of the Gods (260)
- Artefact: Fusil of Conflaguration
Skink Starseer (140)
- Spell: Hand of Glory
Skink Priest (70)
Skink Priest (70)

Battleline
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow

Units
6 x Kroxigor (280)
- 2x Moonhammers

Battalions
Thunderquake Temple-host (150)

Endless Spells / Terrain / CPs
Bound Emerald Lifeswarm (60)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 89

My take on a Stegaggedon variation. Lots of Stegadons, but backed up by some Priests and Kroxigors.
 
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Koatl's Claw Infantry Only

Allegiance: Seraphon
- Constellation: Koatl's Claw

Leaders
Saurus Oldblood (110)
- General
- Greatblade
- Command Trait: Dominant Predator
- Artefact: Blade of Realities

Saurus Sunblood (130)
- Artefact: Eviscerating Blade
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline
5 x Saurus Guard (100)
30 x Saurus Warriors (270)
- Spears
30 x Saurus Warriors (270)
- Spears
30 x Saurus Warriors (270)
- Clubs
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers

Units
10 x Chameleon Skinks (180)

Battalions
Sunclaw Temple-host (140)

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 172

Just a thematic all-infantry list. I'd probably increase the amount of Saurus if I had enough to run 40 in each block, but I don't :P
 
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Fangs of Sotek Salamanders

Allegiance: Seraphon
- Constellation: Fangs of Sotek

Leaders
Slann Starmaster (260)
- General
- Command Trait: Arcane Might
- Spell: Stellar Tempest

Skink Starpriest (120)
- Spell: Hand of Glory
Skink Priest (70)
Terradon Chief (70)
- Artefact: Serpent God Dagger

Battleline
5 x Saurus Guard (100)
30 x Skinks (180)
- Boltspitters Celestite Daggers & Star Bucklers
30 x Skinks (180)
- Boltspitters Celestite Daggers & Star Bucklers

Units
12 x Salamander Hunting Pack (330)
12 x Salamander Hunting Pack (330)
9 x Terradon Riders (270)
- Sunleech Bolas

Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 153

I have six Salamanders, so I might as well find a way to keep using them! The idea behind this list is for the Skinks and Terradons to rush forward to grab objectives and deal some damage, and then teleport a group of Salamanders to any open key targets.
 
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Dracothion's Tail Kroaknado

Allegiance: Seraphon
- Constellation: Dracothion's Tail

Leaders
Slann Starmaster (260)
- General
- Command Trait: Ancient Knowledge
- Spell: Stellar Tempest
- Ancient Knowledge Spell: Celestial Equilibrium

Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Skink Oracle on Troglodon (220)
- Artefact: Godbeast Pendant
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Priest (70)

Battleline
5 x Saurus Guard (100)
5 x Saurus Guard (100)
30 x Skinks (180)
- Boltspitters Celestite Daggers & Star Bucklers

Units
6 x Kroxigor (280)
- 2x Moonhammers

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Chronomantic Cogs (90)
Bound Geminids of Uhl-Gysh (70)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 112

Not sure about this list, tbh. My idea was to deploy Kroak on the front lines, while keeping the Slann, Troglodon and some backup troops in the sky to drop behind enemy lines, getting the Trog in range to channel Kroak's magic while also accumulating summoning points that can be deployed near Kroak, the Slann or Trog as needed.
 
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Thunder Lizards Dread Saurian

Allegiance: Seraphon
- Constellation: Thunder Lizard

Leaders
Slann Starmaster (260)
- General
- Command Trait: Arcane Might
- Spell: Celestial Equilibrium

Lord Kroak (320)
- Spell: Stellar Tempest
Skink Starseer (140)
- Spell: Hand of Glory
Engine of the Gods (260)
- Artefact: Fusil of Conflaguration

Battleline
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Dread Saurian (510)

Endless Spells / Terrain / CPs
Bound Emerald Lifeswarm (60)
Bound Geminids of Uhl-Gysh (70)

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 126

Based on Caleb Hastings' Dread Saurian list. Buff the Dread as much as possible, and then launch him forward while the Skinks grab other objectives and Kroak moves up to blast enemies bogged down by the Dread.
 
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Fangs of Sotek Sunclaw Starhost

Allegiance: Seraphon
- Constellation: Fangs of Sotek

Leaders
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Old and Grizzled
- Artefact: Serpent God Dagger
Slann Starmaster (260)
- Artefact: Itxi Grubs
- Spell: Walk Between Realms
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline
30 x Saurus Warriors (270)
- Clubs
30 x Saurus Warriors (270)
- Clubs
30 x Saurus Warriors (270)
- Clubs
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers
20 x Skinks (120)
- Boltspitters Celestite Daggers & Star Bucklers

Battalions
Sunclaw Starhost (160)

Endless Spells / Terrain / CPs
Bound Emerald Lifeswarm (60)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 157

Lots of bodies, 2 rend on the clubs, and Skinks for ranged support that can shoot and retreat when charged. Saurus command trait and the Slann should generate enough command points to both allow for the shoot and retreat abilities and to use all-out attack, defense, etc. Starpriests can throw Hand of Glory and Blazing Starlight out for buffs.
 
Fangs of Sotek Firelance

Allegiance: Seraphon
- Constellation: Fangs of Sotek

Leaders
Slann Starmaster (260)
- General
- Command Trait: Arcane Might
- Artefact: Itxi Grubs
- Spell: Stellar Tempest
Skink Starpriest (120)
- Spell: Hand of Glory
Terradon Chief (70)
- Artefact: Serpent God Dagger
Saurus Scar-Veteran on Cold One (110)

Battleline
5 x Saurus Guard (100)
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Knights (100)
- Lances
5 x Saurus Knights (100)
- Lances
5 x Saurus Knights (100)
- Lances

Units
9 x Terradon Riders (270)
- Sunleech Bolas

Battalions
Firelance Starhost (160)

Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Bound Purple Sun of Shyish (60)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 170

This is a very fast, mobile list designed to dish out a lot of mortal wounds with Hand of Glory, Terradon bombing, and the Knights charging.
 
Thunder Lizard Monster Mash

Allegiance: Seraphon
- Constellation: Thunder Lizard
Mortal Realm: Ghur

Leaders
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Engine of the Gods (260)
Skink Oracle on Troglodon (220)
- Artefact: Cloak of Feathers

Battleline
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow

Units
3 x Kroxigor (140)
- 1x Moonhammers

Battalions
Thunderquake Temple-host (150)

Endless Spells / Terrain / CPs
Bound Emerald Lifeswarm (60)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 88

Definitely not the most competitive list, but certainly a fun one! The strategy I'm thinking of with this would be to have the Stegadons, Kroxigors and EotG castle with the Bound Emerald Lifeswarm + healing from the EotG keeping them alive as long as possible, while the two Carnosaurs hunt key targets and the fast-moving, flying Troglodon moving to whichever group needs his help.
 
Thanks for posting your list. Welcome to the addiction of list building and theorycraft :D
 
Thunder Lizard Monster Mash

Allegiance: Seraphon
- Constellation: Thunder Lizard
Mortal Realm: Ghur

Leaders
Saurus Oldblood on Carnosaur (230)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration

Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Engine of the Gods (260)
Skink Oracle on Troglodon (220)
- Artefact: Cloak of Feathers

Battleline
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow

Units
3 x Kroxigor (140)
- 1x Moonhammers

Battalions
Thunderquake Temple-host (150)

Endless Spells / Terrain / CPs
Bound Emerald Lifeswarm (60)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 88

Definitely not the most competitive list, but certainly a fun one! The strategy I'm thinking of with this would be to have the Stegadons, Kroxigors and EotG castle with the Bound Emerald Lifeswarm + healing from the EotG keeping them alive as long as possible, while the two Carnosaurs hunt key targets and the fast-moving, flying Troglodon moving to whichever group needs his help.


Love this. Honestly if you wanted to drop the third steg for some skink screens, I think the list has a lot of legs. It's just tons of chompy, stompy threats with a few screens. Whats not to love?
 
If I drop the Stegadon I could get 2 squad of 20 or 4 10-man units of Skinks. I like that idea as most other armies seem to have no problem getting turn 1 charges off.

Thanks for posting your list. Welcome to the addiction of list building and theorycraft :D

Thanks! I'm really enjoying it, and I definitely feel like I'm getting better at learning the new playstyle since we got updated.
 
Tried to make a list with a big unit of Saurus Guard. While they may not be quite as cost-effective as Saurus Warriors, the fact that they always get 2 attacks with the polearms, have -1 rend and 2 wounds makes me think that running a large group of them with Kroak at the center might actually make for a really good death star build. This list may or may not have been inspired by Gor-Rok's playstyle in Total Warhammer :D

I know that the Eternity Warden isn't really needed, but I couldn't think of what I would want to swap him out for.

Allegiance: Seraphon
- Constellation: Koatl's Claw

Leaders
Saurus Sunblood (130)
- General
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Saurus Oldblood (110)
- Suntooth Maul
Saurus Eternity Warden (110)
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)

Battleline
20 x Saurus Guard (400)
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Spears

Battalions
Sunclaw Temple-host (140)

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 134
 
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