Ok I made a draft
Had some time today and had a lot of fun reading through your Klorodex lore



(it is SUPER detailed) and made this:
Apologies if I messed up the spelling everywhere... after my first draft was done I had "Itza" written everywhere there was supposed to be "Itzl"
This is more than I could have hoped for, so I'm hesitant to look a gift horse in the mouth. But I will because you asked.
Curious how you feel about the whole North-to-South versus West-to-East length of the city as well.
The western district is probably the biggest. You can only expand east so far before you hit into the mountain. Though I suppose they could expand south all they want too because you could always clear more jungle to make the Llama fields bigger.
The north district has lots of space but there is also a lot of water underground. That means giant stone structures are hard to build because they'd sink. I imagine he northern district is the least claustrophobic as the buildings are probably more widely spaced. There are more trees and ponds too.
Maybe add some more shrines, but I guess it's not necessary to mark
every shrine on the map.
This is really awesome. Maybe make it a little bit bigger with a few more storage and housing units. This is the most tightly packed part of the city and the Skinks have store whatever esoteric thing the Slann might ask for. The Temple of Itzl has a small number of stables attached. I don't know if that means the temple should have an attached annex or if the Horned Ones just chill in the temple basement. I'm not sure which makes more sense.
It just occurred to me that there are no spawning pools here. My fault not yours. Apart from the two Saurus spawning pools (which have temples over them), I have not specified in my giant blob of text where the other spawning pools are.
They are in the temple district. There are two Saurus spawning pools so there should probably be at least two Skink spawning pools. I don't know if there should be more than two. I also don't know if the Chameleon Skinks should have their own separate pool or periodically spawn out of a "regular" Skink pool. Klodorex does not get Chameleon Skinks often but they do have home grown Skinks.
I guess I would say to put spawning pools where ever they look aesthetically pleasing and whatever aesthetics dictate is the number of spawning pools that are appropriate.
Practically perfect in every way.
Maybe add a few more quarters near the temples. Maybe make the Gathering Place a bit bigger. I figure it would be somewhat larger than the temples near it not the same size. Maybe a few more stables, many of which of are empty now since Kaitar ordered the warbeasts to be spread out more and no Slann has saw fit to contradict that order.
You misspelled "Tlanxla" and the temple of Tlanxla should probably be nearer to the Terradon quarter or visa versa. Probably swap he storage silos with the Terradon quarter.
You have a general tendency to make things equally sized. I figure the Temple of Tepok would be smaller than the Chotec and Tlanxla temples. Maybe make the Chotec temple bigger. Chotec is the preeminent Lizardmen god after Sotek after all though I guess Chotec does have a more official temple around the Monument of Izzatal.
You undoubtedly have a better idea of what Mesoamerican or Ancient Roman plumbing technology looks like than I but I always figured Tzunki's bladder would be an artificial walled structure. I didn't think it would be amoeba shaped but my knowledge of engineering and physics is limited, maybe the shape is practical.
I never said the Tribute to the Fallen was a temple. Of course I never said it wasn't a temple either. They way I see it though, temples are for Old Ones and Slann. You know me, I love to kill characters. I cannot make up my mind on funerary practices that why in my fluff pieces and short stories I tend to use a wide variety.
My original thought is that each fallen Lizardmen is honored with a glyph painted on a stone, so the tribute to the Fallen would be a giant pile of rocks (a memorial cairn), though maybe that would be a bit unwieldy as Lizardmen cities are millennial old so these cairns would be of ridiculous sizes. I'm really really slow on finishing my models and terrain project but at some point I'm going to tackle making an Acropolis of Heroes and whatever my terrain piece looks like is going to be Klodorex's Tribute to the Fallen. Now I remember my original plan. The Cairn of Stones with glyphs is a funerary marker
where the Lizardmen died in battle. So I guess the Acropolis of Heroes would not be in the Kahoun. I suppose the Klodorex Cairn could have each stone represent a Cairn elsewhere or stone represent a whole spawning.
The Western district should probably be bigger with more redundant storage buildings and sleeping quarters.
Kaitar's old quarters should probably be marked since it's now used as an HQ for patrols.
It could use some Stegadon stables. In fact the Eastern district could probably use some Stegadon stables too (though they are probably empty in the eastern district because the southern district is a lot more convenient for Stegadons).
Maybe some Bastiladon stables too. In all my fluff pieces I never actually included a Bastiladon in Klodorex but due to all their boondoggle construction projects, they probably built a few just in case they acquire a Bastiladon later.
It's spelled "Caxautn"
The Temple of Xholanka was originally intended to be an identical copy of the Grand Temple (though the interior is much differnt), so it should be identically sized.
Maybe make the north district a bit bigger with more sleeping quarters a couple orchards and hatcheries.
One of the things I was unhappy with was how cluttered the North and especially the Western districts looked. Next draft they will probably have a lot more open spaces, maybe even more jungle clumps?
The western district SHOULD be cluttered, most of the boondoggle construction occurred in the west. The northern district should have more open spaces and jungle clumps. As mentioned before the north has more places where you cannot build at all, or at least you cannot build grand things.
Also aside from the main wall around the city center, are there other walls in the city I missed?
The thing is, I never figured this out myself. I don't know how easy it would be to build a wall around the whole Kahoun or not. The people discussing static fortifications on
this thread came to no consensus.
Klodorex was never attacked during the Clan Pestilens but they didn't know the Skaven were not gunning for them so they might have thrown up a wall. The certainly made the inner wall around the temple district taller and thicker. Their main concern was that the Skaven would try to poison the spawning pools. They probably did try, they just didn't try for hard.
If they did throw up a wall around the whole city during the Clan Pestilens War, it would probably only protect two thirds of the current expanded city now. It'd probably also be a pretty lousy wall. During the Clan Pestilens War, large portions of the Skink population joined Tehenhaun's army and Merestar was quietly finalizing his plans for Turochlitan, so the city would not have had a large workforce to build a wall.
Though I suppose they could have built a city wall after the Fall of Turochlitan (which was shortly after the end of the Clan Pestilens War). It would still be before the boondoggle so it would not cover all of the city.
I still believe most Lizardmen would go to great lengths to engage invaders in the jungle
before they get to the cities whenever possible.
Some forumites on the defensive structure thread suggested Lizardmen would want to have walls to keep dangerous fauna out. I believe a wooden fence is sufficient.
A determined Stegadon or Carnosaur could knock down a sturdy fence, but mighty as these creatures are, they are still animals. Animals don't usually like to put effort into something without payoff.
If Stegadons or other megafauna caused trouble, they would probably enter from the south. Though I suppose a fence would need to be stone or brick if you wanted to keep Salamanders out. If they entered the Kahoun they would do so via the north. As mighty as they are, I think Salamanders and Razordons would steer clear of large noisy population centers. I think the real problem would be smaller critters like alligators. They end up in a lot of weird places in Florida.
This I really can't fault with this, it's almost exactly how my mind's eye pictures it. Okay I got one small fault. The switchbacks. If the map is intended to be literal the switchbacks are all wrong.
I spent a lot of Summers working at Philmont Scout Camp in New Mexico. There are a lot of switch back trails. This is why I put them in Mount Klodor. Apart from my home state of Iowa, Philmont is my spiritual home. Your drawing has about as many switchbacks as the Tooth of Time. That's a day hike. Mount Klodor is a lot taller than the Tooth of Time and probably has a lot more switchbacks.
Though if the switchbacks are metaphorical, that's fine. It's not necessary to mark every switchback exactly especially since even I don't know how many Mount Klodor has exactly.
Also I am trying to figure out what the Monument of Izzatal would look like? A Zapotec-inspired design popped into my head, this is what I came up with:
I just pictured a giant frog head, but your idea is better.