Skink
TinGodzilla
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I am looking to get into 6th edition and was wondering if anyone had any views on the stronger choices/strategies? Thanks in advance!
I am looking to get into 6th edition and was wondering if anyone had any views on the stronger choices/strategies? Thanks in advance!
Thank you for your advice! In the UK 6th seems to be doing pretty well, checkout the facebook group for events.
I don’t do Facebook. Is there any other forum? Or website?
I am looking to get into 6th edition and was wondering if anyone had any views on the stronger choices/strategies? Thanks in advance!
6th edition was when I got into the Warhammer hobby and last year I decided to get back into it again. I had Lizardmen and they were my first choice for a new force. I still play by 6th edition rules so I might perhaps come with some ideas. Worth to keep in mind
As already mentioned the Slann backed up by blocks of saurus warriors is a strong choice. In my fledgling days I never did play using a Slann though, mostly because I was not too sure about magic and mostly aimed to win in close combat. But having a Slann makes for a neat centerpiece in the army and by making it an older generation and adding sacred cups you have a worthy general. In most games I have played last year the Slann has never done too much to win me the games though. Magic is not that reliable. It is fun, but I cannot expect it to win me the game. But since I play for the fun of it I go all out magic with an upgraded Slann and two level two skinks priests to support it. I play 2000 point games and I use lore of heavens. My opponent fields a Slaneesh themed chaos army packed with heavy cavalry. So Uranons Thunderbolt can truly turn a battle, if it ever shows up. Despite having several power dice I very often manage to roll low..
What has helped me turn battles and win are two things: unit strength. Unit strength is very important. I have 20 saurus warriors with full command in my blocks. Even though my opponent might kill more of my warriors I still might have a chance to win the combat due to ranks and unit strength. Having a Slann supported by 20 temple guards (I really really like these) makes for a though unit to remove. Even a charge by chosen chaos cavalry might not do it. I always field a unit of three kroxigors with one upgraded as a champion. Since my opponed fields a lot of heavy cavalry having a unit with strength 7 is very useful. They have a movement of 6 which makes them relatively mobile and do not forget that they can charge through skink skirmishers (the skinks still need to pass a leadership test for this to work though). So protect them using skinks and then charge in. When my opponent charges them with cavalry it is not the end of the world. He needs to get at least 6 wounds to slay two of them. And as long as least 2 kroxigors make it they will hit back with strength 7 attacks. They are also great for smashing chariots apart! One wound is alll that is needed, chariots go bust by strength 7 attacks.
I like to field salamanders too. They are a fun unit, mostly due to the fact that they might gobble up the skinks, and I like these random things in the game. I use them to protect flanks and to attack light cavalry and infantry.
Another thing I have been trying out just for fun is to have a skink chief with two hand weapons, mark of Sotek (one extra attack when charging) and an item which makes its movement 9. I use this chief to charge (charge range 18!) my opponents war hounds of light cavarly. Or to simply run up and block a unit of cavalry. When charging it gets 5 attacks and it might be enough to make sure that your opponent does not get to strike back. In 6th it is important to be the one to strike first, since one might not get the chance to strike back. I have used the skink chief like this with huge success, getting rid of my opponents fast moving units. Lastly it is fun to charge a block of chaos warriors with a single skink.
I do not have any experience fielding an old one saurus lord or cold one riders. I go all out magic these days with infantry support, salamanders and a stegadon.
Really great advice on here.
The strategy I always used was to slowly roll forward and grind down the opposition.
Skink skirmishers formed a giant cloud up front, flanks were secured by saurus cav (units of 5) on one side and a stegadon on the other. In the center were always at least two or three blocks of saurus warriors, maybe a fourth. Spears/hand weapons never really mattered to me, but I would only run them in units of 20 saurus.
The last block of saurus could be swapped out for temple guard, and they would guard the Slann. The Slann would always be at least 4th gen, but I would do 2nd gen if I really wanted some unbeatable magical firepower.
I always loved the saurus, so naturally all my armies seemed to feature them whenever I ran the Lizardmen. I never had any salamanders (not a fan of the GW models) so I can't help you there. The Slann was probably the most powerful unit we had in 6th though, especially when backed up by a few skink scroll caddies.
I agree and I am yet to try a 2nd generation Slann!
But have you ever felt that it gets boring with said strategy? Blocks of saurus warriors steadily advancing with support. It is the same I am using, but I am thinking of different approaches to make it a little more varied. Our saurus warriors are great, and temple guards are fun, so I can see why one would not try not using them. For instance the Southlands list in the 6th edition army book with skink cohorts. It looks mighty fun, but would it be a playable list facing Chaos and such?
And do you experiment with different spawnings on your saurus warriors?
Uranon's Thunderbolt and Second Sign of Amul are very powerful.My opponent fields a Slaneesh themed chaos army packed with heavy cavalry. So Uranons Thunderbolt can truly turn a battle, if it ever shows up. Despite having several power dice I very often manage to roll low..
My gaming group (Shepperton, Middlesex) plays 6th (did pre-Covid and will do post).
We had a small tournament January this year (3 games, I posted short reports and pics).