OldBlood
Erta Wanderer
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i agree but they do lag quite a bitI think coalesced is stronger than people give it credit for, but I do agree that the terrain and the bravery allegiance ability are poorly thought through. I think they are just a small tweak away from being good (only negative debuffs and impacting all terrain).
mmm yeees but it means we have no options out side of endless spellsI mentioned this a little in the above post, but I think there was a little reluctance to give us a powerful lore and bound endless spells. Bound spells are just absurdly strong. I do think they could have spent more time on the lore, I think it suffered from how long our book sat in playtesting. At the time of it being written, it wouldn't have stood out nearly as badly, but when it's dropped right between tzeentch and Lumineth it looks pretty sad by comparison. I would argue that a vast, vast majority of the spells in AoS are pretty useless. Maybe the Lumineth lore is a sign of things to come /shrug
casrasaurs CAN be strong if you sacrafice the rest of your army to do so and any competent general will drop them before they do any thing and bastiladons are just bad in the MW heavy world we have to dayI agree and disagree. I think carnosaurs are very strong. Trogs are okay for their one trick. Bastiladons are strong. Stegadons could use some love.
then it's a shame that we don't do all that much damage compared to good armies. even salamanders pail in comparison to the scary stuff out there. also this is going to conflict with something you say latterIf i had to say, my complaint with the dinosaurs is they are all kind of the same. The whole army is actually. Everything is more in that "glass cannon" space than anything. Not a whole lot of diversity, but i'll get into that below...
This is where i think design philosophy comes in a bit. It feels like this book was written with a specific idea of seraphon in mind. Every unit seems to be build around this ability to do a ton of damage, but can't take a punch at all. The monsters, the units, the heroes, it's all the same. With that in mind, I think that's the reason we didn't get an anvil unit. Our army isn't intended to have an anvil, because we've been designed (and hopefully balanced) around being able to do a level of damage that doesn't need one.
we don't have to be FS but it's just one less tool in out arsenal limiting out optionsWhether you agree with that or not is something else, but I don't mind that all armies don't get everything. I like that seraphon feel fundamentally different than an army like fyreslayers or something.
your earlier statment quote "my complaint with the dinosaurs is they are all kind of the same. The whole army is actually. Everything is more in that "glass cannon" space than anything. Not a whole lot of diversity," affirms what i said not a lot of nuance when every thing is a glass cannon espeshaly such a dearth of other tools to useHm. Can't say I agree here. I don't think seraphon have a boring playstyle, and I think it's far more nuanced than you're giving it credit for.
i am not a casual playerAgain, not sure i totally agree. A vast majority of the units in this book are usable at a casual level.
the ark used to be situationaly very good but most of the time meh they droped a bad units damage by more then 60% that is what i ment by hitting it to hard. and our damage is more like a 8 then a 11A decent amount are usable at the competitive level. In terms of flexibility, we're actually doing pretty alright compared to other books. Ark and eternity warden are not good, i'll give you that. Ark really wasn't ever good tho, so not sure what you mean by it getting hit too hard. I think skinks are in a great spot, but i was sad to see wary fighter go. Like i mentioned above, it feels like they tried to make up for it by just cranking the damage up to 11.
i am glad that the activation wars are ending but it still hurts those that got left out.They've largely moved away from activation wars, for better or worse. I think not having run and charge (or some ability to move with speed) is problematic for Warriors for sure. I think being able to dictate the flow of the game with a good one drop could have helped with this.
oh we don't need all of it but lacing any of it is what hurts so bad and what will keep us from being good on a competitive lvl. i don't want to be a tub thumper able to soundly beat people who don;t want to play i want to have the tools to fight on the big stage.all in all, i'll say thank you for responding at length! I do think that ultimately the opinion that shapes my beliefs is you gotta take the good with the bad. Every book has compromises, and so far i'm pretty happy with the compromises made here. I can see how those compromises might not be as palatable for everyone, but I do think that conversation should be had in the context of a book that's VERY VERY strong. It's important to understand that this is a good book, and if we want to complain about its faults, we should do so knowing there would be a cost to adjusting those faults. Giving this book everything you've outlined would create an extremely problematic battletome (moreso than it already is).
and i think that almost every thing we have is B teir units Kroak/salamanders are far to comon but thats becouse they are the only A teir stuff we have.I think you can always say "a list made up of b-tier units is going to perform 3/4's as well as a list made up of a-tier units." That's true across every book in the game. However, i also think that people have taken the Kroak/salamander meta to an absurd place. There are plenty of other viable builds in the list, and there are even other viable builds if your intention is to be as competitive as possible (which is far from most peoples intention).
again im not a casual player the problems i have are not universal and many people will have fun with this book and thats ok. i just wish the army i love so much could work for me...I think Kroak and salamanders strength have made us blind to the rest of the book, when there's some really cool stuff in there. Thunderquake is still extremely viable, as is Saurus Knight spam. If we're talking about more casual situations, you can run almost anything.