Salamander
airjamy
Well-Known Member
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Hello everyone. I found myself discussing with someone in my playgroup how many cowboys are acceptable to take in what situation. They are the strongest unit in our book, i would say only the Slann is in contention with them but as every list of 2400 points in 8th takes a level 4 wizard i figured that was more part of the system of warhammer 8th than really the Lizardmen list. We came to the conclusion that one was fine for a normal game, as it feels weird to not being allowed to take a unit in a normal game, two was into the tournament realm and if you are playin friendly or narrative games, zero is expected, as it is a very (i would say overly) point effective unit. It got me thinking if i could push 3 into a list, and that made me think how cheddar i could make a Lizardmen list while keeping it all comers. I came up with this filth. It would play maximum point denial, while having one unit of TG to bolster the Slann. What do you think, how would you make this list better (or worse?)
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Lords
Slann Bsb. Discipline. Channeling staff. Harmonic Convergence. Soul of Stone. Cogitation, Focus of mystery
Oldblood Cold one. GW. Sacred Stegadon Helm. Talisman of Preservation.
Heroes
Scarvet Cold one. GW. Dawnstone. Gamblers armour
Scarvet Cold one. GW. Armour of destiny
Core
10*10 Skink skirmishers
Special
34 TG Banner, music
Rare
Salamander Snack
Salamander Snack
2397
Lords
Slann Bsb. Discipline. Channeling staff. Harmonic Convergence. Soul of Stone. Cogitation, Focus of mystery
Oldblood Cold one. GW. Sacred Stegadon Helm. Talisman of Preservation.
Heroes
Scarvet Cold one. GW. Dawnstone. Gamblers armour
Scarvet Cold one. GW. Armour of destiny
Core
10*10 Skink skirmishers
Special
34 TG Banner, music
Rare
Salamander Snack
Salamander Snack
2397