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AoS Ideas for Best summon list

Cold One

Ustyk

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Hello!
Im thinking about Best summoning list. I mean it dont have to be slann- Oracle spam, but something optima with magic and units in which summoning will be target. Maybe sth like geting core heroes and summon units for synergies. Help plz
 
Hello!
Im thinking about Best summoning list. I mean it dont have to be slann- Oracle spam, but something optima with magic and units in which summoning will be target. Maybe sth like geting core heroes and summon units for synergies. Help plz
I think Kroak, Slann, Starseer with AB, and some MW endless spells is a good starting kit. Bound Geminids. Bound Purple Sun, and Bound Pendulum are the first to come to mind. I would also use Saurus Guard to fill one battleline slot. Taking multiple Slann is also a decent option. I would bring them over a Troglodon.
 
This is what i am thinking about. Multiple units of 5 guards, one buffed to 3+ save (2+ under cover). I also thinking about playing with kroak in front line( many units of guard many options to nagate wound for kroak)
 
Allegiance: Seraphon
- Constellation: Dracothion's Tail

Leaders
Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Slann Starmaster (260)
- General
- Command Trait: Ancient Knowledge
- Artefact: Godbeast Pendant
- Spell: Celestial Equilibrium
- Ancient Knowledge Spell: Celestial Apotheosis
Skink Starseer (140)
- Spell: Tide of Serpents
Skink Oracle on Troglodon (260)

Battleline
10 x Saurus Guard (200)
10 x Saurus Guard (200)
10 x Saurus Guard (200)

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)
Bound Purple Sun of Shyish (60)
Bound Aethervoid Pendulum (60)
Soulsnare Shackles (40)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 95


What do you think
 
Looks good. I have played around with similiar list that have less guard and Salamanders.
 
Speaking of summoning.. I'm a bit confused. How does it work now? I know we forgo the first spell... may I ask for a quick summary of how we are able to generate summoning points?
 
Speaking of summoning.. I'm a bit confused. How does it work now? I know we forgo the first spell... may I ask for a quick summary of how we are able to generate summoning points?
The means by which we generate CCP is as follows:
D3 for having an Astrolith. D3 for having a Slann (Kroak included) or Starseer as the army's general. Then, each Slann (again Kroak included) and Oracle can give up their first casting attempt for d3 More.

So, if you have a Starseer General, Kroak, and an Astrolith Bearer then you will get 2 D3 CCP. Kroak can trade ONE casting attempt for an additional D3. If you have any other Slann or Oracles in your army they can also trade ONE of their casting attempts for D3 CCP as well.
 
Allegiance: Seraphon - Constellation: Dracothion's Tail
LEADERS
Lord Kroak (320)
Slann Starmaster (260)- Spell : Stellar Tempest
Slann Starmaster (260)- Spell : Celestial Apotheosis- Ancient Knowledge Spell : Celestial Equilibrium
Saurus Astrolith Bearer (140)
UNITS
10 x Saurus Guard (200)
5 x Saurus Guard (100)
5 x Saurus Guard (100)
3 x Salamander Hunting Pack (240)
3 x Salamander Hunting Pack (240)
ENDLESS SPELLS / TERRAIN / COMMAND POINTS
Bound Aethervoid Pendulum (60)
Bound Ravenak's Gnashing Jaws (40)
Bound Quicksilver Swords (40)
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 0
WOUNDS: 103

this one any good?
 
Last edited:
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