so you know that's @Caleb ex nihilo right? he has another good video on the forums here that breaks down the basti save rulesPretty good video about the carnosaur, but taking thunder lizard and sunclaw temple host wouldn't be my first choice.
This is one is for you @Lizerd 20:55 mark he talks about the good stuff.
I believe its math-hammerAnyone know what program he is using to calculate the damage?
Excellent.. excellent
I do agree with him that the sunclaw is probably one of the best ways to make him hit hard as the jaws hit so hard, although running some nearby knights to keep up with it in mobility. However I’m not entirely sold on thunder lizard as it means sacrificing the Koatl’s claw buffs which make saurus battleline downright terrifying
here is my personal take on them
Allegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Tezka (250) Saurus Oldblood on Carnosaur
- Artefact: Blade of Realities
Kor-Ax (210) Saurus Scar-Veteran on Carnosaur
- War Spear
- Artefact: Eviscerating Blade
Lord Kroak (320)
- Spell: Stellar Tempest
Kro-Qua (120) Skink Starpriest
- Spell: Hand of Glory
Xa-Gar (120) Skink Starpriest
- Spell: Celestial Harmony
Rostal-Xhotl (130) Saurus Sunblood
- General
- Command Trait: Dominant Predator
Battleline
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
Battalions
Sunclaw Temple-host (140)
Endless Spells / Terrain / CPs
Balewind Vortex (40)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 116
the purpose of the video wasn't a comparative of the better option, just a method for people to maximize the carnosaur if they want to run him.Did a quick calculation for the Skink chief on a stegadon. With very minimal buffs of prime warbeast, herald of the old ones and coordinated strike he is doing 19.21 wounds vs 4+ armor save. You also have a a few MWs on the charge. You will always bring a skink priest in a skink build all this is costing you is your general slot.
Stegadons do some nice damage from range so you don't need to get it to combat right away. His command ability plays really well with big blocks of skinks and his steadfast majesty helps keeping the skinks around. If you want to put feather cloak on him he moves 12" and has a -1 to hit. He has enough attacks that of you have a skink starpriests you can use the serpent staff on him to do 4 or so MWs.
On defense, the stegadon chief does much better than the carnosaur. Feather cloak for -1 to hit, skink priest for a 3+sv and if you attack <5 models you can easily get him to a 2+sv.
Of ocurse I’m taking coalesced, it’s just Koatls claw grants that in addition to the other coalesced stuffSo wouldnt you still take coalesed for the extra bite attack and damage reduction? Or are you one of those other skinks?
So the thing to point out here is Oldblood is a keyword, shared by both the Oldblood on foot or the Oldblood on Carnosaur. Thus it becomes a valid unit choiceSomeone correct me if I am wrong but you can't take an Oldblood on Carnosaur in a Sunclaw battalion. It specifies a "Saurus Oldblood" by name. Much like Sotek refers to Skinks by name in plain text and not bold. You can see this in the Firelance where Scarvet is bold meaning you just need a model with that keyword and not the specific named unit.
Someone correct me if I am wrong but you can't take an Oldblood on Carnosaur in a Sunclaw battalion. It specifies a "Saurus Oldblood" by name. Much like Sotek refers to Skinks by name in plain text and not bold. You can see this in the Firelance where Scarvet is bold meaning you just need a model with that keyword and not the specific named unit.
It has nothing to do with the keyword.So the thing to point out here is Oldblood is a keyword, shared by both the Oldblood on foot or the Oldblood on Carnosaur. Thus it becomes a valid unit choice
Do you happen to know exactly where that rule is? I just want to have it at the ready for if it comes up in the future. I like to be able to quickly pull up the rules whenever there is something like that which can be misunderstood. It does make sense though. Why else have the "on carnosaur" in a different font bellow the name if it wasn't considered separate for that exact scenario.It has nothing to do with the keyword.
There's a clarification in the main rules that says you can ignore sub-headings when selecting units as part of battalions. "On Carnosaur" is a subheading for the Saurus Oldblood (on carnosaur). The battalion just says "Saurus Oldblood", so you can run the carnosaur version.
Rend -2 saurus warriors could be pretty scary, but the issue is they only make one attack with that each unless your taking them in a block of 20 or more. I kinda feel that coalesced saurus in a sunclaw temple host are more potent, but I’ve never gotten to see starborne saurus warriorsThis is one thing that motivates me to potentially bring saurus in starborne - a few blocks of rend -2 saurus that can hop around the board is a nice thought (with a great drake Oldblood with relic weapon of some variety as well)
not super competitive but kind of cool for fun matchups. Would be fun vs a buddy’s pre-sacrosanct stormcast (poor soul)
Edited for silly mistake
coalesed have a 3 point damage lead in groops of 20 that shrinks if you can get more inRend -2 saurus warriors could be pretty scary, but the issue is they only make one attack with that each unless your taking them in a block of 20 or more. I kinda feel that coalesced saurus in a sunclaw temple host are more potent, but I’ve never gotten to see starborne saurus warriors