Slann
Canas
Ninth Spawning
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The new F.A.Q. is up
changes:
- parting shot command ability: can only be done after an enemy charges you.
- Ripperdactyl chief's command ability no longer stacks, so he's now basicly useless given that this was about the only attractive thing about him
- Chief on stegadon: the stegadon is now a proper mount, chief is the hero
- EOTG: it now has a priest, he's the hero. The stegadon is a mount. The skinks are a crew.
- Balewind: wound limit of 9 for the caster, so no floating troglodons.
The new designer's commentary as well
- Summoning: only 1 conjuration per slann/oracle, so unless you're bringing 5+ slann/troglodons summoning is dead as an actual strategy. If we want summoning we're better off bringing a branchwraith and a treelord...
- Endless spells: you can still take "normal" endless spells. But not both variants at the same time (so you can take a bound purple sun, or a normal one, not both).
- scaly skin doesn't apply to mortal wounds, so now that this apparently only works on "attacks" and doesn't work against mortal wounds it's kind of bad unless you're fighting against specific armies.
- Casting a balewind while in our realmshaper causes you to move out of the realmshaper
- Bastiladon save: natural 1's fail, everything else passes regardless of rend.
so this is all rather dissapointing. Rippers are kind of ruined, our allies can summon more effectivly than we can and it's cheaper to bring these allies than it is to bring enough slann to get our summoning going, scaly skin seems far too limited and niche to be of real value aside from against specific lists.
changes:
- parting shot command ability: can only be done after an enemy charges you.
- Ripperdactyl chief's command ability no longer stacks, so he's now basicly useless given that this was about the only attractive thing about him
- Chief on stegadon: the stegadon is now a proper mount, chief is the hero
- EOTG: it now has a priest, he's the hero. The stegadon is a mount. The skinks are a crew.
- Balewind: wound limit of 9 for the caster, so no floating troglodons.
The new designer's commentary as well
- Summoning: only 1 conjuration per slann/oracle, so unless you're bringing 5+ slann/troglodons summoning is dead as an actual strategy. If we want summoning we're better off bringing a branchwraith and a treelord...
- Endless spells: you can still take "normal" endless spells. But not both variants at the same time (so you can take a bound purple sun, or a normal one, not both).
- scaly skin doesn't apply to mortal wounds, so now that this apparently only works on "attacks" and doesn't work against mortal wounds it's kind of bad unless you're fighting against specific armies.
- Casting a balewind while in our realmshaper causes you to move out of the realmshaper
- Bastiladon save: natural 1's fail, everything else passes regardless of rend.
so this is all rather dissapointing. Rippers are kind of ruined, our allies can summon more effectivly than we can and it's cheaper to bring these allies than it is to bring enough slann to get our summoning going, scaly skin seems far too limited and niche to be of real value aside from against specific lists.