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AoS 1500 Pts Thunder Lizard

Skink

BobbyHobby

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Hey everyone, i wrote this list and was interested in your opinions and ideas.

coalesced
thunder lizard

Leaders
skink priest (general)
slann starmaster

Units
Saurus Warriors x 20 - clubs
Skinks x 20 - boltspitters
Salamanders x12

Behemoth
Bastiladon - solar engine
Bastiladon - solar engine

1 extra point
emerald lifeswarm

1470 Points

The extra point is basically to have safe to shots per bastialadon in first turn and maybe use the skink priest ability. the lifeswarm is mainly to keep the warriors a little longer in the game.
what you think?
 
Hey everyone, i wrote this list and was interested in your opinions and ideas.

coalesced
thunder lizard

Leaders
skink priest (general)
slann starmaster

Units
Saurus Warriors x 20 - clubs
Skinks x 20 - boltspitters
Salamanders x12

Behemoth
Bastiladon - solar engine
Bastiladon - solar engine

1 extra point
emerald lifeswarm

1470 Points

The extra point is basically to have safe to shots per bastialadon in first turn and maybe use the skink priest ability. the lifeswarm is mainly to keep the warriors a little longer in the game.
what you think?
make that life swarm bound for 10 more points... you have 30 to spare.
 
also... this is super awkward for a thunder lizard sub faction... the mandatory general trait is wasted
 
also... this is super awkward for a thunder lizard sub faction... the mandatory general trait is wasted
Something to note, the trait specifies "A thunder lizard general with a monster mount must have this command trait", meaning if this is not the case you can just pick whatever trait you want. Just like how fangs of sotek is only for saurus generals.
 
Something to note, the trait specifies "A thunder lizard general with a monster mount must have this command trait", meaning if this is not the case you can just pick whatever trait you want. Just like how fangs of sotek is only for saurus generals.

thanks @ILKAIN i understood that.
are you hard up on the shooting twice command? that seems to be your focus.

i really like the idea behind the double shooting. my next Match will be against nighthaunt and i thaught that this will help against the heros so that he is unable to heal/bring back the dead.
beside that i have no major strategy and warnt to try two bastiladons.
 
Drop the extra point and go with Kroak. he costs 60 points more than a slann, but makes that difference back and then some by turn two with the extra CP generation and the much better damage output.

honestly... I can think of no reason to run a normal slann over Kroak at this time.
 
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