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Putzfrau
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Played a game and found myself really just wanted more warriors. They do a shocking amount of damage but still die pretty easily.
So why not just take more?
Koatls claw
Slann with grubs
Starseer
Oldblood general with aetherquartz
Sunblood with eviscerating blade
5x20 saurus
1x10 saurus
Geminids
Double sunclaw
The basic idea would be to have 2 "waves." Take the punch with a front line of units, counter punch with the second line. Ton of command point generation.
Geminids and comets call will be okay for pinging characters and 20 saurus (if they get first activation) trades well with literally anything, even without starpriest buffs.
Only issue is getting stretched too thin and not being I'm range of buffs but all the really necessary buffs are at least wholly within 18 which should help a bit.
Could also replace geminids for cogs if movement is an issue.
I'd like to take this build to tournaments but not sure if it's a little too one dimensional. Thoughts?
So why not just take more?
Koatls claw
Slann with grubs
Starseer
Oldblood general with aetherquartz
Sunblood with eviscerating blade
5x20 saurus
1x10 saurus
Geminids
Double sunclaw
The basic idea would be to have 2 "waves." Take the punch with a front line of units, counter punch with the second line. Ton of command point generation.
Geminids and comets call will be okay for pinging characters and 20 saurus (if they get first activation) trades well with literally anything, even without starpriest buffs.
Only issue is getting stretched too thin and not being I'm range of buffs but all the really necessary buffs are at least wholly within 18 which should help a bit.
Could also replace geminids for cogs if movement is an issue.
I'd like to take this build to tournaments but not sure if it's a little too one dimensional. Thoughts?
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