Use this Stratagem when a VEHICLE unit is destroyed within 3" of an ORK INFANTRY unit from your army. Improve the Save characteristic of that infantry unit by 1. A unit can only be affected by this Stratagem once per battle, and once affected, cannot be selected for the Mob Up Stratagem. If this Stratagem is used on a LOOTAS unit from your army, roll a D6; on a 4+ the CP spent to use this Stratagem is immediately refunded.
Page 127 – Stratagems, Loot It! Change the first and second sentences of rules text to read: ‘Use this Stratagem when a Vehicle unit is destroyed. Select an Ork Infantry unit from your army that was either within 3" of the vehicle or embarked within it when it was destroyed. Improve the Save characteristic of that infantry unit by 1 (e.g. a Save characteristic of 6+ will become a Save characteristic of 5+), to a maximum of 2+.’
That's always a possibility, and if so it will likely be short lived as you say.Since AP and Rend work exactly the same between 40K and AoS, there's no reason to assume this is anything other than a similar oversight. I would absolutely expect this to be FAQed.
That's always a possibility, and if so it will likely be short lived as you say.
But we are talking about a model that is supposed to be tanky and actually was immune to rend less than a week ago, so I wouldn't say there's no chance that this is working as intended either.
Sorry to burst everyone's bubble on the whole "Bastiladons are immune to Rend at full wounds" but this exact rules interaction has already come up and GW quickly removed it. When Codex: Orks came out in 40K, there was a stratagem called Loot it!
Savvy Ork players quickly realised that if they used this on a unit with a 2+ save, such as Meganobz, they gained a 1+ save, and suddenly became immune to AP due to a rules quirk. The first errata for Codex: Orks quickly removed the capacity to do this:
Since AP and Rend work exactly the same between 40K and AoS, there's no reason to assume this is anything other than a similar oversight. I would absolutely expect this to be FAQed.
would that not mean if you ran Kroak, a Slann, and an Oracle on trog you could get 5d3 points?
Yes, this is correct. which is why i put together a list with kroak, two slaan, two oracles, and an astrolith for maximum magic fuckery.I don’t understand why people are saying we can only get max 3d3 summoning points a turn. The exact wording says “in your hero phase, before attempting to cast the first spell with EACH friendly Slann or oracle, you can say that it will carry out a celestial conjuration. If you do so, receive D3 celestial points but the number of spells that model can cast is reduced by 1.”
would that not mean if you ran Kroak, a Slann, and an Oracle on trog you could get 5d3 points?
because sometimes weird and niche lists can be fun to play, especially in a casual setting.But why would you ever take them in one list together. It is 840 pts - almost half of your army. And this would be absolutely inefficient. The closest thing is Slann, Kroak and Astrolith for magic spam build.
wizard allways get a lore spellI heard somewhere that the skink Oracle didn’t get another spell, just the shield, bolt, and comet but I assume that would be expressly noted.
Does anyone know if I heard correctly or am I just off base?
all skink wizards should have access to the lore of celestial manipulation (skink spell lore), so the oracle should have another spell from that list.\I heard somewhere that the skink Oracle didn’t get another spell, just the shield, bolt, and comet but I assume that would be expressly noted.