Carnasaur
Nart
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Starborne
Constellation: Fangs of Sotek
Leaders
Venerable Lord Kroak 320
- Spell: Stellar Tempest
Engine of the Gods 260
- General: Nimble
Skink Starseer 140
- Spell: Hand of Glory
Skink Starpriest 120
- Spell: Tide of Serpents
Skink Priest 70
Saurus Astrolith Bearer 140
- Artefact: Dagger of the Serpent-God
Battleline
40x Skinks 240
10x Skinks 60
10x Skinks 60
Other
12x Salamander Hunting Pack 240
12x Salamander Hunting Pack 240
Endless Spells
Bound Emerald Swarm 60
Balewind Vortex 40
Pertifex Elite are my archnemesis now, so I want to tailor a list against them, using the stuff I have or can get within a month or two.
The plan is to hide heroes and position large skink unit as far as possible from enemy positions, since I'll be most likely going second. Small skinks unit will receive deathriders charge and hopefully retreat. On my turn I plan to close distance with superior movement. I plan on taking one unit at a time. Salamanders are my main hammer. Kroak is summoner and MW dealer (2d3 CCP a turn is not much, but I might be able to summon 1-2 skinks units). Skinks are screen and target for Star Venom - 3-4 MW per turn is not much, but they are free anyway. EotG is a tank, may summon or deal more MW and heal itself. Astrolith is bonus defense and +1 for casts, but I don't necessary need him.
I decided to go for emerald swarm+balewind for Kroak, but I may consider other endless spells too. Purple Sun seems to be very good and burning head may be helpful. Cogs may easily backfire, but salamanders may move 12" with them, which is awesome. Palisade may be a nice move block and protet from the Catapult.
Main concern is catapult. It can easily remove a unit per turn, especially skink heroes. It can also kill skink screen, opening way for deathriders. By the way, is it possible to split shots with it? I HATE this unit.
I may drop skinks and astrolith in favour of shadowstrike starhost, but I am not sure, if it is worth it.
Constellation: Fangs of Sotek
Leaders
Venerable Lord Kroak 320
- Spell: Stellar Tempest
Engine of the Gods 260
- General: Nimble
Skink Starseer 140
- Spell: Hand of Glory
Skink Starpriest 120
- Spell: Tide of Serpents
Skink Priest 70
Saurus Astrolith Bearer 140
- Artefact: Dagger of the Serpent-God
Battleline
40x Skinks 240
10x Skinks 60
10x Skinks 60
Other
12x Salamander Hunting Pack 240
12x Salamander Hunting Pack 240
Endless Spells
Bound Emerald Swarm 60
Balewind Vortex 40
Pertifex Elite are my archnemesis now, so I want to tailor a list against them, using the stuff I have or can get within a month or two.
The plan is to hide heroes and position large skink unit as far as possible from enemy positions, since I'll be most likely going second. Small skinks unit will receive deathriders charge and hopefully retreat. On my turn I plan to close distance with superior movement. I plan on taking one unit at a time. Salamanders are my main hammer. Kroak is summoner and MW dealer (2d3 CCP a turn is not much, but I might be able to summon 1-2 skinks units). Skinks are screen and target for Star Venom - 3-4 MW per turn is not much, but they are free anyway. EotG is a tank, may summon or deal more MW and heal itself. Astrolith is bonus defense and +1 for casts, but I don't necessary need him.
I decided to go for emerald swarm+balewind for Kroak, but I may consider other endless spells too. Purple Sun seems to be very good and burning head may be helpful. Cogs may easily backfire, but salamanders may move 12" with them, which is awesome. Palisade may be a nice move block and protet from the Catapult.
Main concern is catapult. It can easily remove a unit per turn, especially skink heroes. It can also kill skink screen, opening way for deathriders. By the way, is it possible to split shots with it? I HATE this unit.
I may drop skinks and astrolith in favour of shadowstrike starhost, but I am not sure, if it is worth it.