Skaven Slave
karlsbc
Clan Moulder
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You don't think that Saurus could be potentially competitive? I see options to build a usable list with them.
I think that the new book will allow us to try way more builds/lists than the old one. I started in the hobby a year ago and all the competitive lists for Seraphon were already written, included artefacts, that was a litte bit discouraging.
Sure that people will find sooner orlater builds or combos that are more competitive than others. The good thing is nothing screams for now "auto-exclude" from any list and the processes of finding out what is going to work best in competitive environments will be still potentialy fun.
And talking about other things, I'm quite pleased with the book because it has given us many of the things I wanted to see:
- Expanding the lore and making us part of the Mortal Realms storyline (not losing the Lustria vibe, probably because of no new models, truth be told)
- Subfactionss that match different playstyles
- Spell lores
- The rules are easier to understand and more streamlined (both Olbloods do their thing and both Scar-vets theirs; bonus to hit are easier to keep track on compared with rerolling)
- Many units that were useless are buffed and useable again
- The units that are nerfed had somehow out of date warscrolls and rules, despite it hurt us to admit.
- Not being that dependant on battalions, now we can a lot of lisbuilding and probably play again with the whole range of models in casual gaming.
- The battalions are kept, so there's not
- All saurus units are better so we'll se more use of them
- It's tough to admit but summoning was annoying for me because of how many models I had to transport to my local club
- Slanns do magic now
- I like that Master of the skies, Oracle are heros, they open for different playstyles
- Nothing screams auto-take for every subfaction
- Hunting-packs are "packs" now
- That Serahon play now not that different from the other factions make us more fun to play agaings, IMO
