OldBlood
Erta Wanderer
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imho the changes seem good, most of the "issues" seem to be that it wildly changes existing lists, not necesarly that anything is truly weak.
Also, the move towards reliable is nice.
I have a spanish girlfriend, works well as well. Only downside is that she slowly gets annoyed at having to translate all of it
People are being overdramatic mostly
No it's a 6+ wardsave bubble for wounds and mortal wounds. Which imho, is quite good.
Also what I find confusing is that the troglodon, Slann & Kroak all seem to have comets call. How is this going to work? Are they going to be exempt from the rule of one? The hell is a slann supposed to cast if you're also bringing a troglodon? Having the same spell on multiple warscrolls is weird.
it also rewards bringing multiple wizards, and it makes it so that you're no longer going to have 1 slann sitting in a corner which is imho nice.Well, it means BwV and Cogs aren't mandatory anymore.... So that free up more points to place natively in the list or to take bound endless spells.
Razordon unit is better at soaking damage and better at staying in the game.
no skinks spam is gone you can bring on 10 ish a round it's deadWell, looks like skink spam is not going anywhere and it got worse.
I'm sorry but it is not that. It is 6+ ward save against MW for friendly units.The Saurus AB giving all models in range 6's to hit deal MW is amazing. That is much better than rerolls in teh current meta.
Specially if there is no Wary Fighterno skinks spam is gone you can bring on 10 ish a round it's dead
The one giving that ability is the staff of the StarpriestThe Saurus AB giving all models in range 6's to hit deal MW is amazing. That is much better than rerolls in teh current meta.
I'm sorry but it is not that. It is 6+ ward save against MW for friendly units.
Correct. Any wounds. My badAny wounds, if I've got it right.
Starpriest got buffed - now his ability allows chosen unit to deal MW on wound roll of 6 in melee, if I've got it right. Not saurus, not only bites - any unit on any melee attacks. But spell got a little nerf - it is 18 now and only affects enemies. Once again, less flexible.
Any wounds, if I've got it right.
Starpriest got buffed - now his ability allows chosen unit to deal MW on wound roll of 6 in melee, if I've got it right. Not saurus, not only bites - any unit on any melee attacks. But spell got a little nerf - it is 18 now and only affects enemies. Once again, less flexible.
I really just wanted saurus of all types to be worth it. I face bonereapers, ogres, orruks, constantly and the carnosaur cant stand up to their battleline units i feel like, those armies have great stats before their battalions etc kick in. Maybe im having an off day today and bitching to bitch i admit, but I just wanted decent to great close combat phases at least enough to tow the line against those books. Saurus are supposed to be heavy infantry and a carnosaur should be just as scary and effective as it looks. Ill end my rant here lol.
I really just wanted saurus of all types to be worth it. I face bonereapers, ogres, orruks, constantly and the carnosaur cant stand up to their battleline units i feel like, those armies have great stats before their battalions etc kick in. Maybe im having an off day today and bitching to bitch i admit, but I just wanted decent to great close combat phases at least enough to tow the line against those books. Saurus are supposed to be heavy infantry and a carnosaur should be just as scary and effective as it looks. Ill end my rant here lol.