So no more summoning?i think now the engine will be:
1-3 - i dont know
4-8 - cure d3
9-12 - damage(?)
and yes, i dont like the sunfire -.-
i think now the engine will be:
1-3 - i dont know
4-8 - cure d3
9-12 - damage(?)
So no mention of stegos counting as extra models for capping points, the sunfire thrower is still bad, and the engine of the gods is 2d6 without a slann instead of 3d6. Not looking great atm. The extra shooting/engine CA is not bad though.
I’m going to guess points change a bit and a cost for battalions, I can only assume there a battalion for it!!uhmm reading again the post the list:
Stegadon - sunfire x2
Stegadon - bows x2
Stegadon - hero
Engine x2
Bastiladon
cost 1970 points and with the current cost are 1800(the stegadon heroes the same cost as engine)
uhmm reading again the post the list:
Stegadon - sunfire x2
Stegadon - bows x2
Stegadon - hero
Engine x2
Bastiladon
cost 1970 points and with the current cost are 1800(the stegadon heroes the same cost as engine)
Is a sub-faction it's freeI’m going to guess points change a bit and a cost for battalions, I can only assume there a battalion for it!!
the throwers are mortals, seems fine to me. no mention of the extra move for the skink chief ability, which means double teleport stegos for alpha charges are done. they did mention that the stegos get a jaws based attack... so it will be interesting to see.So no mention of stegos counting as extra models for capping points, the sunfire thrower is still bad, and the engine of the gods is 2d6 without a slann instead of 3d6. Not looking great atm. The extra shooting/engine CA is not bad though.
There has to be more if the points hike is going to be worth it
Like there has to be a rule they arent telling us about
it is a good oneI like this
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