• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS The new Battletome: A Discussion

Are you optimistic about our new battletome?

  • Yes

    Votes: 160 76.2%
  • No

    Votes: 20 9.5%
  • Undecided

    Votes: 30 14.3%

  • Total voters
    210
Okay, so, on the topic of enemy faction terrain being the same as other terrain...

What does this mean for this Coalesced ability?
"You'll get to ignore negative terrain effects in your table half." ... Does this phrasing specifically cover only 'difficult' or 'dangerous' terrain? Or could this actually stop a whole load of other nastiness caused by faction terrain?
 
Okay, so, on the topic of enemy faction terrain being the same as other terrain...

What does this mean for this Coalesced ability?
"You'll get to ignore negative terrain effects in your table half." ... Does this phrasing specifically cover only 'difficult' or 'dangerous' terrain? Or could this actually stop a whole load of other nastiness caused by faction terrain?
anything that causes damage or a debuff
 
It does. Says any terrain. But I also noticed this little quip:
"The Realmshaper Engine is an awesome new terrain feature you can add to your Seraphon army for a whopping zero points."
As I'm new here, is this as OP as it sounds?

All faction terrain in AoS is zero points.

And regarding ignoring negative effects by enemy faction terrain, that remains to be seen. Will depend on exact wording, plus possibly a FAQ.

(Let's face it, this release will not be immune to the flustercucks infesting GWs releases. AT LEAST one thing will need an immidiate errata/FAQ).
 
Having a Sylvaneth forest pop up to my flank and fail a charge/whatever means now I can charge into them if it's on my board side. Plus the extra D3 mw from the engine make trees angry, as if they did that number they probably showed up close to me
 
Having a Sylvaneth forest pop up to my flank and fail a charge/whatever means now I can charge into them if it's on my board side. Plus the extra D3 mw from the engine make trees angry, as if they did that number they probably showed up close to me
they summon trees and then we turn them into man eating jungles mmm life is good
 
anything that causes damage or a debuff

I guess we’ll need to wait to see the actual wording of the rule to confirm that... but if so, I think this alone makes us something of a hard counter to Sylvaneth and Beasts of Chaos.

Not that they’re the top-of-the-meta threats, but totally ignoring their debuffs across half the table is disgusting. And I love it.
 
Starborne forces represent the Azyrite Seraphon. Extremely mobile and blessed with the ability to summon new reinforcements to the battlefield, they’re flexible, powerful and excel at objective-based play or when using powerful casters like Slann Starmasters.

Does that mean only Starborne Armies are going to be able to summon ? If so they're going to be far stronger than the Coalesced right ? Or maybe they made a lot of changes to how summoning works ?
 
Does that mean only Starborne Armies are going to be able to summon ? If so they're going to be far stronger than the Coalesced right ? Or maybe they made a lot of changes to how summoning works ?
it looks that way
 
The way I understood it is that both can summon, but only the Starborne can LoSaT.

But maybe the Starborne also get more summoning points, who knows. We will see soon.
 
The way I understood it is that both can summon, but only the Starborne can LoSaT.

But maybe the Starborne also get more summoning points, who knows. We will see soon.
this was my take too... summoning appears to be a core SERAPHON thing, LoSaT was declared a STARBORNE thing
 
Hm. When we are talking about splash MW from bound predatory Endless Spells, and splash MW from the terrain piece, add Knight-Incantor with Everblaze Comet to the lineup? 240 points is not exactly cheap, but it does deal a lot of MW, only requires a 6 and can be cast from outside deny range.

And never forget:

For-The-Lulz.jpg
 
Does that mean only Starborne Armies are going to be able to summon ? If so they're going to be far stronger than the Coalesced right ? Or maybe they made a lot of changes to how summoning works ?

Yeah I posted this in the big thread but everyone was too excited to see I guess lol. I've heard some people saying they think the +1 jaw attack and damage reduction are a decent tradeoff to lose summoning but I am not sure I agree
 
I would have jumped on that wagon without hesitation, love Skinks and love the big guys.

But no ability to help with objective control = no money from me.
 
Can't wait to find out more about the army of monsters, I did wanted to make something fitting to Ataxa's army, which is made up of mainly monsters and smaller ones like the Razordons, Salamanders and Kroxigors. Happy days that it may be possible to pull off, again it depends on what makes up the battlelines and stuff.
Now I might have to make room for more Lizards, I don't have enough Stegadons :shifty:
7 Stegadons... and a Bastiladon... under 2,000 pts. STEGS AS BATTLELINE!!!!
 
Old version is 3" range, new version is a wopping 12" range on the heal. Plus, this is on a 4-8 roll where old was on a 3-5. Color me intrigued how else they've changed the engine table
Agreed. It sounds like the EotGs might have lost the Summon and Time Standing Still effects.
 
Back
Top