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Tutorial Seraphon List for Battletome 2.o

OldBlood

LizardWizard

Grand Skink Handler
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This thread is dedicated to the lists I build and run for tournaments and casual play. Each list will have a limited overview of how they are intended to operate. Comments and discussion are welcome, but the point of this thread was to give me a link tool for other discussions.

All list are Match Play legal for Age of Sigmar 2nd ed Battletome: Seraphon 2020.

Here are the links to this thread's previous incarnations for those who are interested:

These list are still in various stages of Theorycraft as I have not had the opportunity to play test most of them.

List Ranking Key:
  • Tournament: Designed with the intent to win tournaments.
  • Competitive: Capable of winning events, but may suffer some key weaknesses vs top list.
  • Semi-Competitive: Meta Dependent. Has major weaknesses vs the top list. But, too capable to be considered casual.
  • Casual: A list made to fit lore, a theme, ect and not made to be game competitive.

2000pt
1000pt:
Meeting Engagements:
Fluffy/Narrative List

Realmshaper Engine Quick Guide.

Be sure to check out @Killer Angel's Battletome 2.0 Overview.
 
Shadowstrike FoS w/Terradons

Allegiance: Seraphon

-Starborne
-Fangs of Sotek


Leaders:
Skink Starseer
(160)
- General
- Command Trait: Master of Star Rituals
- Spell: Tide of Serpents

Saurus Astrolith Bearer (160)
Lord Kroak (430)
- Spell: Stellar Tempest
Skink Starpriest (80)
- Artefact: Feather Cloak
- Spell: Hand of Glory

Skink Priest (70)
Terradon Chief (70)
- Artefact: Serpent God Dagger

Battleline:
40 x Skinks (280)
- Boltspitters & Moonstone Clubs
10 x Skinks (70)
- Boltspitters & Star Bucklers
10 x Skinks (70)
- Boltspitters & Star Bucklers

Units:
12 x Terradon Riders (360)
- Sunleech Bolas
12 x Salamander Hunting Packs (240)

Battalions:
Shadowstrike Starhost
(170)

Endless Spells / Terrain / CPs:
Balewind Vortex
(40)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 135


In general this army doesn't actually need to start any of the Terradons off the table. However due to Terradons 6+ save if you think the enemy will be able to target and remove them before your first turn then place them into the heavens for safekeeping. This list is very brittle and is all about throwing MW's at the enemy to break apart their list.

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Dracothion's Tail Hunting Packs

Allegiance: Seraphon

- Starborne
- Dracothion's Tail


Leaders:
Slann Starmaster
(260)
- General
- Command Trait:
- Artefact: Godbeast Token
- Spell: Stellar Tempest
- Spell: Celestial Equilibrium

Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Priest (70)
Terradon Chief (80)

Battleline:
20 x Skinks (120)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers

Units:
12 x Terradon Riders (360)
- Sunleech Bolas
12 x Salamander Hunting Pack (240)
12 x Salamander Hunting Pack (240)
12 x Salamander Hunting Pack (240)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 137

Units in the heavens:
  • Slamander Hunting Pack
  • Slamander Hunting Pack
  • Salamander Hunting Pack
  • Terradon Chief (This is to make sure he remains alive and can be deployed where the Terradons move to when needed).
  • 20x Skinks
Drop your Salamander and start shooting!. Use the 20x Skink unit to screen the Hunting Packs. Once your ready send in the skink-hero buffed Terradons to rain down MWs.
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Koatl's Claw Sunclaw Temple Host

Allegiance: Seraphon

- Coalesced
- Koatl's Claw

Leaders:
Saurus Oldblood on Carnosaur
(250)
- General
- Command Trait: Dominate Predator
- Artefact: Eviscerating Blade
Skink Starseer (140)
- Artefact: Aetherquartz Brooch
- Spell: Hand of Glory

Skink Starpriest (120)
- Spell: Celestial Harmony
Saurus Sunblood (130)
Saurus Astrolith Bearer (140)
Saurus Scar-Veteran on Coldone (110)

Battleline:
40 x Saurus Warriors (320)
- Spears
40 x Saurus Warriors (320)
- Spears
20 x Saurus Warriors (180)
- Clubs

Battalions:
Sunclaw Temple-Host
(140)

Endless Spells / Terrain / CPs:
Bound Emerald Lifeswarm
(60)
Bound Geminids of Uhl-Gysh (70)

This is a pretty direct list. Buff up your Saurus and send them in!. You will be deceptively resilient between Geminids, Blazing Starlight, and Emerald Life Swarm.

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 134

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Thunder Lizards/Thunderquake/coalesed

Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Hysh


Leaders:
Saurus Oldblood on Carnosaur
(250)
- General
- Command Trait: Prime Warbeast
- Artefact: Fusil of Conflaguration

Engine of the Gods (260)
- Artefact: Aetherquartz Brooch
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline:
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Stegadon (240)
- Weapon: Skystreak Bow
Stegadon (240)
- Weapon: Skystreak Bow

Units:
3 x Kroxigor (140)
- 1x Moonhammers

Behemoths:
Bastiladon
(220)
- Weapon: Solar Engine
Bastiladon (220)
- Weapon: Solar Engine

Battalions:
Thunderquake Temple-host
(150)

Endless Spells / Terrain / CPs:
Bound Geminids of Uhl-Gysh
(70)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 90

The Steggadons can be dropped to bring even more Bastiladons and fill with Skink Battleline.


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Dracothion's Tail: Mortal Wounds and Salamanders

Allegiance: Seraphon

- Starborne
- Dracothion's Tail


Leaders:
Skink Starseer
(140)
- General
- Command Trait: Master of Star Rituals
- Artefact: God Beast Relic
- Spell: Tide of Serpents

Lord Kroak (320)
- Spell: Celestial Equilibrium
Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline:
20 x Skinks (120)
- Boltspitters & Moonstone Club
10 x Skinks (60)
- Boltspitters & Star Bucklers
5x Saurus Guard (100)

Units:
12 x Salamanders (240)
12 x Salamanders (240)
12 x Salamanders (240)
12 x Salamanders (240)

Endless Spells / Terrain / CPs:
Balewind Vortex
(40)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 89

Units in the Heavens:
  • Salamanders
  • Salamanders
  • Salamanders
  • Salamanders
  • 20x Skinks.

Salamanders! Lots and Lots of MW output in this list. Use the 20x unit of Skinks to screen your Hunting Packs. There was even room for a retinue of Saurus Guard to make Kroak that much harder to kill.

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Slann and Kroak MW spam

Allegiance: Seraphon

- Constellation: Dracothion's Tail

Leaders:
Slann Starmaster
(260)
- General
- Command Trait: Ancient Knowledge
- Artefact: Godbeast Pendant
- Spell: Celestial Equilibrium
- Ancient Knowledge Spell: Mystical Unforging

Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Skink Starseer (140)
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Tide of Serpents

Battleline:
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers

Units:
12 x Salamander Hunting Pack (240)
12 x Salamander Hunting Pack (240)
12 x Salamander Hunting Pack (240)

Endless Spells / Terrain / CPs:
Balewind Vortex
(40)
Bound Geminids of Uhl-Gysh (70)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 113

Here is modified version of the list above. It is hard to pass up the Ancient Knowledge command trait.

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Carnosaurs for @Lizerd

Allegiance: Seraphon
- Mortal Realm: Ulgu
- Coalesced
-Koatl's Claw

Leaders:
Saurus Oldblood on Carnosaur
(250)
- General
- Command Trait: Dominate Predator

Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Sword of Judgement

Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Eviscerating Blade

Saurus Scar-Veteran on Carnosaur (210)
- War Spear
Skink Starseer (140)
- Spell: Bind Spell
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline:
15 x Saurus Knights (300)
- Lances
10 x Saurus Knights (200)
- Blades
10 x Saurus Knights (200)
- Blades

Battalions
Firelance Starhost
(160)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 127

The ScV on Carnosaur with Sword of Jugement can reach +2 to hit very consistently. This means SoJ will trigger on 4+'s!

Use the Knights to tie up units, block choke points, and in general prevent your opponent's movement. The real stars are the Carnos. Sell their lives dearly, and make sure you aren't wasting combat activations by staggering the turns you send your behemoths into the fray.

This list can be run as Thunderquake to give your Oldblood SIX jaw attacks.

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Tournament FoS Shadowstrike

Allegiance: Seraphon
-Starborne
-Fangs of Sotek


Leaders:
Slann Starmaster
(260)
- General
- Command Trait: Arcane Might
- Artefact: Itxl Grubs
- Spell: Celestial Equilibrium

Saurus Astrolith Bearer (140)
Terradon Chief (80)
- Artefact: Serpent God Dagger
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Starpriest (70)

Battleline:
40 x Skinks (240)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins & Star Bucklers

Units:
12 x Terradon Riders (360)
- Sunleech Bolas
6 x Kroxigor (280)

Battalions:
Shadowstrike Starhost
(170)

Endless Spells / Terrain / CPs
Chronomantic Cogs
(80)
Bound Geminids of Uhl-Gysh (70)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 145

Kroxigor!

Our crocodilian minions have gotten much better. Buff up the Terradons or Skinks and unload into the enemy. This list lacks Hunting Packs. Which means the Terradons main job should be to kill enemy support heroes and other units the army otherwise can't access. Use the 40x Skink unit to soak the board and send volleys of darts across the field. Only charge them into the fray if you are likely to clear yourself free of combat, or really to deal the crippling blow to vulnerable units. By the time your opponent has taken care of Skinks and Terradons they will be staring down six Kroxigor.

Strong timing will make or break this list.

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Fangs of Sotek: Lord Kroak and Terradons

Allegiance: Seraphon

- Constellation: Fangs of Sotek

Leaders:
Skink Starseer
(140)
- General
- Command Trait: Master of Star Rituals
- Spell: Hand of Glory

Lord Kroak (320)
- Spell: Stellar Tempest
Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Tide of Serpents
Terradon Chief (70)
- Artefact: Serpent God Dagger
Skink Priest (70)

Battleline:
40 x Skinks (240)
- Boltspitters and Moonstone Clubs
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers

Units:
6 x Terradon Riders (180)
- Sunleech Bolas
6 x Terradon Riders (180)
- Sunleech Bolas
12 x Salamander Hunting Pack (240)

Endless Spells / Terrain / CPs:
Balewind Vortex
(40)
Bound Geminids of Uhl-Gysh (70)
Bound Purple Sun of Shyish (60)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 133

Return to Index
 
Fangs of Sotek: Lord Kroak & Ripperdactyls

Allegiance: Seraphon

Mortal Realm: Hysh

- Starborne
- Fangs of Sotek


Leaders:
Saurus Astrolith Bearer
(140)
Lord Kroak (320)
Skink Starseer (140)
- General
- Command Trait: Master of Star Rituals.
- Spell: Hand of Glory

Skink Starpriest (120)
- Spell: Tide of Serpents
Skink Priest
(70)
Ripperdactyls Chief (80)
- Artefact: Snake God Dagger

Battleline:
40 x Skinks (240)
- Boltspitters & Moonstone Clubs
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers

Units
9 x Ripperdactyl Riders (240)
12 x Salamander Hunting Pack (240)
12 x Salamander Hutning Pack (240)

Endless Spells / Terrain / CPs:
Balewind Vortex
(40)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 180

Thinking about fitting in a battalion to make room for Aetherquartz Brooch. All skink buffs pile on the Rippers, then spam CP from the Ripper Chief. Rippers can be held back a turn or two and buffs can be applied to the skinks instead.

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Koatl's Claw Firelance Temple Host

Allegiance: Seraphon
-Mortal Realm: Hysh
-Coalesced
-Koatl's Claw

Leaders:
Saurus Oldblood on Carnosaur
(250)
- General
- Command Trait: Dominant Predator

Lord Kroak (320)
Saurus Scar-Veteran on Carnosaur (210)
- War Spear
- Artefact: Eviscerating Blade

Skink Starseer (140)
- Spell: Tide of Serpents
Saurus Astrolith Bearer (140)
- Artefact: Aetherquartz Brooch
Skink Starpriest (120)
- Spell: Hand of Glory

Battleline:
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances

Battalions:
Firelance Starhost
(160)

Endless Spells / Terrain / CPs:
Balewind Vortex
(40)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 105

Knights and Kroak!

Put Kroak on the BwV with an Astrolith. Then vector with a forward Skink Wizard/Priest and splash MWs across the enemy.

Buff 1 unit of knights at a time and then fling into the fray.

List can be modified to include a large block of Saurus Warrior by switching to a ScV on Co and dropping two units of Knights down to 5.

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Koatl's Claw: Sunclaw and Firelance

Allegiance: Seraphon

- Mortal Realm: Hysh
- Coalesced
- Koatl's Claw


Leaders:
Saurus Oldblood on Carnosaur
(250)
- General
- Command Trait: Dominant Predator
- Artefact: Blade of Symmetry

Saurus Scar-Veteran on Cold One (110)
Saurus Sunblood (130)
- Artefact: Eviscerating Blade
Skink Starseer (140)
- Spell: Stellar Tempest
- Artefact: Aetherquartz Brooch

Skink Starpriest (120)
- Spell: Claws of Glory

Battleline:
40 x Saurus Warriors (320)
- Spears
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Warriors (90)
- Clubs
10 x Saurus Knights (200)
- Lances
5 x Saurus Knights (100)
- Lances
5 x Saurus Knights (100)
- Lances

Battalions:
Sunclaw Temple-Host
(140)
Firelance Temple-Host (160)

Total: 1950 / 2000
Extra Command Points: 3
Allies: 0 / 400
Wounds: 135

Lots of Saurus and only five drops. It is likely worth dropping the 10x unit of Saurus Knights down to 5 models and bringing Geminids, but every and now and then I want to play with a big unit of Knights.

The extra 50 points can be spent on CP or some endless spells.

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