The next deity I will cover in detail is Mera. Nilen, the gnomish cobbler hero of my hopefully not so hypothetical future novel will probably be a theurgist or favored soul of Mera. If he doesn’t wield magic powers, he is going to a Mera worshiper.
It’s not likely that someone would run a Scarterran for
me as a player because I’m a backseat driver and would constantly be telling the Game Master that he is doing it wrong, but if I could play my own game, I would probably want to play a Mera affiliated character.
Mera in Great Detail
Mera “the All Mother,” “Fire Tamer” “The Soft One”
Alignment: Neutral Good
Godly Nicknames: The All Mother, the Fire Tamer, the Soft one
Priests’ Nickname: Tenders of the Sacred Hearth, Short form, Tenders
Favored Weapon: Quarterstaff
Symbol: A small enclosed flame floating on the water.
Favored Magic: Healing, Protection, Purification
Divine Tool of Power: A comb forged from Turoch's liver. The comb removes poisons and corruption. A lot of Mera's devout followers have a symbolic comb in their hair at all times.
Primary Dominion: The Sea
Primary Gift to Mortals: Control over fire
Synopsis: Mera loves all living beings and abhors violence. She provides healing and succor to those who need it when she can. She promotes strong close-knit communities as the best way to provide for the basic welfare of everyone. She promotes tolerance between all people, regardless of their differences. She manages the sea and helps mortals use it safely and derive sustenance from it. She is also said to have taught mortals to tame fire, providing the hearths for family’s to use a physical center to their home lives.
Priests and Primary Followers: She is the most commonly worshiped deity by the peasant classes with a very large number of fairly modest temples. Most temples tend to identify themselves as Terrawan or Walchese. Two sects with different broad religious interpretations of Mera’s will. The two groups usually get along but they rely a lot of ritualized formalities. New priests are recruited primarily from their lower class flocks, usually offered into the priesthood’s service as young children.
Common Times to Invoke her Name: Mera is commonly prayed to before leaving on a sea voyage. Mera is often prayed to for recovery from injury or illness. She is also prayed to for familial harmony, both in day-to-day and during major milestones likes births and weddings.
Basic Tenets: -Cherish your family and community.
-Recognize that all beings are part of a greater community.
-Protect those who need it.
-Be generous to all, especially those in great need.
-Water is essential to all life, ensure that is used well.
Mera’s Portfolio includes but is not limited to: Sea travel, fishing, purification, drinking water, protection, community, peace, medicine, family, hearth fires, inter-group cooperation, gnomes, foe to the undead
Godly Rivals
Most Nine define their relationship to the other deities based on what they did during the Divine Rebellion against Turoch. Mera is no exception. During the Divine Rebellion she put almost all of her efforts to shielding as many souls as possible from the fighting. These souls would later be what the Nine would draw on to repopulate Scarterra with new mortals later.
Mera is a very compassionate entity. When another deity is helping make mortals’ lives better, Mera is on their side. When the other deities are spreading misery and pain, Mera is opposed to them. Mera has never stopped trying to protect mortals. She is pained by the loss of single life, the loss of a single soul. It is nearly impossible for Mera to willingly sacrifice one mortal to save a hundred.
Hallisan and Zarthus are both romantic rivals for Mera’s affections. Mera shares a value of wanting to help good people in common with both Hallisan and Zarthus, but she finds their zealousness to punish evil doers distasteful. Hallisan and Zarthus mortal minions often protect Mera’s mortal minions without being asked, and Mera finds this more than a little patronizing.
Korus and Mera usually get along. Like most of the goddesses, Mera secretly pines for Korus, but Korus doesn’t like her
that way, at least not often. It is rumored that Mera is Korus’ favorite goddess, if Korus is able to show favoritism at all. The biggest point of contention with him is that nature is often harsh and unforgiving, and so is Korus. Mera prefers a more pastoral peaceful wilderness and Korus does not always provide this.
Khemra and Mera get along fairly well. Mera thought the Compact gave the Evil gods too much leeway, and that is the main point of contention between them. If evil succeeds when good people do nothing, Mera views Khemra as a divine embodiment of a good person doing nothing. Mera will probably not admit it, but she secretly appreciates the stability that Khemra strives for. Stability usually means safety and peace…usually.
Mera is somewhat envious of Nami’s free spirited nature and appreciates the freedom and beauty she embodies. Much like Korus, Nami has a very harsh side to her personality as well. Nami sometimes is pretty careless about spreading misery and pain unintentionally both through her chaotic followers and through random shifts in inclement weather.
Mera may value stability, but Phidas’ version of stability is not something Mera appreciates. She finds his brand of order horrifying. She believes the greed and covetousness Phidas encourages among mortals to be a cause of much suffering.
It’s a very close race to see whether Mera dislikes Maylar more or dislikes Greymoria. Greymoria certainly loathes Mera. In terms of sheer numbers, Mera has the most mortal worshippers and Greymoria has the fewest. Greymoria is bitter and jealous and lashes out at Mera’s followers at every opportunity. Whereas Greymoria wants to thwart Mera, Maylar’s minions probably kill more of Mera’s followers than Greymoria’s. Maylar believes that the strong should dominate or destroy the weak and Maylar believes Mera’s followers are very weak.
Mera Spirits
I covered spirits in broad strokes on
page 12. Pendrake wrote some good ideas for Mera spirits on page 12.
Mera deploys spirits to the material plane quite often. She more active spirit minions than most.
Mera most commonly likes deploying spirits of healing, but she also deploys a lot of guardians, assisting spirits. She has very few punishment or questing spirits.
When it comes to spirits, Mera seems to prefer quantity over quality. Mera has small number very powerful and versatile spirits at her command but most Mera spirits are very one dimensional entities with a single skill set. Most healing spirits cannot fight well. Most soldier spirits cannot heal.
Many of Mera’s spirit minions are strikingly handsome or beautiful but many are very unassuming. A lot of Mera’s minions are stealthy. Some of Mera’s healing spirits are capable of becoming invisible at will. The people cured have no idea why they get better. These spirits tend to hang around Mera’s sacred pools. A few even swim around Mera’s Lake. Some mortals believe drinking sacred water heals illnesses but it’s not the water, its spirits living in or near it.
Two I concepts I came up with for common Mera’s spirits are Fisherman’s Friends and Blue Healer (the latter is a perhaps a lousy pun). Fisherman’s Friends usually take the form of sea gulls. Hey can control animals to a limited extant and summon fish towards fishermen who pray to Mera often. Blue Healers are handsome/beautiful blue men/women that possess great healing power and happen to have blue skin.
Mera’s spirits are generally kind compassionate individuals and they can form personal bonds with mortals easy. Many villages have a local spirit guardian or healer that stays with them through generations. While it’s not common in general for spirits and mortals to conceive half-spirit children, Mera probably claims more half-spirit grandchildren than any other deity. It’s common that half-spirit mortals have blueish skin.
There are not many Tenders who advanced Spirit Magic, but a few exist, especially among the Firebringers and Scaraquan Mera worshipers. The default summoning creatures are dove or bats for air, dogs for land, and sea turtles for swimming minions.
Mera and Geo-Politics
Among the human nations, Mera is usually the most beloved of all the Nine. Mera’s Tenders and spirits commonly provide healing, protection, food, warmth, and sage advice without asking anything in return.
The Tenders rarely interfere with princes and potentates as long as those in power give the Tenders freedom of movement to help people as they see fit. Most human rulers are all too happy to give them this freedom of movement and make it a point to praise the priesthood of Mera publicly to show off in front of their subjects.
A relatively new semi-heretical offshoot of the Tenders known as the Paladins is extremely political. They have created theocratic police states for the people’s protection in very dangerous areas. Paladin sympathizers are supposedly plotting coups around the world and this has caused more paranoid rulers to give Tenders in general less leeway than before.
Gnomes often assimilate the religious values of their non-gnome neighbors, but when left to their own devices, most gnomes are very pro-Mera. Most gnomes believe Mera created gnomes to be her ambassadors on Scarterra. Gnomes are disproportionately highly represented in Mera’s priesthood.
Mera is respected by the dwarves of Meckelorn and Stahlheim, but Mera’s priesthood is fairly small here. Mondert is much different, they are island nation that depends on fishing and they value family and community highly. Mera is the state patron of Mondert and the Tenders are very influential there with roughly as many dwarf Tenders as human Tenders.
Mera’s priesthood in the Elven Empire is small but growing. As the Elven Empire assimilates more values from their human subjects, Mera worship is becoming more fashionable among the elves. Among the Wood Elves, Mera has fewer temples and clergy than Korus and Zarthus, but more than every other deity there.
Very few nations and tribes are overtly hostile to Mera. The largest nation opposed to Mera is Kahdisteria, the home of the Dark Elves and the only nation who claims Greymoria as their state patron. Mera worship is actively squashed wherever it is found, especially among the slave classes. That has done little to stop underground Mera cults among the slaves though. Tenders are rarely revolutionary sorts, but Tenders are the core of the resistance movement in Kahdisteria.
Mera has less influence in uncivilized lands than among civilized lands, but she is far from a bit player sitting firmly in the middle of the pack among the Nine. She has more followers among the monstrous races and barbarian tribes than Hallisan, Khemra, and Phidas.
Mera Creatures
In a sense Mera sees every mortal as her child. She has not created many vanity races because she does not want to play favorites. So far the only race I have created by Mera is the gnomes. Mera intended gnomes to be ambassadors of peace between dwarves and elves, in fact between all mortal races. Gnomes have a bonus on most social rolls because Mera gave them silver tongues to be diplomats. Gnomes are small because Mera thought this would make them non-threatening and thus better diplomats. Gnomes have no homeland because Mera wanted gnomes to consider everywhere their home.
I’m not sure whether I want Merfolk to be created by Mera or if I want them to be created by Mera, Greymoria, and Korus working together. Mera has adopted many groups beyond humans and demi-humans. Mera’s adopted children include the Kalazotz, brute giants, the rare benign goblin tribes, many kobold tribes, cyclopes, and the list is growing.
I haven’t figured out the specifics yet, but I’m going to make whales and dolphins at least loosely affiliated with Mera. At the very least she is going to have some spirit minions that take the form of whales and dolphins. I may or may not also include cetaceans that have full sapience.
I am heavily making Myconids a Mera associated race. Their general pacifistic stance and high focus on family’s makes them a good fit. I’m not sure whether I want to make Myconids a race Mera helped create or merely a race Mera adopted. They could be a joint Korus-Mera creation. Korus certainly made enough joint creations with Greymoria. I could add “fungi” to Mera’s portfolio. I’m open to other suggestions.
Mera's Clergy
Not all priests and priestesses are divine-spell casters. Not all divine spell-casters are priests.
On Scarterra, Mera has more priests and theurgists than any other deity, narrowly crowding out Hallisan. A few exceptional individuals exist, but Mera’s priesthood seems to have a quantity over quality approach to theurgists. A great many Tenders only gain a few dots of healing magic and never expand beyond this.
Most of Mera’s non-spellcasting priests and priestesses dedicate themselves to the healing arts. Most have at least a few dots of Medicine and Hearth Wisdom. Even if they are not affiliated with Mera directly, most of the best physicians and herbalists were at least trained by a Tender.
To become a theurgist, a mortal needs strong piety, a high Willpower, and a strong drive to use their mundane skills in a passionate matter. About 80% of theurgists emerge as the result of priest sponsored training and about 20% are self-taught as it were (and most priesthoods make special accommodations to absorb self-taught theurgists into their ranks). Among Mera’s faithful, roughly 40% of the theurgists are self-taught, far more than any other deity. No one is 100% sure why this is, but the common theory is that Mera is beloved by the people, circumstances create homegrown theurgists.
With a few minor exceptions, Mera’s priesthood does not seek to actively recruit divine bards, but they are more than happy to train new recruits as divine bards if they show a natural musical aptitude. A disproportionately high number of Mera’s divine bards are self-taught theurgists.
Mera is in the middle of the pack when it comes to favored souls. She has far fewer favored souls than Mera, Nami, and Zarthus. She has far more favored souls than Phidas, Khemra, and Hallisan. Mera’s favored souls are nicknamed “Blessed Ones.” A commonality in the background of Blessed Ones is they often have near idyllic childhoods in un-idyllic areas. In other words, they usually come from loving families that happen to live in areas plagued by war or disease which usually gives them a drive to help the less fortunate.
Mera’s Theurgists outnumber the Blessed Ones approximately three-to-one. Blessed Ones souls are not normally given any special status compared to theurgists. Theurgists and favored souls are supposed to treat each other as equals. Theurgists and favored souls do not interact very much though. Mera tends to empower favored souls in areas where she has few theurgists. She wants to spread her benevolence as far and wide as possible. A majority of Mera’s Blessed Ones are found among monstrous races and barbarian tribes. A lot of them show up among Kahdisteria’s slave population.
Factions, Schisms, and Heresies
The Tenders do not like to use the term “schism” but the priesthood of Mera has a major schism between the Terrawans and Walchese. If you want to split hairs it’s more of a denominational split than a schismatic split. The vast majority of human and gnome dominated Mera temples either follow the philosophy of Terrawa or Walcha, not both.
There are so many conflicting legends about these two great religious icons that no one knows for sure if Terrawa and Walcha were humans, gnomes, elves, dragons, spirits or something else. Both Terrawans and Walchese claim their legendary founder predates the other one. Relations between priests of these two group are polite but somewhat distant.
Not every Tender follows the teachings of Terrawa or Walcha. The Tenders of Mondert maintain their own tradition. The secret Mera cults in East Colassia maintain their own traditions and this is bleeding over into the Mera temples of the Colassian Confederacy. Mera worshipers who are not humans or demihumans usually maintain their own traditions. Most Blessed Ones choose not to declare themselves for an existing Tender tradition.
Terrawans
Terrawans believe that Tenders should integrate with their communities as much as possible. They are usually encouraged, sometimes virtually required, to marry and have children. Terrawan clerics often work multiple jobs often serving as the village cobbler, blacksmith, or any number of mundane jobs in addition to their priestly duties and traditional healing duties. Most Terrawan temples maintain extensive gardens and a few are able to feed their staffs entirely on their own produce. Terrawan temples tend to be very modest in size and artistry. Slightly more than half of the Terrawans are inducted into the order as young adults as opposed to inducted as children.
Many services are held in or near the homes of the congregation instead of in their temples especially when the nature of the service is very personal like a wedding, baptism, or funeral. Non-spell casting clerics are fairly common. Rank is based largely on seniority, not raw power. In some ways, Terrawans
prefer their temples are run by non-spellcasters. Terrawans tend to travel often both so as to be able to administer to as many people as possible and because their temples tend to be located in rural areas with widely dispersed congregations.
Walchese
Walchese believe that Tenders serves their community best by making themselves examples of piety to inspire their congregations. Most Walchese take a variety of vows that set them apart from their congregation, such as vows of silence, celibacy, chastity, or poverty. Most Walchese Tenders do not pursue mundane occupations and most temples rely on donations to feed their staff. Most Walchese temples are large and ornate. Most Walchese priests and priestesses began their training as children.
Many temples have nearby or attached inns or hospitals. Services are nearly always performed at the temples and most services are presided over by a spell-casting cleric. Paradoxically the non-spellcasting clergy are often held up as greater exemplars of Mera’s faith but despite being heaped with praise, they mainly serve in supporting roles and almost never lead. Walchese tend to wait for others to come to them in the temple than mingle with the populace. Walchese temples are more likely to be found in larger towns or cities or along major trade routes.
Walchese are slightly more likely to play politics than Terrawans. It’s not common to see Walchese Tenders having audiences with the king or queen, but they actively try to maintain good relations with the local knights, barons and counts.
Firebringers
The Firebringers claim that their faction predates the schism between the Walchese and the Terrawans. The Firebringers draw roughly as many recruits from both traditions.
Most Tenders rarely venture far from their temples, but Firebringers are an exception. They are primarily made up of adventurers. They are also far more militant than the average Tender, willing to take up arms to defend the innocent when need be though they are expected to seek peaceful solutions before resorting to violence.
The Firebringers are the main communication artery between distant Mera temples and shrines. They are also sometimes called on by outside parties to serve as mediators in disputes as long as neither side of the dispute has a grudge against Mera.
The Pure Ones
The Pure Ones are a very old radical offshoot from the Walchese that has been on a slow decline for well over a century. They accept Terrawans into their ranks, but very few Terrawans volunteer. They take Mera’s traditional pacifist ideals to the greatest extreme. They are vegans who take pains to avoid stepping on insects and never resort to violence under
any circumstances.
Maylar’s worshipers have decided it is good sport to kill the Pure Ones. Greymoria worshipers have decided it is even more enjoyable to capture innocent peasants and torture them to death while the Pure Ones nearby watch helplessly and dare the Pure Ones to break their vows.
Very few Pure One temples remain. The few that due has a heavily armed detachment of Hallisan or Zarthus worshipers stationed nearby to guard them. Something the Pure Ones certainly did not ask for. The Pure Ones are not total liabilities to the peasants under their care. Pure One theurgists are very powerful healers and diviners. Despite their small numbers, the Pure Ones claim more Oracles than any other Mera faction.
The Wayfarers
The Wayfarers are a group that splintered off of the Terrawans but they accept Walchese members. The Wayfarers is a mostly informal designation referring to any Tenders who focus on protecting waterways. They maintain lighthouses, operate trading posts along major river ways and even provide theurgists and holy warriors on civilian vessels to protect against pirates or sea monsters. The newest branch of the Wayfarers maintains temples catering to travelers built near oases along important desert trade routes.
Many Wayfarers are also Firebringers.
The Paladins
The Paladins are a recent offshoot of the Walchese but they are drawing a small but increasing number of recruits from the Terrawans. Areas with Paladin temples are almost entirely run by Mera’s clerics. They collect all the regions output of food and any other products and then distribute them the populace as needed. They control the mills, ration out supplies, arrange marriages, serve as the police, lead the soldiers should an external threat arise and basically control all aspects of their congregation’s lives, all in the name of their protection and welfare. Other Tenders look askance on their heavy handed and patronizing attitude of the Paladins, but the Paladins claim that their congregations are among the safest and most prosperous people in the world.
The Paladins control a lot of land in East Colassia, running the country that I’m calling Meraland until I come up with a less literal name. They have a small holding in Penarchia. I might give the Paladins one of the Border Baronies in West Colassia. They are looking to expand wherever they can.
Some Paladins are also Wayfarers or Firebringers, but not many.
The Unificationists
Mera temples are united by shared traditions and mutual respect but they do not have a wide spanning hierarchy. The Unificationists want to change that and establish a global Mera network. Most Unificationists are Walchese and over half of them endorse Walchese practices becoming the official doctrine of all or at least most Tenders.
Unifying Mera’s temples under a single banner does not seem like a realistic goal at this time. About a third of Unificationists are Paladins and about third of Unificationists believe Paladins should be branded as heretics.
Mera Heretics
Some Tenders furtively whisper that the Paladins should be branded heretics. As of yet, there is no major conflict between the Paladins and the rest of the Tenders. Most Tenders will not admit that the Walchese and Terrawan split constitutes a major schism. It’s almost impossible for a Tender to branded a heretic. The only real way to get branded a heretic is for a Tender to endorse killing other Tenders. This is rare but it’s not unheard of as both the Terrawans and Walchese have a hardcore fringe that thinks the other group is wrong. A few furtively whisper that the Paladins should be considered heretics as their methods gradually become more extreme.
A Firebringer who takes his mandate to battle evil literally and regularly sheds the blood of evil doers, proactively hunting down creatures such as orcs and goblins is probably not going to be warmly welcomed in Mera Tenders but the other Tenders are not going to brand the violent Firebringer a heretic.
There are many Tenders who are not associated with any temple or any faction, choosing to operate as lone agents, but these are not heretics either.
Usually Terrawans and Walchese bend over backwards to accommodate visitors from the other faction. There are a few hardliners that refuse to associate with the other group. The few Tenders who are actually earn the heretic label are radical Terrawans and Walchese that are so convinced that their faction is correct that they endorse converting the other faction to the “True Way of Mera” by force.
Material Needs
Tenders very rarely charge for their priestly, magical or medicinal services. They provide their services freely, but it is common knowledge that the Tenders rely almost exclusively on donations. Most of these donations come from relatively poor people, a constant stream of copper pieces, foodstuffs, firewood, clothing and whatever else the little people can spare funnels its way towards Mera temples.
If the local ruler wants to shore up his reputation with the lower classes, he or she will publicly donate sums of money to the Tenders, but even if the local rulers are generous, most of the Tenders’ resources come from the masses. In general the Walchese are better at weaseling donations out of rich people than the Terrawans.
Most Mera temples are fairly small and modest, but they are very numerous. The Terrawans tend to favor lots of little temples and the Walchese tend to favor a smaller number of somewhat larger temples.
Most Mera temples maintain a small garden or orchard. A few larger temples have substantial land bequeathed to them by the ruling elites and most of this land is put towards growing food and medicinal herbs. Mera based bishoprics are fairly numerous, at least compared to bishoprics for the rest of the Nine, but Mera bishoprics are fairly small as a rule, rarely exceeding the size and status of a barony or knightly estate.
Networks between disparate Mera temples tend to be fairly informal. Walchese tend to be slightly more formal with smaller temples nominally subordinate to larger temples, usually along national lines. Swynfaredia, the Elven Empire, and Kantoc all are heavily Walchese dominated lands and they all have a large central temple managing smaller satellite temples which manage smaller satellite temples. This is the closest thing the Tenders have to an expansive hierarchy but these networks have very little power outside the borders of their respective nations.
Priestly Ranks
Terrawan
Acolyte: Member still undergoing training.
Brother/Sister: Full priest or priestess.
Father/Mother: Priest or priestess worthy of respect
Grandfather/Grandmother: Priest or priestess worthy of great respect.
Cousin: Lay person among the community who regularly volunteers at the temples and assists the priesthood.
Uncle/Aunt: Non priest among the community who regularly volunteers at the temples and assists the priesthood and also possesses special skills (including magic) and/or renowned wisdom.
Errant: This attached to other titles, Errant Brother, Errant Aunt, etc. Errant Tenders are those who regularly travel.
Walchese (including Paladins and Pure Ones)
Spark: Member still undergoing training.
Ember: Full priest or priestess.
Flame: High ranking priest or priestess
Blaze: Extremely renowned priest or priestess
Incandescent: This rank only exists in theory. In theory an Incandescent would hold jurisdiction over all Walchese temples worldwide.
Acolyte: Lay person among the community who regularly volunteers at the temples and assists the priesthood.
Firebringers
Initiate: Perspective member of the order
Protector: Fully accepted member of the order
Revered Protector: honored veteran of the order
Grand Protector: legendary veteran of the order
Adjunct Protector: Honored friend of a Fire Bringer. In most cases this means the adventuring buddies of a Firebringer.
Adjunct: Non-warriors outside the Tenders who regularly provide aid to Fire Bringers.
Wayfarers (titles are used mostly informally)
Thirsty: Perspective member
Damp: Fairly new member of the order
Wet: Veteran member of the order
Drenched: Renown ranking member of the order
Example: “The convoy is going to be traveling through an area known to have pirates. We are sending three Wets and seven Damps to provide support. If we make a good impression on the crew we might pick up a few Thirsties.”
When different factions of Tender’s interact, they will usually take great pains to address the foreign factions by the other faction’s titles.
Scaraqua
Scaraquans consider Mera as one of the three Sisters of the Sea or the three Daughters of the Sea depending on how you translate “Seeyirah” from Scaraquan Common into English. Along with Korus and Greymoria, Mera is considered one of the preeminent deities of the sea. Outside the Three Seeyrah, the other deities are considered sidekicks, helpers, or minor annoyances to the Three Sisters.
Sea Mera is a little bit more aggressive and proactive than Land Mera, but she still retains her benevolent nature. She wants to spread community, peace, and joy throughout the waters. Mera is generally in favor of bringing Scarterrans and Scaraquans closer together through trade and fellowship.
Mera is associated commonly with sea mammals: whales, dolphins, seals, among others. She is also associated with sea turtles and salmon, sea creatures that lay their eggs in Scarterra. The list is non-exhaustive. A wide variety of sea creatures are likely to be associated with Mera. As far as Scarterrans know,
all sea creatures are associated with Mera.
Mera is the mostly popular deity among most merfolk but most merfolk hedge their bets and are staunch polytheists. Mera is not particularly popular among Karakhai or Crab People but these groups are rarely hostile to Mera. Cephalopod people are frequently hostile to Mera, but they try to be subtle about it.
Hollow Earth
Mera is probably a bit player in Hollow Earth. She is the goddess of fungi, big whoop. As a goddess of drinking water and a goddess of the hearth, Mera has some dominion over underground heat and springs, but that’s something most subterranean people take for granted.
Mera is probably going to the main divine patron of the Myconids.
Anyway, hope you found this worth reading. I’m open to suggestions and feedback on fleshing out Mera and her followers further. I will answer any Mera based questions if you feel I left something out.
And I’m interesting in reading your thoughts about Khemra or any other past topic on this thread.