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AoS Dracothions Tail/Shadow Strike

Skink Priest

Lizerd

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After a narrow defeat given out by some Skaven, I had a few ideas to fix my issues. This list heavily drawn from @LizardWizard but with more carnosaurs. The idea is to get a few good alpha strikes and cut out the lynchpin of the enemy army before they can do anything to react.
Allegiance: Seraphon

Mortal Realm: Ulgu


Leaders

Slann Starmaster (260)

- General

- Command Trait: Great Rememberer

- Artefact: Incandescent Rectrices

- Spell: Mystical Unforging

Saurus Oldblood on Carnosaur (240)

- Artefact: Doppelganger Cloak

- RoR: Stubborn

Saurus Scar-Veteran on Carnosaur (240)

- War Spear

- Artefact: Sword of Judgement

Skink Starpriest (80)


Battleline

5 x Saurus Knights (80)

- Lances

- RoR: Heavy Armor

5 x Saurus Knights (80)

- Lances

- RoR: Heavy Armor

5 x Saurus Knights (80)

- Lances

- RoR: Heavy Armor

10 x Skinks (70)

- Boltspitters & Star Bucklers

10 x Skinks (70)

- Boltspitters & Star Bucklers


Units

3 x Ripperdactyl Riders (140)

3 x Razordons (120)


Battalions

Dracothion's Tail (80)

Firelance Starhost (150)

Shadowstrike Starhost (180)


Endless Spells / Terrain / CPs

Balewind Vortex (40)

Chronomantic Cogs (80)


Total: 1990 / 2000

Extra Command Points: 3

Allies: 0 / 400

Wounds: 103


Units in the heavens:

Saurus Oldblood on Carnosaur

Saurus Scarveteran on Carnosaur

Razordons

Unit in the Clouds:

Ripperdactyls
 
well it's a fun nerative army. i would replace Mystical Unforging with a better spell, but other then that it'll do what you wan't it to
 
Maybe swap unforging for stellar tempest and give the starpriest meteoric convocation?
i would one of the mane problems with Mystical Unforging is that it has so few targets usually 2 or less. i wan't to actually use the spells i take. plus all the reast of whats bad with that spell
 
Maybe swap unforging for stellar tempest and give the starpriest meteoric convocation?
Recently I have liked putting Stellar Tempest on my Skinkpriest more than my Slann. I find that I am more likely to need ST than Summon Starlight, now that so many tigers are unmodified 6's. And most of the time I want my CCP from the Slann. If it weren't for casting Cogs from the Starprist I would even be considering swapping them for standard Skink Priest.

All this is to say that I tend to put a utility spell on my Slann that I am likely to cast turn one. Due to the our allegiance ability that lets us swap the Slann's spell each of our end of Hero phases. I have been taking Mystic Unforging or Claws. I sometimes cast Claws on a group of Razordons before I LoSaT them if I math out not needing 3 CCP.
 
Recently I have liked putting Stellar Tempest on my Skinkpriest more than my Slann. I find that I am more likely to need ST then Summon Starlight, now that so many tigers are unmodified 6's. And most of the time I want my CCP from the Slann. If it weren't for casting Cogs from the Starprist I would even be considering swapping them for standard Skink Priest.
ya -1 to be hit doesn't really help most of our low saves now adays, maybe if we had a large regiment that could actually benefit from it
 
ya -1 to be hit doesn't really help most of our low saves now adays, maybe if we had a large regiment that could actually benefit from it
Yeah, I like taking both priest variants when I run Eternal Starhost or FoS. Having -1 to be hit and rerolling saves can make Saurus Warriors and Eternal Guard respectably durable. Sadly the damage isn't there to chew through other meta units.
 
Alright guys, I will get a chance to test it today. This could go really well or really poorly
 
we are kinda ranked second worst army right now lol. the shit I deep, hope it washes out of your scales
 
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