Jungle Swarm
Eddieah
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Below is my list idea for a local tournament. What are your thoughts? Any tweaks or improvements?
Slann - 260
General Trait - Great Rememberer
Artefact - Ragged Cloak
Spell - Stellar Tempest
Astrolith Bearer (160)
Skink Starpriest (80)
Claws of Glory
Engine of the Gods (240)
Ethereal Amulet
Skink Priest
6 x Ripperdactyls (280)
10 x Skinks (70)
10 x Skinks (70)
10 x Skinks (70)
10 x Skinks (70)
3 x Salamanders (120)
3 x Skink Handlers (40)
5 x Chameleon Skinks (110)
Shadowstrike Starhost (180)
Balewind Vortex (40)
Chronomatic Cogs (80)
Aethervoid Pendulum (50)
Total 2,000/2,000
The idea is I have a mobile army especially with teleports so I can dictate the flow of the game/where armies engage. Use this to my advantage so I can sneak objectives with skinks.
I have some MW output from pendulum and engine if needed, High rend from salamanders and a tonne of no rend from rippers so I have the tools to deal with most things.
Slann - 260
General Trait - Great Rememberer
Artefact - Ragged Cloak
Spell - Stellar Tempest
Astrolith Bearer (160)
Skink Starpriest (80)
Claws of Glory
Engine of the Gods (240)
Ethereal Amulet
Skink Priest
6 x Ripperdactyls (280)
10 x Skinks (70)
10 x Skinks (70)
10 x Skinks (70)
10 x Skinks (70)
3 x Salamanders (120)
3 x Skink Handlers (40)
5 x Chameleon Skinks (110)
Shadowstrike Starhost (180)
Balewind Vortex (40)
Chronomatic Cogs (80)
Aethervoid Pendulum (50)
Total 2,000/2,000
The idea is I have a mobile army especially with teleports so I can dictate the flow of the game/where armies engage. Use this to my advantage so I can sneak objectives with skinks.
I have some MW output from pendulum and engine if needed, High rend from salamanders and a tonne of no rend from rippers so I have the tools to deal with most things.