Okay, so I've looked over the list and have adapted as follows (game should be this coming weekend as long as everything goes to plan):
Slann, Becalming Cogitation, Harmonic Convergence, Focus of Mystery, Channeling Staff, Soul of Stone, Ironcurse Icon
OB, CO, Armour of Destiny, Dawnstone, Other Tricksters Shard, GW
Skink Priest
SV, CO, LA, GW, Sacred Stegadon Helm, Seed of Rebirth
SV, CO, LA, GW, Tricksters Helm
(decided to skip ward saves on the two of them so that I don't accidentally nerf myself with the OTS, but gave them stuff which should help them survive any direct attacks and still have the 1+ save)
2 Blocks of 29 Saurus with Spears (paired with Stegs below to give them 6+ ward)
10 Skink skirmishers to protect priest
27 Temple Guard to go with Slann
5 COR to go with OB and both SV's
2 ancient stegs with EotG and Sharpened Horns (in case they get get a go at Trolls or the DP)
Still the same plan to tie up the units with the SW and TG, then flank with Stegs. Go after the Chaos Knights with CO unit and use high magic to go ethereal, flank them and over-run into other units. Use High Magic spells like tempest first and then get Searing Doom and then Shem's Burning gaze.
@NIGHTBRINGER @Karnus @Lord Agragax of Lunaxoatl @Scalenex
You are currently my think-tank and would appreciate any more input.
Cheers mateys